Make the FP register callee saved.
This is tricky because now the FP needs to be spilled in the prolog
relative to the incoming SP register, rather than the frame register
used throughout the rest of the function. I don't like how this
bypassess the standard mechanism for CSR spills just to get the
correct insert point. I may look for a better solution, since all CSR
VGPRs may also need to have all lanes activated. Another option might
be to make getFrameIndexReference change the base register if the
frame index is a CSR, and then try to figure out the right insertion
point in emitProlog.
If there is a free VGPR lane available for SGPR spilling, try to use
it for the FP. If that would require intrtoducing a new VGPR spill,
try to use a free call clobbered SGPR. Only fallback to introducing a
new VGPR spill as a last resort.
This also doesn't attempt to handle SGPR spilling with scalar stores.
llvm-svn: 365372
The BUNDLE itself should not have side effects, and this is a property
of instructions inside the bundle. The hasProperty check already
searches for any member instructions, which was pointless since it was
overridden by this bit.
Allows me to distinguish bundles that have side effects vs. do not in
a future patch. Also fixes an unnecessary scheduling barrier in the
bundle AMDGPU uses to get PC relative addresses.
llvm-svn: 364984
This matters for byval uses outside of the entry block, which appear
as copies.
Previously, the only folding done was during selection, which could
not see the underlying frame index. For any uses outside the entry
block, the frame index was materialized in the entry block relative to
the global scratch wave offset.
This may produce worse code in cases where the offset ends up not
fitting in the MUBUF offset field. A better heuristic would be helpfu
for extreme frames.
llvm-svn: 364185
This forced the caller to be aware of this, which is an ugly ABI
feature.
Partially reverts r295877. The original reasons for doing this are
mostly fixed. Alloca is now in a non-0 address space, so it should be
OK to have 0 as a valid pointer. Since we treat the absolute address
as the pointer value, this part only really needed to apply to
kernels.
Since r357093, we avoid the need to increment/decrement the offset
register in more cases, and since r354816 the scavenger can fail
without spilling, so it's less critical that we try to avoid an offset
that fits in the MUBUF offset.
Restrict to callable functions for now to split this into 2 steps to
limit thte number of test updates and in case anything breaks.
llvm-svn: 362665
Since the beginning, the offset of a frame index has been consistently
interpreted backwards. It was treating it as an offset from the
scratch wave offset register as a frame register. The correct
interpretation is the offset from the SP on entry to the function,
before the prolog. Frame index elimination then should select either
SP or another register as an FP.
Treat the scratch wave offset on kernel entry as the pre-incremented
SP. Rely more heavily on the standard hasFP and frame pointer
elimination logic, and clean up the private reservation code. This
saves a copy in most callee functions.
The kernel prolog emission code is still kind of a mess relying on
checking the uses of physical registers, which I would prefer to
eliminate.
Currently selection directly emits MUBUF instructions, which require
using a reference to some register. Use the register chosen for SP,
and then ignore this later. This should probably be cleaned up to use
pseudos that don't refer to any specific base register until frame
index elimination.
Add a workaround for shaders using large numbers of SGPRs. I'm not
sure these cases were ever working correctly, since as far as I can
tell the logic for figuring out which SGPR is the scratch wave offset
doesn't match up with the shader input initialization in the shader
programming guide.
llvm-svn: 362661
Prepare for future patch which affects codegen for calls to preemptible
functions.
Differential Revision: https://reviews.llvm.org/D57605
llvm-svn: 352920
If the alignment is at least 4, this should report true.
Something still seems off with how < 4-byte types are
handled here though.
Fixing this seems to change how some combines get
to where they get, but somehow isn't changing the net
result.
llvm-svn: 342879
This was hackily adding in the 4-bytes reserved for the callee's
emergency stack slot. Treat it like a normal stack allocation
so we get the correct alignment padding behavior. This fixes
an inconsistency between the caller and callee.
llvm-svn: 340396
Summary:
For use by LLPC SPV_AMD_shader_ballot extension.
The v_writelane instruction was already implemented for use by SGPR
spilling, but I had to add an extra dummy operand tied to the
destination, to represent that all lanes except the selected one keep
the old value of the destination register.
.ll test changes were due to schedule changes caused by that new
operand.
Differential Revision: https://reviews.llvm.org/D42838
llvm-svn: 326353
Because the stack growth direction and addressing is done
in the same direction, modifying SP at the beginning of the
call sequence was incorrect. If we had a stack passed argument,
we would end up skipping that number of bytes before pushing
arguments, leaving unused/inconsistent space.
The callee creates fixed stack objects in its frame, so
the space necessary for these is already logically allocated
in the callee, so we just let the callee increment SP if
it really requires it.
llvm-svn: 313279
This reverts commit r311038.
Several buildbots are breaking, and at least one appears to be due to
the forwarding of physical regs enabled by this change. Reverting while
I investigate further.
llvm-svn: 311062
This change extends MachineCopyPropagation to do COPY source forwarding.
This change also extends the MachineCopyPropagation pass to be able to
be run during register allocation, after physical registers have been
assigned, but before the virtual registers have been re-written, which
allows it to remove virtual register COPY LiveIntervals that become dead
through the forwarding of all of their uses.
Reviewers: qcolombet, javed.absar, MatzeB, jonpa
Subscribers: jyknight, nemanjai, llvm-commits, nhaehnle, mcrosier, mgorny
Differential Revision: https://reviews.llvm.org/D30751
llvm-svn: 311038
This pattern shows up when lowering byval copies on AMDGPU.
The byval object access is split into 4-byte chunks, adding a
constant offset to the FixedStack base. When some of the offsets
turn into ors, this prevents combining the constant offsets.
This makes it not apparent that the object is there when matching
addressing modes, so it ends up using a scratch wave offset
relative access and the lengthy frame index expansion for that.
llvm-svn: 309775
Includes a hack to fix the type selected for
the GlobalAddress of the function, which will be
fixed by changing the default datalayout to use
generic pointers for 0.
llvm-svn: 309732