Commit Graph

26 Commits

Author SHA1 Message Date
Matt Arsenault 71dfb7ec5c AMDGPU: Make s34 the FP register
Make the FP register callee saved.

This is tricky because now the FP needs to be spilled in the prolog
relative to the incoming SP register, rather than the frame register
used throughout the rest of the function. I don't like how this
bypassess the standard mechanism for CSR spills just to get the
correct insert point. I may look for a better solution, since all CSR
VGPRs may also need to have all lanes activated. Another option might
be to make getFrameIndexReference change the base register if the
frame index is a CSR, and then try to figure out the right insertion
point in emitProlog.

If there is a free VGPR lane available for SGPR spilling, try to use
it for the FP. If that would require intrtoducing a new VGPR spill,
try to use a free call clobbered SGPR. Only fallback to introducing a
new VGPR spill as a last resort.

This also doesn't attempt to handle SGPR spilling with scalar stores.

llvm-svn: 365372
2019-07-08 19:03:38 +00:00
Matt Arsenault 4f3472deb2 CodeGen: Set hasSideEffects = 0 on BUNDLE
The BUNDLE itself should not have side effects, and this is a property
of instructions inside the bundle. The hasProperty check already
searches for any member instructions, which was pointless since it was
overridden by this bit.

Allows me to distinguish bundles that have side effects vs. do not in
a future patch. Also fixes an unnecessary scheduling barrier in the
bundle AMDGPU uses to get PC relative addresses.

llvm-svn: 364984
2019-07-03 00:30:47 +00:00
Matt Arsenault 60957cb74c AMDGPU: Fold frame index into MUBUF
This matters for byval uses outside of the entry block, which appear
as copies.

Previously, the only folding done was during selection, which could
not see the underlying frame index. For any uses outside the entry
block, the frame index was materialized in the entry block relative to
the global scratch wave offset.

This may produce worse code in cases where the offset ends up not
fitting in the MUBUF offset field. A better heuristic would be helpfu
for extreme frames.

llvm-svn: 364185
2019-06-24 14:53:56 +00:00
Matt Arsenault 5dbe4a9926 AMDGPU: Eliminate test usage of legacy FP elim attributes
llvm-svn: 363950
2019-06-20 17:03:27 +00:00
Matt Arsenault 34c8b835b1 AMDGPU: Don't fix emergency stack slot at offset 0
This forced the caller to be aware of this, which is an ugly ABI
feature.

Partially reverts r295877. The original reasons for doing this are
mostly fixed. Alloca is now in a non-0 address space, so it should be
OK to have 0 as a valid pointer. Since we treat the absolute address
as the pointer value, this part only really needed to apply to
kernels.

Since r357093, we avoid the need to increment/decrement the offset
register in more cases, and since r354816 the scavenger can fail
without spilling, so it's less critical that we try to avoid an offset
that fits in the MUBUF offset.

Restrict to callable functions for now to split this into 2 steps to
limit thte number of test updates and in case anything breaks.

llvm-svn: 362665
2019-06-05 22:37:50 +00:00
Matt Arsenault b812b7a45e AMDGPU: Invert frame index offset interpretation
Since the beginning, the offset of a frame index has been consistently
interpreted backwards. It was treating it as an offset from the
scratch wave offset register as a frame register. The correct
interpretation is the offset from the SP on entry to the function,
before the prolog. Frame index elimination then should select either
SP or another register as an FP.

Treat the scratch wave offset on kernel entry as the pre-incremented
SP. Rely more heavily on the standard hasFP and frame pointer
elimination logic, and clean up the private reservation code. This
saves a copy in most callee functions.

The kernel prolog emission code is still kind of a mess relying on
checking the uses of physical registers, which I would prefer to
eliminate.

Currently selection directly emits MUBUF instructions, which require
using a reference to some register. Use the register chosen for SP,
and then ignore this later. This should probably be cleaned up to use
pseudos that don't refer to any specific base register until frame
index elimination.

Add a workaround for shaders using large numbers of SGPRs. I'm not
sure these cases were ever working correctly, since as far as I can
tell the logic for figuring out which SGPR is the scratch wave offset
doesn't match up with the shader input initialization in the shader
programming guide.

llvm-svn: 362661
2019-06-05 22:20:47 +00:00
Matt Arsenault 3d59e388ca AMDGPU: Activate all lanes when spilling CSR VGPR for SGPR spills
If some lanes weren't active on entry to the function, this could
clobber their VGPR values.

llvm-svn: 361655
2019-05-24 18:18:51 +00:00
Matt Arsenault 99e6f4d11a AMDGPU: Introduce TokenFactor for ABI register copies in call sequence
The call was missing chain dependencies on the pre-call copies. I
don't think this was causing any real issues however.

llvm-svn: 360906
2019-05-16 15:10:27 +00:00
Scott Linder afc24ed21a [AMDGPU] Mark test functions with hidden visibility
Prepare for future patch which affects codegen for calls to preemptible
functions.

Differential Revision: https://reviews.llvm.org/D57605

llvm-svn: 352920
2019-02-01 21:23:28 +00:00
Matt Arsenault dcdf3ddff5 AMDGPU: Cleanup / relax tests for future changes
llvm-svn: 347576
2018-11-26 17:17:07 +00:00
Matt Arsenault f432011d33 AMDGPU: Fix private handling for allowsMisalignedMemoryAccesses
If the alignment is at least 4, this should report true.

Something still seems off with how < 4-byte types are
handled here though.

Fixing this seems to change how some combines get
to where they get, but somehow isn't changing the net
result.

llvm-svn: 342879
2018-09-24 13:18:15 +00:00
Matt Arsenault bb8e64e7f5 AMDGPU: Fix not respecting byval alignment in call frame setup
This was hackily adding in the 4-bytes reserved for the callee's
emergency stack slot. Treat it like a normal stack allocation
so we get the correct alignment padding behavior. This fixes
an inconsistency between the caller and callee.

llvm-svn: 340396
2018-08-22 11:09:45 +00:00
Matt Arsenault ffb132e74b AMDGPU: Increase default stack alignment
8 and 16-byte values are common, so increase the default
alignment to avoid realigning the stack in most functions.

llvm-svn: 328821
2018-03-29 20:22:04 +00:00
Tim Renouf 2a99fa2c08 [AMDGPU] added writelane intrinsic
Summary:
For use by LLPC SPV_AMD_shader_ballot extension.

The v_writelane instruction was already implemented for use by SGPR
spilling, but I had to add an extra dummy operand tied to the
destination, to represent that all lanes except the selected one keep
the old value of the destination register.

.ll test changes were due to schedule changes caused by that new
operand.

Differential Revision: https://reviews.llvm.org/D42838

llvm-svn: 326353
2018-02-28 19:10:32 +00:00
Yaxun Liu 2a22c5deff [AMDGPU] Switch to the new addr space mapping by default
This requires corresponding clang change.

Differential Revision: https://reviews.llvm.org/D40955

llvm-svn: 324101
2018-02-02 16:07:16 +00:00
Matt Arsenault 607a756651 AMDGPU: Enable IPRA
llvm-svn: 319256
2017-11-28 23:40:12 +00:00
Dmitry Preobrazhensky a0342dc9eb [AMDGPU][MC][GFX8][GFX9] Corrected names of integer v_{add/addc/sub/subrev/subb/subbrev}
See bug 34765: https://bugs.llvm.org//show_bug.cgi?id=34765

Reviewers: tamazov, SamWot, arsenm, vpykhtin

Differential Revision: https://reviews.llvm.org/D40088

llvm-svn: 318675
2017-11-20 18:24:21 +00:00
Matt Arsenault defe371771 AMDGPU: Stop modifying SP in call sequences
Because the stack growth direction and addressing is done
in the same direction, modifying SP at the beginning of the
call sequence was incorrect. If we had a stack passed argument,
we would end up skipping that number of bytes before pushing
arguments, leaving unused/inconsistent space.

The callee creates fixed stack objects in its frame, so
the space necessary for these is already logically allocated
in the callee, so we just let the callee increment SP if
it really requires it.

llvm-svn: 313279
2017-09-14 17:37:40 +00:00
Matt Arsenault ecb43ef1bc AMDGPU: Don't spill SP reg like a normal CSR
llvm-svn: 313217
2017-09-13 23:47:01 +00:00
Geoff Berry 4e38e02e6f Revert "[MachineCopyPropagation] Extend pass to do COPY source forwarding"
This reverts commit r311038.

Several buildbots are breaking, and at least one appears to be due to
the forwarding of physical regs enabled by this change.  Reverting while
I investigate further.

llvm-svn: 311062
2017-08-17 04:04:11 +00:00
Geoff Berry 87f8d25150 [MachineCopyPropagation] Extend pass to do COPY source forwarding
This change extends MachineCopyPropagation to do COPY source forwarding.

This change also extends the MachineCopyPropagation pass to be able to
be run during register allocation, after physical registers have been
assigned, but before the virtual registers have been re-written, which
allows it to remove virtual register COPY LiveIntervals that become dead
through the forwarding of all of their uses.

Reviewers: qcolombet, javed.absar, MatzeB, jonpa

Subscribers: jyknight, nemanjai, llvm-commits, nhaehnle, mcrosier, mgorny

Differential Revision: https://reviews.llvm.org/D30751

llvm-svn: 311038
2017-08-16 20:50:01 +00:00
Matt Arsenault a202538bfa AMDGPU: Remove error on calls for amdgcn
Repurpose the -amdgpu-function-calls flag. Rather
than require it to emit a call, only use it to
run the always inline path or not.

llvm-svn: 310003
2017-08-03 23:24:05 +00:00
Matt Arsenault 8e8f8f43b0 AMDGPU: Fix clobbering CSR VGPRs when spilling SGPR to it
llvm-svn: 309783
2017-08-02 01:52:45 +00:00
Matt Arsenault d1867c0345 AMDGPU: Don't place arguments in emergency stack slot
When finding the fixed offsets for function arguments,
this needs to skip over the 4 bytes reserved for the
emergency stack slot.

llvm-svn: 309776
2017-08-02 00:59:51 +00:00
Matt Arsenault acc5e82b0e DAG: Undo and->or combine with FrameIndexes
This pattern shows up when lowering byval copies on AMDGPU.

The byval object access is split into 4-byte chunks, adding a
constant offset to the FixedStack base. When some of the offsets
turn into ors, this prevents combining the constant offsets.

This makes it not apparent that the object is there when matching
addressing modes, so it ends up using a scratch wave offset
relative access and the lengthy frame index expansion for that.

llvm-svn: 309775
2017-08-02 00:43:42 +00:00
Matt Arsenault b62a4eb524 AMDGPU: Initial implementation of calls
Includes a hack to fix the type selected for
the GlobalAddress of the function, which will be
fixed by changing the default datalayout to use
generic pointers for 0.

llvm-svn: 309732
2017-08-01 19:54:18 +00:00