The architecture doesn't really have any native v4f32 operations except
v4f32->v2f64 and v2f64->v4f32 conversions, with only half of the v4f32
elements being used. Even so, using vector registers for <4 x float>
and scalarising individual operations is much better than generating
completely scalar code, since there's much less register pressure.
It's also more efficient to do v4f32 comparisons by extending to 2
v2f64s, comparing those, then packing the result.
This particularly helps with llvmpipe.
Based on a patch by Richard Sandiford.
llvm-svn: 236523