Summary:
The SILoadStoreOptimizer can now look ahead more then one instruction when
looking for instructions to merge, which greatly improves the number of
loads/stores that we are able to merge.
Moving the pass before scheduling avoids increasing register pressure after
the scheduler, so that the scheduler's register pressure estimates will be
more accurate. It also gives more consistent results, since it is no longer
affected by minor scheduling changes.
Reviewers: arsenm
Subscribers: arsenm, kzhuravl, llvm-commits
Differential Revision: https://reviews.llvm.org/D23814
llvm-svn: 279991
Summary:
This results in higher register usage, but should make it easier for
the compiler to hide latency.
This pass is a prerequisite for some more scheduler improvements, and I
think the increase register usage with this patch is acceptable, because
when combined with the scheduler improvements, the total register usage
will decrease.
shader-db stats:
2382 shaders in 478 tests
Totals:
SGPRS: 48672 -> 49088 (0.85 %)
VGPRS: 34148 -> 34847 (2.05 %)
Code Size: 1285816 -> 1289128 (0.26 %) bytes
LDS: 28 -> 28 (0.00 %) blocks
Scratch: 492544 -> 573440 (16.42 %) bytes per wave
Max Waves: 6856 -> 6846 (-0.15 %)
Wait states: 0 -> 0 (0.00 %)
Depends on D18451
Reviewers: nhaehnle, arsenm
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D18452
llvm-svn: 264876
If a virtual register is copied and another copy was already
seen, replace with the previous copy. This only handles the
simplest cases for now.
This pattern shows up from various operand restrictions
AMDGPU has which require inserting copies depending
on the register class of the operands.
llvm-svn: 248611