Summary:
In order to combine memory operations efficiently, the load/store
optimizer might move some instructions around. It's usually safe
to move instructions down past the merged instruction because the
pass checks if memory operations can be re-ordered.
Though, the current logic doesn't handle Write-after-Write hazards.
This fixes a reflection issue with Monster Hunter World and DXVK.
v2: - rebased on top of master
- clean up the test case
- handle WaW hazards correctly
Bugzilla: https://bugs.llvm.org/show_bug.cgi?id=40130
Original patch by Samuel Pitoiset.
Reviewers: tpr, arsenm, nhaehnle
Reviewed By: nhaehnle
Subscribers: ronlieb, arsenm, kzhuravl, jvesely, wdng, nhaehnle, yaxunl, dstuttard, tpr, t-tye
Differential Revision: https://reviews.llvm.org/D61313
llvm-svn: 361008
Discussed here:
http://lists.llvm.org/pipermail/llvm-dev/2018-January/120320.html
In preparation for adding support for named vregs we are changing the sigil for
physical registers in MIR to '$' from '%'. This will prevent name clashes of
named physical register with named vregs.
llvm-svn: 323922
Summary:
This bug seems to have gone unnoticed because critical cases with LDS
instructions are eliminated by the peephole optimizer.
However, equivalent situations arise with buffer loads and stores
as well, so this fixes regressions since r317751 ("AMDGPU: Merge
S_BUFFER_LOAD_DWORD_IMM into x2, x4").
Fixes at least:
KHR-GL45.shader_storage_buffer_object.basic-operations-case1-cs
KHR-GL45.cull_distance.functional
piglit tes-input-gl_ClipDistance.shader_test
... and probably more
Change-Id: I0e371536288eb8e6afeaa241a185266fd45d129d
Reviewers: arsenm, mareko, rampitec
Subscribers: kzhuravl, wdng, yaxunl, dstuttard, tpr, t-tye, llvm-commits
Differential Revision: https://reviews.llvm.org/D40303
llvm-svn: 318829