Commit Graph

5 Commits

Author SHA1 Message Date
Matt Arsenault b6be202779 AMDGPU: Use s_addk_i32 / s_mulk_i32
llvm-svn: 266506
2016-04-16 01:46:49 +00:00
Matt Arsenault 7900334dd5 AMDGPU: Fold bitcasts of scalar constants to vectors
This cleans up some messes since the individual scalar components
can be CSEed.

llvm-svn: 266376
2016-04-14 21:58:07 +00:00
Tom Stellard 1d5e6d4bdc AMDGPU/SI: Improve MachineSchedModel definition
This patch contains a few improvements to the model, including:

- Using a single resource with a defined buffers size for each memory unit.
- Setting the IssueWidth correctly.
- Fixing latency values for memory instructions.

shader-db stats:

16429 shaders in 3231 tests
Totals:
SGPRS: 318232 -> 312328 (-1.86 %)
VGPRS: 208996 -> 209346 (0.17 %)
Code Size: 7147044 -> 7166440 (0.27 %) bytes
LDS: 83 -> 83 (0.00 %) blocks
Scratch: 1862656 -> 1459200 (-21.66 %) bytes per wave
Max Waves: 49182 -> 49243 (0.12 %)
Wait states: 0 -> 0 (0.00 %)A

Differential Revision: http://reviews.llvm.org/D18453

llvm-svn: 264877
2016-03-30 16:35:13 +00:00
Matt Arsenault 61dc235f20 DAGCombiner: Combine extract_vector_elt from build_vector
This basic combine was surprisingly missing.
AMDGPU legalizes many operations in terms of 32-bit vector components,
so not doing this results in many extra copies and subregister extracts
that need to be cleaned up later.

InstCombine already does this for the hasOneUse case. The target hook
is to fix a handful of tests which break (e.g. ARM/vmov.ll) which turn
from a vector materialize repeated immediate instruction to a constant
vector load with more scalar copies from it.

llvm-svn: 250129
2015-10-12 23:59:50 +00:00
Tom Stellard 45bb48ea19 R600 -> AMDGPU rename
llvm-svn: 239657
2015-06-13 03:28:10 +00:00