Commit Graph

64 Commits

Author SHA1 Message Date
Matt Arsenault 34c8b835b1 AMDGPU: Don't fix emergency stack slot at offset 0
This forced the caller to be aware of this, which is an ugly ABI
feature.

Partially reverts r295877. The original reasons for doing this are
mostly fixed. Alloca is now in a non-0 address space, so it should be
OK to have 0 as a valid pointer. Since we treat the absolute address
as the pointer value, this part only really needed to apply to
kernels.

Since r357093, we avoid the need to increment/decrement the offset
register in more cases, and since r354816 the scavenger can fail
without spilling, so it's less critical that we try to avoid an offset
that fits in the MUBUF offset.

Restrict to callable functions for now to split this into 2 steps to
limit thte number of test updates and in case anything breaks.

llvm-svn: 362665
2019-06-05 22:37:50 +00:00
Matt Arsenault b812b7a45e AMDGPU: Invert frame index offset interpretation
Since the beginning, the offset of a frame index has been consistently
interpreted backwards. It was treating it as an offset from the
scratch wave offset register as a frame register. The correct
interpretation is the offset from the SP on entry to the function,
before the prolog. Frame index elimination then should select either
SP or another register as an FP.

Treat the scratch wave offset on kernel entry as the pre-incremented
SP. Rely more heavily on the standard hasFP and frame pointer
elimination logic, and clean up the private reservation code. This
saves a copy in most callee functions.

The kernel prolog emission code is still kind of a mess relying on
checking the uses of physical registers, which I would prefer to
eliminate.

Currently selection directly emits MUBUF instructions, which require
using a reference to some register. Use the register chosen for SP,
and then ignore this later. This should probably be cleaned up to use
pseudos that don't refer to any specific base register until frame
index elimination.

Add a workaround for shaders using large numbers of SGPRs. I'm not
sure these cases were ever working correctly, since as far as I can
tell the logic for figuring out which SGPR is the scratch wave offset
doesn't match up with the shader input initialization in the shader
programming guide.

llvm-svn: 362661
2019-06-05 22:20:47 +00:00
Matt Arsenault 302eedcbfa AMDGPU: Fix not adding ImplicitBufferPtr as a live-in
Fixes missing test from r293000.

llvm-svn: 362275
2019-05-31 22:47:36 +00:00
Matt Arsenault 24e80b8d04 AMDGPU: Don't enable all lanes with non-CSR VGPR spills
If the only VGPRs used for SGPR spilling were not CSRs, this was
enabling all laness and immediately restoring exec. This is the usual
situation in leaf functions.

llvm-svn: 361848
2019-05-28 16:46:02 +00:00
Matt Arsenault 3d59e388ca AMDGPU: Activate all lanes when spilling CSR VGPR for SGPR spills
If some lanes weren't active on entry to the function, this could
clobber their VGPR values.

llvm-svn: 361655
2019-05-24 18:18:51 +00:00
Stanislav Mekhanoshin a6322941ff [AMDGPU] gfx1010 VMEM and SMEM implementation
Differential Revision: https://reviews.llvm.org/D61330

llvm-svn: 359621
2019-04-30 22:08:23 +00:00
Sander de Smalen 7f23e0a62f Enforce StackID definition in PEI
There are various places in LLVM where the definition of StackID is not
properly honoured, for example in PEI where objects with a StackID > 0 are
allocated on the default stack (StackID0). This patch enforces that PEI
only considers allocating objects to StackID 0.

Reviewers: arsenm, thegameg, MatzeB

Reviewed By: arsenm

Differential Revision: https://reviews.llvm.org/D60062

llvm-svn: 357460
2019-04-02 09:46:52 +00:00
Matt Arsenault aa6fb4c45e AMDGPU: Remove debugger related subtarget features
As far as I know these aren't needed anymore.

llvm-svn: 354634
2019-02-21 23:27:46 +00:00
Carl Ritson 494b8ac95a [AMDGPU] Fix CS scratch setup on pre-GCN3 ASICs
Summary:
Prior to GCN3 s_load_dword offsets are in dwords rather than bytes.
Thus the scratch buffer descriptor offset must be adjusted for pre-GCN3 ASICs.

Reviewers: nhaehnle, tpr

Reviewed By: nhaehnle

Subscribers: sheredom, arsenm, kzhuravl, jvesely, wdng, yaxunl, dstuttard, t-tye, jfb, llvm-commits

Differential Revision: https://reviews.llvm.org/D56496

llvm-svn: 353530
2019-02-08 15:41:11 +00:00
Matt Arsenault 2a64598ef2 GlobalISel: Fix creating MMOs with align 0
llvm-svn: 352712
2019-01-31 01:38:47 +00:00
Chandler Carruth 2946cd7010 Update the file headers across all of the LLVM projects in the monorepo
to reflect the new license.

We understand that people may be surprised that we're moving the header
entirely to discuss the new license. We checked this carefully with the
Foundation's lawyer and we believe this is the correct approach.

Essentially, all code in the project is now made available by the LLVM
project under our new license, so you will see that the license headers
include that license only. Some of our contributors have contributed
code under our old license, and accordingly, we have retained a copy of
our old license notice in the top-level files in each project and
repository.

llvm-svn: 351636
2019-01-19 08:50:56 +00:00
Konstantin Zhuravlyov aa067cb9fb AMDGPU: Rename isAmdCodeObjectV2 -> isAmdHsaOrMesa
The isAmdCodeObjectV2 is a misleading name which actually checks whether the os
is amdhsa or mesa.

Also add a test to make sure we do not generate old kernel header for code
object v3.

Differential Revision: https://reviews.llvm.org/D52897

llvm-svn: 343813
2018-10-04 21:02:16 +00:00
Tom Stellard 5bfbae5cb1 AMDGPU: Refactor Subtarget classes
Summary:
This is a follow-up to r335942.
- Merge SISubtarget into AMDGPUSubtarget and rename to GCNSubtarget
- Rename AMDGPUCommonSubtarget to AMDGPUSubtarget
- Merge R600Subtarget::Generation and GCNSubtarget::Generation into
  AMDGPUSubtarget::Generation.

Reviewers: arsenm, jvesely

Subscribers: kzhuravl, wdng, nhaehnle, yaxunl, dstuttard, tpr, t-tye, javed.absar, llvm-commits

Differential Revision: https://reviews.llvm.org/D49037

llvm-svn: 336851
2018-07-11 20:59:01 +00:00
Matt Arsenault ceafc55e5a AMDGPU: Pass function directly instead of MachineFunction
These functions just query the underlying IR function,
so pass it directly.

llvm-svn: 333442
2018-05-29 17:42:50 +00:00
Tom Stellard 44b30b4537 AMDGPU: Remove #include "MCTargetDesc/AMDGPUMCTargetDesc.h" from common headers
Summary:
MCTargetDesc/AMDGPUMCTargetDesc.h contains enums for all the instuction
and register defintions, which are huge so we only want to include
them where needed.

This will also make it easier if we want to split the R600 and GCN
definitions into separate tablegenerated files.

I was unable to remove AMDGPUMCTargetDesc.h from SIMachineFunctionInfo.h
because it uses some enums from the header to initialize default values
for the SIMachineFunction class, so I ended up having to remove includes of
SIMachineFunctionInfo.h from headers too.

Reviewers: arsenm, nhaehnle

Reviewed By: nhaehnle

Subscribers: MatzeB, kzhuravl, wdng, yaxunl, dstuttard, tpr, t-tye, javed.absar, llvm-commits

Differential Revision: https://reviews.llvm.org/D46272

llvm-svn: 332930
2018-05-22 02:03:23 +00:00
Matt Arsenault adc59d7076 AMDGPU: Assign enum name to stack ID
Also assert that it is correct for SGPRs. There is currently a bug
where stack slot coloring replaces SGPR spill FIs with one with
the default ID, which results in a more confusing assert later
about a dead object.

llvm-svn: 330607
2018-04-23 15:51:26 +00:00
Tim Renouf 7190a4692a [AMDGPU] For OS type AMDPAL, fixed scratch on compute shader
Summary:
For OS type AMDPAL, the scratch descriptor is loaded from offset 0 of
the GIT, whose 32 bit pointer is in s0 (s8 for gfx9 merged shaders).

This commit fixes that to use offset 0x10 instead of offset 0 for a
compute shader, per the PAL ABI spec.

V2: Ensure s0 (s8 for gfx9 merged shader) is marked live-in when loading
scratch descriptor from GIT.

Reviewers: kzhuravl, nhaehnle, timcorringham

Subscribers: kzhuravl, wdng, yaxunl, t-tye, llvm-commits, dstuttard, nhaehnle, arsenm

Differential Revision: https://reviews.llvm.org/D44468

Change-Id: I93dffa647758e37f613bb5e0dfca840d82e6d26f
llvm-svn: 329690
2018-04-10 11:25:15 +00:00
Matt Arsenault efd1b30436 AMDGPU: Fix build warning in release
llvm-svn: 328832
2018-03-29 21:44:44 +00:00
Matt Arsenault 03ae399d50 AMDGPU: Support realigning stack
While the stack access instructions don't care about
alignment > 4, some transformations on the pointer calculation
do make assumptions based on knowing the low bits of a pointer
are 0. If a stack object ends up being accessed through its
absolute address (relative to the kernel scratch wave offset),
the addressing expression may depend on the stack frame being
properly aligned. This was breaking in a testcase due to the
add->or combine.

I think some of the SP/FP handling logic is still backwards,
and overly simplistic to support all of the stack features.
Code which tries to modify the SP with inline asm for example
or variable sized objects will probably require redoing this.

llvm-svn: 328831
2018-03-29 21:30:06 +00:00
Tim Renouf cdac172e2a Revert "[AMDGPU] For OS type AMDPAL, fixed scratch on compute shader"
This reverts commit 0daf86291d3aa04d3cc280cd0ef24abdb0174981.

It was causing an assert in test/CodeGen/AMDGPU/amdpal.ll only on a
release-with-asserts build. I will resubmit the change when I have fixed
that.

Change-Id: If270594eba27a7dc4076bdeab3fa8e6bfda3288a
llvm-svn: 328695
2018-03-28 11:21:07 +00:00
Tim Renouf e4208bfa5b [AMDGPU] For OS type AMDPAL, fixed scratch on compute shader
Summary:
For OS type AMDPAL, the scratch descriptor is loaded from offset 0 of
the GIT, whose 32 bit pointer is in s0 (s8 for gfx9 merged shaders).

This commit fixes that to use offset 0x10 instead of offset 0 for a
compute shader, per the PAL ABI spec.

Reviewers: kzhuravl, nhaehnle, timcorringham

Subscribers: kzhuravl, wdng, yaxunl, t-tye, llvm-commits, dstuttard, nhaehnle, arsenm

Differential Revision: https://reviews.llvm.org/D44468

Change-Id: I93dffa647758e37f613bb5e0dfca840d82e6d26f
llvm-svn: 328673
2018-03-27 21:35:00 +00:00
Tim Renouf 832f90fa0c [AMDGPU] Scratch setup fix on AMDPAL gfx9+ merge shader
Summary:
With OS type AMDPAL, the scratch descriptor is hardwired to be loaded
from offset 0 of the global information table, whose low pointer is
passed in s0. For a merge shader on gfx9+, it needs to be s8 instead, as
the hardware reserves s0-s7.

Reviewers: kzhuravl

Subscribers: arsenm, nhaehnle, dstuttard, llvm-commits, t-tye, yaxunl, wdng, kzhuravl

Differential Revision: https://reviews.llvm.org/D42203

llvm-svn: 326088
2018-02-26 14:46:43 +00:00
Matthias Braun f1caa2833f MachineFunction: Return reference from getFunction(); NFC
The Function can never be nullptr so we can return a reference.

llvm-svn: 320884
2017-12-15 22:22:58 +00:00
Konstantin Zhuravlyov 435151ad75 AMDGPU: Fix set but not used warnings related to AMDGPUAS
Differential Revision: https://reviews.llvm.org/D39499

llvm-svn: 317114
2017-11-01 19:12:38 +00:00
Tim Renouf 132291589f [AMDGPU] AMDPAL scratch buffer support
Summary:
Added support for scratch (including spilling) for OS type amdpal:
generates code to set up the scratch descriptor if it is needed.

With amdpal, the scratch resource descriptor is loaded from offset 0 of
the global information table. The low 32 bits of the address of the
global information table is passed in s0.

Added amdgpu-git-ptr-high function attribute to hard-wire the high 32
bits of the address of the global information table. If the function
attribute is not specified, or is 0xffffffff, then the backend generates
code to use the high 32 bits of pc.

The documentation for the AMDPAL ABI will be added in a later commit.

Subscribers: arsenm, kzhuravl, wdng, nhaehnle, yaxunl, dstuttard, t-tye

Differential Revision: https://reviews.llvm.org/D37483

llvm-svn: 314501
2017-09-29 09:49:35 +00:00
Matt Arsenault ecb43ef1bc AMDGPU: Don't spill SP reg like a normal CSR
llvm-svn: 313217
2017-09-13 23:47:01 +00:00
Matt Arsenault 8623e8d864 AMDGPU: Pass special input registers to functions
llvm-svn: 309998
2017-08-03 23:00:29 +00:00
Matt Arsenault 8e8f8f43b0 AMDGPU: Fix clobbering CSR VGPRs when spilling SGPR to it
llvm-svn: 309783
2017-08-02 01:52:45 +00:00
Matt Arsenault b62a4eb524 AMDGPU: Initial implementation of calls
Includes a hack to fix the type selected for
the GlobalAddress of the function, which will be
fixed by changing the default datalayout to use
generic pointers for 0.

llvm-svn: 309732
2017-08-01 19:54:18 +00:00
Matt Arsenault 254ad3de5c AMDGPU: Annotate necessity of flat-scratch-init
As an approximation of the existing handling to avoid
regressions. Fixes using too many registers with calls
on subtargets with the SGPR allocation bug.

llvm-svn: 308326
2017-07-18 16:44:58 +00:00
Matt Arsenault 1cc47f8413 AMDGPU: Figure out private memory regs after lowering
Introduce pseudo-registers for registers needed for stack
access, which are replaced during finalizeLowering.
Note these pseudo-registers are currently only used for the
used register location, and not for determining their
input argument register.

This is better because it avoids the need to try to predict
whether a call will be emitted from the IR, and also
detects stack objects introduced by legalization.

Test changes are from the HasStackObjects check being more
accurate since stack objects introduced during legalization
are now known.

llvm-svn: 308325
2017-07-18 16:44:56 +00:00
Matt Arsenault f28683cf51 AMDGPU: Setup SP/FP in callee function prolog/epilog
llvm-svn: 306312
2017-06-26 17:53:59 +00:00
Matt Arsenault 10fc062b2b AMDGPU: Partially fix implicit.buffer.ptr intrinsic handling
This should not be treated as a different version of
private_segment_buffer. These are distinct things with
different uses and register classes, and requires the
function argument info to have more context about the
function's type and environment.

Also add missing test coverage for the intrinsic, and
emit an error for HSA. This also encovers that the intrinsic
is broken unless there happen to be stack objects.

llvm-svn: 306264
2017-06-26 03:01:31 +00:00
Chandler Carruth 6bda14b313 Sort the remaining #include lines in include/... and lib/....
I did this a long time ago with a janky python script, but now
clang-format has built-in support for this. I fed clang-format every
line with a #include and let it re-sort things according to the precise
LLVM rules for include ordering baked into clang-format these days.

I've reverted a number of files where the results of sorting includes
isn't healthy. Either places where we have legacy code relying on
particular include ordering (where possible, I'll fix these separately)
or where we have particular formatting around #include lines that
I didn't want to disturb in this patch.

This patch is *entirely* mechanical. If you get merge conflicts or
anything, just ignore the changes in this patch and run clang-format
over your #include lines in the files.

Sorry for any noise here, but it is important to keep these things
stable. I was seeing an increasing number of patches with irrelevant
re-ordering of #include lines because clang-format was used. This patch
at least isolates that churn, makes it easy to skip when resolving
conflicts, and gets us to a clean baseline (again).

llvm-svn: 304787
2017-06-06 11:49:48 +00:00
Matt Arsenault 2b1f9aa577 AMDGPU: Start defining a calling convention
Partially implement callee-side for arguments and return values.
byval doesn't work properly, and most likely sret or other on-stack
return values most as well.

llvm-svn: 303308
2017-05-17 21:56:25 +00:00
Marek Olsak 584d2c05d4 AMDGPU: GFX9 GS and HS shaders always have the scratch wave offset in SGPR5
Reviewers: arsenm, nhaehnle

Subscribers: kzhuravl, wdng, yaxunl, dstuttard, tpr, t-tye, llvm-commits

Differential Revision: https://reviews.llvm.org/D32645

llvm-svn: 302200
2017-05-04 22:25:20 +00:00
Matt Arsenault 36c3122ecd AMDGPU: Shift down reserved SP register like scratch wave offset
llvm-svn: 301367
2017-04-25 23:40:57 +00:00
Matt Arsenault e22184940b AMDGPU: Slightly simplify prolog reserved register handling
Rely on MachineRegisterInfo's knowledge of used physical
registers.

Move flat_scratch initialization earlier, so the uses are visible
when making these decisions.

This will make it easier to add another reserved register
at the end for the stack pointer rather than handling another
special case.

llvm-svn: 301254
2017-04-24 21:08:32 +00:00
Krzysztof Parzyszek 44e25f37ae Move size and alignment information of regclass to TargetRegisterInfo
1. RegisterClass::getSize() is split into two functions:
   - TargetRegisterInfo::getRegSizeInBits(const TargetRegisterClass &RC) const;
   - TargetRegisterInfo::getSpillSize(const TargetRegisterClass &RC) const;
2. RegisterClass::getAlignment() is replaced by:
   - TargetRegisterInfo::getSpillAlignment(const TargetRegisterClass &RC) const;

This will allow making those values depend on subtarget features in the
future.

Differential Revision: https://reviews.llvm.org/D31783

llvm-svn: 301221
2017-04-24 18:55:33 +00:00
Yaxun Liu 1a14bfa022 [AMDGPU] Get address space mapping by target triple environment
As we introduced target triple environment amdgiz and amdgizcl, the address
space values are no longer enums. We have to decide the value by target triple.

The basic idea is to use struct AMDGPUAS to represent address space values.
For address space values which are not depend on target triple, use static
const members, so that they don't occupy extra memory space and is equivalent
to a compile time constant.

Since the struct is lightweight and cheap, it can be created on the fly at
the point of usage. Or it can be added as member to a pass and created at
the beginning of the run* function.

Differential Revision: https://reviews.llvm.org/D31284

llvm-svn: 298846
2017-03-27 14:04:01 +00:00
Konstantin Zhuravlyov ffdb00eda9 [AMDGPU] Split R600/SI getFrameIndexReference and emit stack object offsets for SI
Differential Revision: https://reviews.llvm.org/D29674

llvm-svn: 297499
2017-03-10 19:39:07 +00:00
Matt Arsenault 7b6c5d28f5 AMDGPU: Don't add emergency stack slot if all spills are SGPR->VGPR
This should avoid reporting any stack needs to be allocated in the
case where no stack is truly used. An unused stack slot is still
left around in other cases where there are real stack objects
but no spilling occurs.

llvm-svn: 295891
2017-02-22 22:23:32 +00:00
Matt Arsenault 707780b420 AMDGPU: Always allocate emergency stack slot at offset 0
This allows us to ensure that 0 is never a valid pointer
to a user object, and ensures that the offset is always legal
without needing a register to access it. This comes at the cost
of usable offsets and wasted stack space.

llvm-svn: 295877
2017-02-22 21:05:25 +00:00
Matt Arsenault e0bf7d02f0 AMDGPU: Don't use stack space for SGPR->VGPR spills
Before frame offsets are calculated, try to eliminate the
frame indexes used by SGPR spills. Then we can delete them
after.

I think for now we can be sure that no other instruction
will be re-using the same frame indexes. It should be easy
to notice if this assumption ever breaks since everything
asserts if it tries to use a dead frame index later.

The unused emergency stack slot seems to still be left behind,
so an additional 4 bytes is still wasted.

llvm-svn: 295753
2017-02-21 19:12:08 +00:00
Matt Arsenault e823d92f7f AMDGPU: Merge initial gfx9 support
llvm-svn: 295554
2017-02-18 18:29:53 +00:00
Konstantin Zhuravlyov e03b1d7b6a [AMDGPU] Move register related queries to subtarget class
Differential Revision: https://reviews.llvm.org/D29318

llvm-svn: 294440
2017-02-08 13:02:33 +00:00
Tom Stellard 2f3f9855f0 AMDGPU add support for spilling to a user sgpr pointed buffers
Summary:
This lets you select which sort of spilling you want, either s[0:1] or 64-bit loads from s[0:1].

Patch By: Dave Airlie

Reviewers: nhaehnle, arsenm, tstellarAMD

Reviewed By: arsenm

Subscribers: mareko, llvm-commits, kzhuravl, wdng, yaxunl, tony-tye

Differential Revision: https://reviews.llvm.org/D25428

llvm-svn: 293000
2017-01-25 01:25:13 +00:00
Matt Arsenault 08906a3c62 AMDGPU: Fix using incorrect private resource with no allocation
It's possible to have a use of the private resource descriptor or
scratch wave offset registers even though there are no allocated
stack objects. This would result in continuing to use the maximum
number reserved registers. This could go over the number of SGPRs
available on VI, or violate the SGPR limit requested by
the function attributes.

llvm-svn: 285435
2016-10-28 19:43:31 +00:00
Tom Stellard 0b76fc4c77 AMDGPU/SI: Add support for triples with the mesa3d operating system
Summary:
mesa3d will use the same kernel calling convention as amdhsa, but it will
handle everything else like the default 'unknown' OS type.

Reviewers: arsenm

Subscribers: arsenm, llvm-commits, kzhuravl

Differential Revision: https://reviews.llvm.org/D22783

llvm-svn: 281779
2016-09-16 21:34:26 +00:00
Konstantin Zhuravlyov 1d65026ca6 [AMDGPU] Wave and register controls
- Implemented amdgpu-flat-work-group-size attribute
- Implemented amdgpu-num-active-waves-per-eu attribute
- Implemented amdgpu-num-sgpr attribute
- Implemented amdgpu-num-vgpr attribute
- Dynamic LDS constraints are in a separate patch

Patch by Tom Stellard and Konstantin Zhuravlyov

Differential Revision: https://reviews.llvm.org/D21562

llvm-svn: 280747
2016-09-06 20:22:28 +00:00