Commit Graph

4 Commits

Author SHA1 Message Date
Tim Renouf 2e94f6e584 [AMDGPU] Asm/disasm v_cndmask_b32_e64 with abs/neg source modifiers
This commit allows v_cndmask_b32_e64 with abs, neg source
modifiers on src0, src1 to be assembled and disassembled.

This does appear to be allowed, even though they are floating point
modifiers and the operand type is b32.

To do this, I added src0_modifiers and src1_modifiers to the
MachineInstr, which involved fixing up several places in codegen and mir
tests.

Differential Revision: https://reviews.llvm.org/D59191

Change-Id: I69bf4a8c73ebc65744f6110bb8fc4e937d79fbea
llvm-svn: 356398
2019-03-18 19:25:39 +00:00
David Stuttard 20ea21c6ed [AMDGPU] Add support for immediate operand for S_ENDPGM
Summary:
Add support for immediate operand in S_ENDPGM

Change-Id: I0c56a076a10980f719fb2a8f16407e9c301013f6

Reviewers: alexshap

Subscribers: qcolombet, arsenm, kzhuravl, jvesely, wdng, nhaehnle, yaxunl, tpr, t-tye, eraman, arphaman, Petar.Avramovic, llvm-commits

Tags: #llvm

Differential Revision: https://reviews.llvm.org/D59213

llvm-svn: 355902
2019-03-12 09:52:58 +00:00
Mark Searles 1054541490 [AMDGPU][Waitcnt] Fix handling of loops with many bottom blocks
In terms of waitcnt insertion/if necessary, the waitcnt pass forces convergence
for a loop. Previously, that kicked if greater than 2 passes over a loop, which
doesn't account for loop with many bottom blocks. So, increase the threshold to
(n+1), where n is the number of bottom blocks. This gives the pass an
opportunity to consider the contribution of each bottom block, to the overall
loop, before the forced convergence potentially kicks in.

Differential Revision: https://reviews.llvm.org/D47488

llvm-svn: 333556
2018-05-30 15:47:45 +00:00
Mark Searles 1bc6e71f32 [AMDGPU] Do not only rely on BB number when finding bottom loop
We should also check that the "bottom" basic block of a loopis a successor of the "header" basic block, otherwise we don't propagate the information correctly when the CFG is complex. This fixes an important rendering problem with Wolfsentein 2, because of one vector-memory wait was missing.

Differential Revision: https://reviews.llvm.org/D43831

llvm-svn: 330337
2018-04-19 15:42:30 +00:00