On AMDGPU SGPR spills are really spilled to another register.
The spiller creates the spills to new frame index objects,
which is used as a placeholder.
This will eventually be replaced with a reference to a position
in a VGPR to write to and the frame index deleted. It is
most likely not a real stack location that can be shared
with another stack object.
This is a problem when StackSlotColoring decides it should
combine a frame index used for a normal VGPR spill with
a real stack location and a frame index used for an SGPR.
Add an ID field so that StackSlotColoring has a way
of knowing the different frame index types are
incompatible.
llvm-svn: 308673
This exposes a method in MachineFrameInfo that calculates
MaxCallFrameSize and calls it after instruction selection in the ARM
target.
This avoids
ARMBaseRegisterInfo::canRealignStack()/ARMFrameLowering::hasReservedCallFrame()
giving different answers in early/late phases of codegen.
The testcase shows a particular nasty example result of that where we
would fail to properly align an alloca.
Differential Revision: https://reviews.llvm.org/D32622
llvm-svn: 302303