Instructions taking a vector list (e.g. "ld2 {v0.2d, v1.d2}, [x0]") need a
special register-class to deal with the constraints, and C++ code to support
selection. However, that C++ code can be made reasonably uniform to simplify
the selection process. Hence this patch.
No functionality change, so no tests.
llvm-svn: 194361
Including following 14 instructions:
4 ld1 insts: load multiple 1-element structure to sequential 1/2/3/4 registers.
ld2/ld3/ld4: load multiple N-element structure to sequential N registers (N=2,3,4).
4 st1 insts: store multiple 1-element structure from sequential 1/2/3/4 registers.
st2/st3/st4: store multiple N-element structure from sequential N registers (N = 2,3,4).
llvm-svn: 192361
Including following 14 instructions:
4 ld1 insts: load multiple 1-element structure to sequential 1/2/3/4 registers.
ld2/ld3/ld4: load multiple N-element structure to sequential N registers (N=2,3,4).
4 st1 insts: store multiple 1-element structure from sequential 1/2/3/4 registers.
st2/st3/st4: store multiple N-element structure from sequential N registers (N = 2,3,4).
llvm-svn: 192352
Previously, the DAGISel function WalkChainUsers was spotting that it
had entered already-selected territory by whether a node was a
MachineNode (amongst other things). Since it's fairly common practice
to insert MachineNodes during ISelLowering, this was not the correct
check.
Looking around, it seems that other nodes get their NodeId set to -1
upon selection, so this makes sure the same thing happens to all
MachineNodes and uses that characteristic to determine whether we
should stop looking for a loop during selection.
This should fix PR15840.
llvm-svn: 191165
According to the AArch64 ELF specification (4.6.8), it's the
assembler's responsibility to make sure the shift amount is correct in
relocated MOVZ/MOVK instructions.
This wasn't being obeyed by either the MCJIT CodeGen or RuntimeDyldELF
(which happened to work out well for JIT tests). This commit should
make us compliant in this area.
llvm-svn: 185360
The MOVZ/MOVK instruction sequence may not be the most efficient (a
literal-pool load could be better) but adding that would require
reinstating the ConstantIslands pass.
For now the sequence is correct, and that's enough. Beware, as of
commit GNU ld does not appear to support the relocations needed for
this. Its primary purpose (for now) will be to support JITed code,
since in that case there is no guarantee of where your code will end
up in memory relative to external symbols it references.
llvm-svn: 181117
I've managed to convince myself that AArch64's acquire/release
instructions are sufficient to guarantee C++11's required semantics,
even in the sequentially-consistent case.
llvm-svn: 179005
This implements the review suggestion to simplify the AArch64 backend. If we
later discover that we *really* need the extra complexity of the
ConstantIslands pass for performance reasons it can be resurrected.
llvm-svn: 175258
This moves the bit twiddling and string fiddling functions required by other
parts of the backend into a separate library. Previously they resided in
AArch64Desc, which created a circular dependency between various components.
llvm-svn: 174369
This patch adds support for AArch64 (ARM's 64-bit architecture) to
LLVM in the "experimental" category. Currently, it won't be built
unless requested explicitly.
This initial commit should have support for:
+ Assembly of all scalar (i.e. non-NEON, non-Crypto) instructions
(except the late addition CRC instructions).
+ CodeGen features required for C++03 and C99.
+ Compilation for the "small" memory model: code+static data <
4GB.
+ Absolute and position-independent code.
+ GNU-style (i.e. "__thread") TLS.
+ Debugging information.
The principal omission, currently, is performance tuning.
This patch excludes the NEON support also reviewed due to an outbreak of
batshit insanity in our legal department. That will be committed soon bringing
the changes to precisely what has been approved.
Further reviews would be gratefully received.
llvm-svn: 174054