This patch changes MIR stack-id from an integer to an enum,
and adds printing/parsing support for this in MIR files. The default
stack-id '0' is now renamed to 'default'.
This should make MIR tests that have stack objects with different stack-ids
more descriptive. It also clarifies code operating on StackID.
Reviewers: arsenm, thegameg, qcolombet
Reviewed By: arsenm
Differential Revision: https://reviews.llvm.org/D60137
llvm-svn: 363533
Since the beginning, the offset of a frame index has been consistently
interpreted backwards. It was treating it as an offset from the
scratch wave offset register as a frame register. The correct
interpretation is the offset from the SP on entry to the function,
before the prolog. Frame index elimination then should select either
SP or another register as an FP.
Treat the scratch wave offset on kernel entry as the pre-incremented
SP. Rely more heavily on the standard hasFP and frame pointer
elimination logic, and clean up the private reservation code. This
saves a copy in most callee functions.
The kernel prolog emission code is still kind of a mess relying on
checking the uses of physical registers, which I would prefer to
eliminate.
Currently selection directly emits MUBUF instructions, which require
using a reference to some register. Use the register chosen for SP,
and then ignore this later. This should probably be cleaned up to use
pseudos that don't refer to any specific base register until frame
index elimination.
Add a workaround for shaders using large numbers of SGPRs. I'm not
sure these cases were ever working correctly, since as far as I can
tell the logic for figuring out which SGPR is the scratch wave offset
doesn't match up with the shader input initialization in the shader
programming guide.
llvm-svn: 362661
This has been a very painful missing feature that has made producing
reduced testcases difficult. In particular the various registers
determined for stack access during function lowering were necessary to
avoid undefined register errors in a large percentage of
cases. Implement a subset of the important fields that need to be
preserved for AMDGPU.
Most of the changes are to support targets parsing register fields and
properly reporting errors. The biggest sort-of bug remaining is for
fields that can be initialized from the IR section will be overwritten
by a default initialized machineFunctionInfo section. Another
remaining bug is the machineFunctionInfo section is still printed even
if empty.
llvm-svn: 356215
I thought I fixed this in r308673, but that fix was
very broken. The assumption that any frame index can be used
in place of another was more widespread than I realized.
Even when stack slot sharing was disabled, this was still
replacing frame index uses with a different ID with a different
stack slot.
Really fix this by doing the coloring per-stack ID, so all of
the coloring logically done in a separate namespace. This is a lot
simpler than trying to figure out how to change the color if
the stack ID is different.
llvm-svn: 335488