This forced the caller to be aware of this, which is an ugly ABI
feature.
Partially reverts r295877. The original reasons for doing this are
mostly fixed. Alloca is now in a non-0 address space, so it should be
OK to have 0 as a valid pointer. Since we treat the absolute address
as the pointer value, this part only really needed to apply to
kernels.
Since r357093, we avoid the need to increment/decrement the offset
register in more cases, and since r354816 the scavenger can fail
without spilling, so it's less critical that we try to avoid an offset
that fits in the MUBUF offset.
Restrict to callable functions for now to split this into 2 steps to
limit thte number of test updates and in case anything breaks.
llvm-svn: 362665
Since the beginning, the offset of a frame index has been consistently
interpreted backwards. It was treating it as an offset from the
scratch wave offset register as a frame register. The correct
interpretation is the offset from the SP on entry to the function,
before the prolog. Frame index elimination then should select either
SP or another register as an FP.
Treat the scratch wave offset on kernel entry as the pre-incremented
SP. Rely more heavily on the standard hasFP and frame pointer
elimination logic, and clean up the private reservation code. This
saves a copy in most callee functions.
The kernel prolog emission code is still kind of a mess relying on
checking the uses of physical registers, which I would prefer to
eliminate.
Currently selection directly emits MUBUF instructions, which require
using a reference to some register. Use the register chosen for SP,
and then ignore this later. This should probably be cleaned up to use
pseudos that don't refer to any specific base register until frame
index elimination.
Add a workaround for shaders using large numbers of SGPRs. I'm not
sure these cases were ever working correctly, since as far as I can
tell the logic for figuring out which SGPR is the scratch wave offset
doesn't match up with the shader input initialization in the shader
programming guide.
llvm-svn: 362661
Added support for dwordx3 for most load/store types, but not DS, and not
intrinsics yet.
SI (gfx6) does not have dwordx3 instructions, so they are not enabled
there.
Some of this patch is from Matt Arsenault, also of AMD.
Differential Revision: https://reviews.llvm.org/D58902
Change-Id: I913ef54f1433a7149da8d72f4af54dbb13436bd9
llvm-svn: 356659
This already worked if only one register piece was used,
but didn't if a type was split into multiple, unequal
sized pieces.
Fixes not splitting 3i16/v3f16 into two registers for
AMDGPU.
This will also allow fixing the ABI for 16-bit vectors
in a future commit so that it's the same for all subtargets.
llvm-svn: 341801
SelectionDAGBuilder widens v3i32/v3f32 arguments to
to v4i32/v4f32 which consume an additional register.
In addition to wasting argument space, this produces extra
instructions since now it appears the 4th vector component has
a meaningful value to most combines.
llvm-svn: 338197
The type needs to be casted back to the original argument type.
Fixes an assert that for some reason is only run when
using -debug.
Includes an additional combine to avoid test regressions
from having conversions mixed with multiple Assert[SZ]ext
nodes. On subtargets where i16 is legal, this was producing an i32
register with an i16 AssertZExt, truncated to i16 with another i8
AssertZExt.
t2: i32,ch = CopyFromReg t0, Register:i32 %vreg0
t3: i16 = truncate t2
t5: i16 = AssertZext t3, ValueType:ch:i8
t6: i8 = truncate t5
t7: i32 = zero_extend t6
llvm-svn: 308082
Partially implement callee-side for arguments and return values.
byval doesn't work properly, and most likely sret or other on-stack
return values most as well.
llvm-svn: 303308