to the debugger from GUI windows. Previously there was one global debugger
instance that could be accessed that had its own command interpreter and
current state (current target/process/thread/frame). When a GUI debugger
was attached, if it opened more than one window that each had a console
window, there were issues where the last one to setup the global debugger
object won and got control of the debugger.
To avoid this we now create instances of the lldb_private::Debugger that each
has its own state:
- target list for targets the debugger instance owns
- current process/thread/frame
- its own command interpreter
- its own input, output and error file handles to avoid conflicts
- its own input reader stack
So now clients should call:
SBDebugger::Initialize(); // (static function)
SBDebugger debugger (SBDebugger::Create());
// Use which ever file handles you wish
debugger.SetErrorFileHandle (stderr, false);
debugger.SetOutputFileHandle (stdout, false);
debugger.SetInputFileHandle (stdin, true);
// main loop
SBDebugger::Terminate(); // (static function)
SBDebugger::Initialize() and SBDebugger::Terminate() are ref counted to
ensure nothing gets destroyed too early when multiple clients might be
attached.
Cleaned up the command interpreter and the CommandObject and all subclasses
to take more appropriate arguments.
llvm-svn: 106615
__real myvec and __imag myvec, since they aren't all that useful (it's
just an identity function) but we might want to use them in more
restricted cases in the future (e.g., "__real mycomplexvec" could
extract the real parts of a vector of complex numbers).
llvm-svn: 106601
of the callers of isRealType() already assumed this, and one of them
(increment/decrement) mistakenly permitted increments of vector types
because of it.
llvm-svn: 106596
types, updating callers of both isFloatingType() and
isRealFloatingType() accordingly. Caught at least one issue where we
allowed one to declare a vector of vectors (!), along with cleaning up
the standard-conversion logic for C++.
llvm-svn: 106595
Failure to seed metdata in such cases causes troubles when in a cloned module, metadata from a new module refers to values in old module. Usually this results in mysterious bugpoint crashes. For example,
Checking to see if we can delete global inits: Unknown constant!
UNREACHABLE executed at /d/g/llvm/lib/Bitcode/Writer/BitcodeWriter.cpp:904!
llvm-svn: 106592
"floating type" in C, which does not include vector types. Introduce
Type::hasFloatingRepresentation() for the places where we want to know
whether the underlying representation is one or more floating-point
values. Remove some hacks we had where the former behavior of
Type::isFloatingType() was at odds with the language definition of the
term.
llvm-svn: 106584
instructions.
This does not affect codegen much because SUBREG_TO_REG is only used by X86 and
X86 does not use the register scavenger, but it prevents verifier errors.
llvm-svn: 106583
Instead, halt the analysis of the current path, which is what we do in GRExprEngine::ProcessStmt
for all other C++ constructs not currently handled by the analyzer.
llvm-svn: 106561