A broken hint is a copy where both ends are assigned different colors. When a
variable gets evicted in the neighborhood of such copies, it is likely we can
reconcile some of them.
** Context **
Copies are inserted during the register allocation via splitting. These split
points are required to relax the constraints on the allocation problem. When
such a point is inserted, both ends of the copy would not share the same color
with respect to the current allocation problem. When variables get evicted,
the allocation problem becomes different and some split point may not be
required anymore. However, the related variables may already have been colored.
This usually shows up in the assembly with pattern like this:
def A
...
save A to B
def A
use A
restore A from B
...
use B
Whereas we could simply have done:
def B
...
def A
use A
...
use B
** Proposed Solution **
A variable having a broken hint is marked for late recoloring if and only if
selecting a register for it evict another variable. Indeed, if no eviction
happens this is pointless to look for recoloring opportunities as it means the
situation was the same as the initial allocation problem where we had to break
the hint.
Finally, when everything has been allocated, we look for recoloring
opportunities for all the identified candidates.
The recoloring is performed very late to rely on accurate copy cost (all
involved variables are allocated).
The recoloring is simple unlike the last change recoloring. It propagates the
color of the broken hint to all its copy-related variables. If the color is
available for them, the recoloring uses it, otherwise it gives up on that hint
even if a more complex coloring would have worked.
The recoloring happens only if it is profitable. The profitability is evaluated
using the expected frequency of the copies of the currently recolored variable
with a) its current color and b) with the target color. If a) is greater or
equal than b), then it is profitable and the recoloring happen.
** Example **
Consider the following example:
BB1:
a =
b =
BB2:
...
= b
= a
Let us assume b gets split:
BB1:
a =
b =
BB2:
c = b
...
d = c
= d
= a
Because of how the allocation work, b, c, and d may be assigned different
colors. Now, if a gets evicted to make room for c, assuming b and d were
assigned to something different than a.
We end up with:
BB1:
a =
st a, SpillSlot
b =
BB2:
c = b
...
d = c
= d
e = ld SpillSlot
= e
This is likely that we can assign the same register for b, c, and d,
getting rid of 2 copies.
** Performances **
Both ARM64 and x86_64 show performance improvements of up to 3% for the
llvm-testsuite + externals with Os and O3. There are a few regressions too that
comes from the (in)accuracy of the block frequency estimate.
<rdar://problem/18312047>
llvm-svn: 225422
Add header guards to files that were missing guards. Remove #endif comments
as they don't seem common in LLVM (we can easily add them back if we decide
they're useful)
Changes made by clang-tidy with minor tweaks.
llvm-svn: 215558
This compiles with no changes to clang/lld/lldb with MSVC and includes
overloads to various functions which are used by those projects and llvm
which have OwningPtr's as parameters. This should allow out of tree
projects some time to move. There are also no changes to libs/Target,
which should help out of tree targets have time to move, if necessary.
llvm-svn: 203083
This patch removes most of the trivial cases of weak vtables by pinning them to
a single object file. The memory leaks in this version have been fixed. Thanks
Alexey for pointing them out.
Differential Revision: http://llvm-reviews.chandlerc.com/D2068
Reviewed by Andy
llvm-svn: 195064
This change is incorrect. If you delete virtual destructor of both a base class
and a subclass, then the following code:
Base *foo = new Child();
delete foo;
will not cause the destructor for members of Child class. As a result, I observe
plently of memory leaks. Notable examples I investigated are:
ObjectBuffer and ObjectBufferStream, AttributeImpl and StringSAttributeImpl.
llvm-svn: 194997
This patch removes most of the trivial cases of weak vtables by pinning them to
a single object file.
Differential Revision: http://llvm-reviews.chandlerc.com/D2068
Reviewed by Andy
llvm-svn: 194865
Track new virtual registers by register number, rather than by the live
interval created for them. This is the first step in separating the
creation of new virtual registers and new live intervals. Eventually
live intervals will be created and populated on demand after the virtual
registers have been created and used in instructions.
llvm-svn: 188434
missed in the first pass because the script didn't yet handle include
guards.
Note that the script is now able to handle all of these headers without
manual edits. =]
llvm-svn: 169224
No functional change, just moved header files.
Targets can inject custom passes between register allocation and
rewriting. This makes it possible to tweak the register allocation
before rewriting, using the full global interference checking available
from LiveRegMatrix.
llvm-svn: 168806
This deduplicates some code from the optimizing register allocators, and
it means that it is now possible to change the register allocators'
solutions simply by editing the VirtRegMap between the register
allocator pass and the rewriter.
llvm-svn: 158249
of reserved registers.
Use RegisterClassInfo in RABasic as well. This slightly changes som
allocation orders because RegisterClassInfo puts CSR aliases last.
llvm-svn: 132581
This is based on the observation that long live ranges are more difficult to
allocate, so there is a better chance of solving the puzzle by handling the big
pieces first. The allocator will evict and split long alive ranges when they get
in the way.
RABasic is still using spill weights for its priority queue, so the interface to
the queue has been virtualized.
llvm-svn: 126259
Registers are not allocated strictly in spill weight order when live range
splitting and spilling has created new shorter intervals with higher spill
weights.
When one of the new heavy intervals conflicts with a single lighter interval,
simply evict the old interval instead of trying to split the heavy one.
The lighter interval is a better candidate for splitting, it has a smaller use
density.
llvm-svn: 125151
abstract priority queue interface in subclasses that want to override the
priority calculations.
Subclasses must provide a getPriority() implementation instead.
This approach requires less code as long as priorities are expressable as simple
floats, and it avoids the dangers of defining potentially expensive priority
comparison functions.
It also should speed up priority_queue operations since they no longer have to
chase pointers when comparing registers. This is not measurable, though.
Preferably, we shouldn't use floats to guide code generation. The use of floats
here is derived from the use of floats for spill weights. Spill weights have a
dynamic range that doesn't lend itself easily to a fixpoint implementation.
When someone invents a stable spill weight representation, it can be reused for
allocation priorities.
llvm-svn: 121294
in favor of the widespread llvm style. Capitalize variables and add
newlines for visual parsing. Rename variables for readability.
And other cleanup.
llvm-svn: 120490
it makes no sense for allocation_order iterators to visit reserved regs.
The inline spiller depends on AliasAnalysis.
Manage the Query state to avoid uninitialized or stale results.
llvm-svn: 118800
benchmarks hitting an assertion.
Adds LiveIntervalUnion::collectInterferingVRegs.
Fixes "late spilling" by checking for any unspillable live vregs among
all physReg aliases.
llvm-svn: 118701
handle cases in which a register is unavailable for spill code.
Adds LiveIntervalUnion::extract. While processing interferences on a
live virtual register, reuses the same Query object for each
physcial reg.
llvm-svn: 118423
framework. It's purpose is not to improve register allocation per se,
but to make it easier to develop powerful live range splitting. I call
it the basic allocator because it is as simple as a global allocator
can be but provides the building blocks for sophisticated register
allocation with live range splitting.
A minimal implementation is provided that trivially spills whenever it
runs out of registers. I'm checking in now to get high-level design
and style feedback. I've only done minimal testing. The next step is
implementing a "greedy" allocation algorithm that does some register
reassignment and makes better splitting decisions.
llvm-svn: 117174