autogenerated.
Also update existing test cases which appear to be generated by it and
weren't modified (other than addition of the header) by rerunning it.
llvm-svn: 253917
Check to see if this is a CONCAT_VECTORS of a bunch of EXTRACT_SUBVECTOR operations. If so, and if the EXTRACT_SUBVECTOR vector inputs come from at most two distinct vectors the same size as the result, attempt to turn this into a legal shuffle.
Differential Revision: http://reviews.llvm.org/D12125
llvm-svn: 245490
We used to erroneously match:
(v4i64 shuffle (v2i64 load), <0,0,0,0>)
Whereas vbroadcasti128 is more like:
(v4i64 shuffle (v2i64 load), <0,1,0,1>)
This problem doesn't exist for vbroadcastf128, which kept matching
the intrinsic after r231182. We should perhaps re-introduce the
intrinsic here as well, but that's a separate issue still being
discussed.
While there, add some proper vbroadcastf128 tests. We don't currently
match those, like for loading vbroadcastsd/ss on AVX (the reg-reg
broadcasts where added in AVX2).
Fixes PR23886.
llvm-svn: 240488
For some history here see the commit messages of r199797 and r169060.
The original intent was to fix cases like:
%EAX<def> = COPY %ECX<kill>, %RAX<imp-def>
%RCX<def> = COPY %RAX<kill>
where simply removing the copies would have RCX undefined as in terms of
machine operands only the ECX part of it is defined. The machine
verifier would complain about this so 169060 changed such COPY
instructions into KILL instructions so some super-register imp-defs
would be preserved. In r199797 it was finally decided to always do this
regardless of super-register defs.
But this is wrong, consider:
R1 = COPY R0
...
R0 = COPY R1
getting changed to:
R1 = KILL R0
...
R0 = KILL R1
It now looks like R0 dies at the first KILL and won't be alive until the
second KILL, while in reality R0 is alive and must not change in this
part of the program.
As this only happens after register allocation there is not much code
still performing liveness queries so the issue was not noticed. In fact
I didn't manage to create a testcase for this, without unrelated changes
I am working on at the moment.
The fix is simple: As of r223896 the MachineVerifier allows reads from
partially defined registers, so the whole transforming COPY->KILL thing
is not necessary anymore. This patch also changes a similar (but more
benign case as the def and src are the same register) case in the
VirtRegRewriter.
Differential Revision: http://reviews.llvm.org/D10117
llvm-svn: 238588
For code like this:
define <8 x i32> @load_v8i32() {
ret <8 x i32> <i32 7, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0>
}
We produce this AVX code:
_load_v8i32: ## @load_v8i32
movl $7, %eax
vmovd %eax, %xmm0
vxorps %ymm1, %ymm1, %ymm1
vblendps $1, %ymm0, %ymm1, %ymm0 ## ymm0 = ymm0[0],ymm1[1,2,3,4,5,6,7]
retq
There are at least 2 bugs in play here:
We're generating a blend when a move scalar does the same job using 2 less instruction bytes (see FIXMEs).
We're not matching an existing pattern that would eliminate the xor and blend entirely. The zero bytes are free with vmovd.
The 2nd fix involves an adjustment of "AddedComplexity" [1] and mostly masks the 1st problem.
[1] AddedComplexity has close to no documentation in the source.
The best we have is this comment: "roughly corresponds to the number of nodes that are covered".
It appears that x86 has bastardized this definition by inflating its values for some other
undocumented reason. For example, we have a pattern with "AddedComplexity = 400" (!).
I searched my way to this page:
https://groups.google.com/forum/#!topic/llvm-dev/5UX-Og9M0xQ
Differential Revision: http://reviews.llvm.org/D8794
llvm-svn: 233931
I suggested this change in D7898 (http://llvm.org/viewvc/llvm-project?view=revision&revision=231354)
It improves the v4i64 case although not optimally. This AVX codegen:
vmovq {{.*#+}} xmm0 = mem[0],zero
vxorpd %ymm1, %ymm1, %ymm1
vblendpd {{.*#+}} ymm0 = ymm0[0],ymm1[1,2,3]
Becomes:
vmovsd {{.*#+}} xmm0 = mem[0],zero
Unfortunately, this doesn't completely solve PR22685. There are still at least 2 problems under here:
We're not handling v32i8 / v16i16.
We're not getting the FP / int domains right for instruction selection.
But since this patch alone appears to do no harm, reduces code duplication, and helps v4i64,
I'm submitting this patch ahead of fixing the above.
Differential Revision: http://reviews.llvm.org/D8341
llvm-svn: 233704
Currently shuffles may only be combined if they are of the same type, despite the fact that bitcasts are often introduced in between shuffle nodes (e.g. x86 shuffle type widening).
This patch allows a single input shuffle to peek through bitcasts and if the input is another shuffle will merge them, shuffling using the smallest sized type, and re-applying the bitcasts at the inputs and output instead.
Dropped old ShuffleToZext test - this patch removes the use of the zext and vector-zext.ll covers these anyhow.
Differential Revision: http://reviews.llvm.org/D7939
llvm-svn: 231380
Essentially the same as the GEP change in r230786.
A similar migration script can be used to update test cases, though a few more
test case improvements/changes were required this time around: (r229269-r229278)
import fileinput
import sys
import re
pat = re.compile(r"((?:=|:|^)\s*load (?:atomic )?(?:volatile )?(.*?))(| addrspace\(\d+\) *)\*($| *(?:%|@|null|undef|blockaddress|getelementptr|addrspacecast|bitcast|inttoptr|\[\[[a-zA-Z]|\{\{).*$)")
for line in sys.stdin:
sys.stdout.write(re.sub(pat, r"\1, \2\3*\4", line))
Reviewers: rafael, dexonsmith, grosser
Differential Revision: http://reviews.llvm.org/D7649
llvm-svn: 230794
is going well, remove the flag and the code for the old legality tests.
This is the first step toward removing the entire old vector shuffle
lowering. *Much* more code to delete coming up next.
llvm-svn: 229963
This is a follow-on patch to:
http://reviews.llvm.org/D7093
That patch canonicalized constant splats as build_vectors,
and this patch removes the constant check so we can canonicalize
all splats as build_vectors.
This fixes the 2nd test case in PR22283:
http://llvm.org/bugs/show_bug.cgi?id=22283
The unfortunate code duplication between SelectionDAG and DAGCombiner
is discussed in the earlier patch review. At least this patch is just
removing code...
This improves an existing x86 AVX test and changes codegen in an ARM test.
Differential Revision: http://reviews.llvm.org/D7389
llvm-svn: 229511
This patch refactors the existing lowerVectorShuffleAsByteShift function to add support for 256-bit vectors on AVX2 targets.
It also fixes a tablegen issue that prevented the lowering of vpslldq/vpsrldq vec256 instructions.
Differential Revision: http://reviews.llvm.org/D7596
llvm-svn: 229311
when that will allow it to lower with a single permute instead of
multiple permutes.
It tries to detect when it will only have to do a single permute in
either case to maximize folding of loads and such.
This cuts a *lot* of the avx2 shuffle permute counts in half. =]
llvm-svn: 229309
legality test (essentially, everything is legal).
I'm planning to make this the default shortly, but I'd like to fix
a collection of the bugs it exposes first, and this will let me easily
test them. It also showcases both the improvements and a few of the
regressions triggered by the change. The biggest improvements by far are
the significantly reduced shuffling and domain crossing in the combining
test case. The biggest regressions are missing some clever blending
patterns.
llvm-svn: 229284
This associates movss and movsd with the packed single and packed double
execution domains (resp.). While this is largely cosmetic, as we now
don't have weird ping-pong-ing between single and double precision, it
is also useful because it avoids the domain fixing algorithm from seeing
domain breaks that don't actually exist. It will also be much more
important if we have an execution domain default other than packed
single, as that would cause us to mix movss and movsd with integer
vector code on a regular basis, a very bad mixture.
llvm-svn: 228135
version of the script.
Changes include:
- Using the VEX prefix
- Skipping more detail when we have useful shuffle comments to match
- Matching more shuffle comments that have been added to the printer
(yay!)
- Matching the destination registers of some AVX instructions
- Stripping trailing whitespace that crept in
- Fixing indentation issues
Nothing interesting going on here. I'm just trying really hard to ensure
these changes don't show up in the diffs with actual changes to the
backend.
llvm-svn: 228132
This patch adds shuffle mask decodes for integer zero extends (pmovzx** and movq xmm,xmm) and scalar float/double loads/moves (movss/movsd).
Also adds shuffle mask decodes for integer loads (movd/movq).
Differential Revision: http://reviews.llvm.org/D7228
llvm-svn: 227688
This patch adds shuffle matching for the SSE3 MOVDDUP, MOVSLDUP and MOVSHDUP instructions. The big use of these being that they avoid many single source shuffles from needing to use (pre-AVX) dual source instructions such as SHUFPD/SHUFPS: causing extra moves and preventing load folds.
Adding these instructions uncovered an issue in XFormVExtractWithShuffleIntoLoad which crashed on single operand shuffle instructions (now fixed). It also involved fixing getTargetShuffleMask to correctly identify theses instructions as unary shuffles.
Also adds a missing tablegen pattern for MOVDDUP.
Differential Revision: http://reviews.llvm.org/D7042
llvm-svn: 226716
has a remarkably unique and efficient lowering.
While we get this some of the time already, we miss a few cases and
there wasn't a principled reason we got it. We should at least test
this. v8 already has tests for this pattern.
llvm-svn: 222607
a bunch more improvements.
Non-lane-crossing is fine, the key is that lane merging only makes sense
for single-input shuffles. Not sure why I got so turned around here. The
code all works, I was just using the wrong model for it.
This only updates v4 and v8 lowering. The v16 and v32 lowering requires
restructuring the entire check sequence.
llvm-svn: 222537
lanes.
By special casing these we can often either reduce the total number of
shuffles significantly or reduce the number of (high latency on Haswell)
AVX2 shuffles that potentially cross 128-bit lanes. Even when these
don't actually cross lanes, they have much higher latency to support
that. Doing two of them and a blend is worse than doing a single insert
across the 128-bit lanes to blend and then doing a single interleaved
shuffle.
While this seems like a narrow case, it kept cropping up on me and the
difference is *huge* as you can see in many of the test cases. I first
hit this trying to perfectly fix the interleaving shuffle patterns used
by Halide for AVX2.
llvm-svn: 222533
merging 128-bit subvectors and also shuffling all the elements of those
subvectors. Currently we generate pretty bad code for many of these, but
I'm testing a patch that should dramatically improve this in addition to
making the shuffle lowering robust to other changes.
llvm-svn: 222525
Updated X86TargetLowering::isShuffleMaskLegal to match SHUFP masks with commuted inputs and PSHUFD masks that reference the second input.
As part of this I've refactored isPSHUFDMask to work in a more general manner and allow it to match against either the first or second input vector.
Differential Revision: http://reviews.llvm.org/D6287
llvm-svn: 222087
between splitting a vector into 128-bit lanes and recombining them vs.
decomposing things into single-input shuffles and a final blend.
This handles a large number of cases in AVX1 where the cross-lane
shuffles would be much more expensive to represent even though we end up
with a fast blend at the root. Instead, we can do a better job of
shuffling in a single lane and then inserting it into the other lanes.
This fixes the remaining bits of Halide's regression captured in PR21281
for AVX1. However, the bug persists in AVX2 because I've made this
change reasonably conservative. The cases where it makes sense in AVX2
to split into 128-bit lanes are much more rare because we can often do
full permutations across all elements of the 256-bit vector. However,
the particular test case in PR21281 is an example of one of the rare
cases where it is *always* better to work in a single 128-bit lane. I'm
going to try to teach the logic to detect and form the good code even in
AVX2 next, but it will need to use a separate heuristic.
Finally, there is one pesky regression here where we previously would
craftily use vpermilps in AVX1 to shuffle both high and low halves at
the same time. We no longer pull that off, and not for any really good
reason. Ultimately, I think this is just another missing nuance to the
selection heuristic that I'll try to add in afterward, but this change
already seems strictly worth doing considering the magnitude of the
improvements in common matrix math shuffle patterns.
As always, please let me know if this causes a surprising regression for
you.
llvm-svn: 221861
shuffles using AVX and AVX2 instructions. This fixes PR21138, one of the
few remaining regressions impacting benchmarks from the new vector
shuffle lowering.
You may note that it "regresses" many of the vperm2x128 test cases --
these were actually "improved" by the naive lowering that the new
shuffle lowering previously did. This regression gave me fits. I had
this patch ready-to-go about an hour after flipping the switch but
wasn't sure how to have the best of both worlds here and thought the
correct solution might be a completely different approach to lowering
these vector shuffles.
I'm now convinced this is the correct lowering and the missed
optimizations shown in vperm2x128 are actually due to missing
target-independent DAG combines. I've even written most of the needed
DAG combine and will submit it shortly, but this part is ready and
should help some real-world benchmarks out.
llvm-svn: 219079
the various ways in which blends can be used to do vector element
insertion for lowering with the scalar math instruction forms that
effectively re-blend with the high elements after performing the
operation.
This then allows me to bail on the element insertion lowering path when
we have SSE4.1 and are going to be doing a normal blend, which in turn
restores the last of the blends lost from the new vector shuffle
lowering when I got it to prioritize insertion in other cases (for
example when we don't *have* a blend instruction).
Without the patterns, using blends here would have regressed
sse-scalar-fp-arith.ll *completely* with the new vector shuffle
lowering. For completeness, I've added RUN-lines with the new lowering
here. This is somewhat superfluous as I'm about to flip the default, but
hey, it shows that this actually significantly changed behavior.
The patterns I've added are just ridiculously repetative. Suggestions on
making them better very much welcome. In particular, handling the
commuted form of the v2f64 patterns is somewhat obnoxious.
llvm-svn: 219033
perform a load to use blendps rather than movss when it is available.
For non-loads, blendps is *much* faster. It can execute on two ports in
Sandy Bridge and Ivy Bridge, and *three* ports on Haswell. This fixes
one of the "regressions" from aggressively taking the "insertion" path
in the new vector shuffle lowering.
This does highlight one problem with blendps -- it isn't commuted as
heavily as it should be. That's future work though.
llvm-svn: 219022
and MOVSD nodes for single element vector inserts.
This is particularly important because a number of patterns in the
backend detect these patterns and leverage them to simplify things. It
also fixes quite a few of the insertion bad code examples. However, it
regresses a specific area: when available, blendps and blendpd are
*dramatically* faster than movss and movsd respectively. But it doesn't
really work to form the blend logic first because the blends *aren't* as
crazy efficient when the data is coming from memory anyways, and thus
will have a movss or movsd regardless. Also, doing that would block
a bunch of the patterns that this is designed to hit.
So my plan is to go into the patterns for lowering MOVSS and MOVSD and
lower them via blends when available. However that's a pretty invasive
restructuring so it will need to be a follow-up patch.
I have already gone into the patterns to lower MOVSS and MOVSD from
memory using MOVLPD, etc. Without that, several of the test cases
I already have regress.
llvm-svn: 218985
lowering to match VZEXT_MOVL patterns.
I hadn't realized that these had sufficient pattern smarts in the
backend to lower zext-ing from the low element of a vector without it
being a scalar_to_vector node. They do, and this is how to match a bunch
of patterns for movq, movss, etc.
There is a weird propensity to end up using pshufd to place the element
afterward even though it means domain crossing (or rather, to use
xorps+movss to zext the element rather than movq) but that's an
orthogonal problem with VZEXT_MOVL that someone should probably look at.
llvm-svn: 218977
VPBROADCAST.
This has the somewhat expected pervasive impact. I don't know why
I forgot about this. Everything seems good with lots of significant
improvements in the tests.
llvm-svn: 218724
shuffle tests to match that used in the script I posted and now used
consistently in 128-bit tests.
Nothing interesting changing here, just using the label name as the
FileCheck label and a slightly more general comment marker consumption
strategy.
llvm-svn: 218709
AVX support.
New test cases included. Note that none of the existing test cases
covered these buggy code paths. =/ Also, it is clear from this that
SHUFPS and SHUFPD are the most bug prone shuffle instructions in x86. =[
These were all detected by fuzz-testing. (I <3 fuzz testing.)
llvm-svn: 218522
v4f64 and v8f32 shuffles when they are lane-crossing. We have fully
general lane-crossing permutation functions in AVX2 that make this easy.
Part of this also changes exactly when and how these vectors are split
up when we don't have AVX2. This isn't always a win but it usually is
a win, so on the balance I think its better. The primary regressions are
all things that just need to be fixed anyways such as modeling when
a blend can be completely accomplished via VINSERTF128, etc.
Also, this highlights one of the few remaining big features: we do
a really poor job of inserting elements into AVX registers efficiently.
This completes almost all of the big tricks I have in mind for AVX2. The
only things left that I plan to add:
1) element insertion smarts
2) palignr and other fairly specialized lowerings when they happen to
apply
llvm-svn: 218449
256-bit vectors with lane-crossing.
Rather than immediately decomposing to 128-bit vectors, try flipping the
256-bit vector lanes, shuffling them and blending them together. This
reduces our worst case shuffle by a pretty significant margin across the
board.
llvm-svn: 218446
detection. It was incorrectly handling undef lanes by actually treating
an undef lane in the first 128-bit lane as a *numeric* shuffle value.
Fortunately, this almost always DTRT and disabled detecting repeated
patterns. But not always. =/ This patch introduces a much more
principled approach and fixes the miscompiles I spotted by inspection
previously.
llvm-svn: 218346