The constant is now at source operand 1 (previously at 2).
This is also how it is in legacy AMD sp3 assembler.
Update tests.
Differential Revision: http://reviews.llvm.org/D17984
llvm-svn: 263212
Supprot DPP syntax as used in SP3 (except several operands syntax).
Added dpp-specific operands in td-files.
Added DPP flag to TSFlags to determine if instruction is dpp in InstPrinter.
Support for VOP2 DPP instructions in td-files.
Some tests for DPP instructions.
ToDo:
- VOP2bInst:
- vcc is considered as operand
- AsmMatcher doesn't apply mnemonic aliases when parsing operands
- v_mac_f32
- v_nop
- disable instructions with 64-bit operands
- change dpp_ctrl assembler representation to conform sp3
Review: http://reviews.llvm.org/D17804
llvm-svn: 263008
Summary:
This patch impleemnts DS_PERMUTE/DS_BPERMUTE instruction definitions and intrinsics,
which are new since VI.
Reviewers: tstellarAMD, arsenm
Subscribers: llvm-commits, arsenm
Differential Revision: http://reviews.llvm.org/D17614
llvm-svn: 262356
This matches the behavior of the HSAIL clock instruction.
s_realmemtime is used if the subtarget supports it, and falls
back to s_memtime if not.
Also introduces new intrinsics for each of s_memtime / s_memrealtime.
llvm-svn: 262119
Changes:
- Added disassembler project
- Fixed all decoding conflicts in .td files
- Added DecoderMethod=“NONE” option to Target.td that allows to
disable decoder generation for an instruction.
- Created decoding functions for VS_32 and VReg_32 register classes.
- Added stubs for decoding all register classes.
- Added several tests for disassembler
Disassembler only supports:
- VI subtarget
- VOP1 instruction encoding
- 32-bit register operands and inline constants
[Valery]
One of the point that requires to pay attention to is how decoder
conflicts were resolved:
- Groups of target instructions were separated by using different
DecoderNamespace (SICI, VI, CI) using similar to AssemblerPredicate
approach.
- There were conflicts in IMAGE_<> instructions caused by two
different reasons:
1. dmask wasn’t specified for the output (fixed)
2. There are image instructions that differ only by the number of
the address components but have the same encoding by the HW spec. The
actual number of address components is determined by the HW at runtime
using image resource descriptor starting from the VGPR encoded in an
IMAGE instruction. This means that we should choose only one instruction
from conflicting group to be the rule for decoder. I didn’t find the way
to disable decoder generation for an arbitrary instruction and therefore
made a onelinear fix to tablegen generator that would suppress decoder
generation when DecoderMethod is set to “NONE”. This is a change that
should be reviewed and submitted first. Otherwise I would need to
specify different DecoderNamespace for every instruction in the
conflicting group. I haven’t checked yet if DecoderMethod=“NONE” is not
used in other targets.
3. IMAGE_GATHER decoder generation is for now disabled and to be
done later.
[/Valery]
Patch By: Sam Kolton
Differential Revision: http://reviews.llvm.org/D16723
llvm-svn: 261185
Summary: This was accidently moved to CIInstructions.td in r256282
Reviewers: cfang, arsenm
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D15763
llvm-svn: 256775
Summary:
For some reason doing executing an MUBUF instruction with the addr64
bit set and a zero base pointer in the resource descriptor causes
the memory operation to be dropped when the shader is executed using
the HSA runtime.
This kind of MUBUF instruction is commonly used when the pointer is
stored in VGPRs. The base pointer field in the resource descriptor
is set to zero and and the pointer is stored in the vaddr field.
This patch resolves the issue by only using flat instructions for
global memory operations when targeting HSA. This is an overly
conservative fix as all other configurations of MUBUF instructions
appear to work.
NOTE: re-commit by fixing a failure in Codegen/AMDGPU/llvm.dbg.value.ll
Reviewers: tstellarAMD
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D15543
llvm-svn: 256282
Summary:
For some reason doing executing an MUBUF instruction with the addr64
bit set and a zero base pointer in the resource descriptor causes
the memory operation to be dropped when the shader is executed using
the HSA runtime.
This kind of MUBUF instruction is commonly used when the pointer is
stored in VGPRs. The base pointer field in the resource descriptor
is set to zero and and the pointer is stored in the vaddr field.
This patch resolves the issue by only using flat instructions for
global memory operations when targeting HSA. This is an overly
conservative fix as all other configurations of MUBUF instructions
appear to work.
Reviewers: tstellarAMD
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D15543
llvm-svn: 256273
Summary:
The MUBUF addr64 bit has been removed on VI, so we must use FLAT
instructions when the pointer is stored in VGPRs.
Reviewers: arsenm
Subscribers: llvm-commits
Differential Revision: http://reviews.llvm.org/D11067
llvm-svn: 242673