analysis and AST-building for the cases where we have N != 1
arguments. For N == 1 arguments, we need to finish the C++
implementation of explicit type casts (C++ [expr.cast]).
llvm-svn: 62329
the "physical" location of tokens, refer to the "spelling" location.
This is more concrete and useful, tokens aren't really physical objects!
llvm-svn: 62309
- IdentifierInfo can now (optionally) have its string data not be
co-located with itself. This is for use with PTH. This aspect is a
little gross, as getName() and getLength() now make assumptions
about a possible alternate representation of IdentifierInfo.
Perhaps we should make IdentifierInfo have virtual methods?
IdentifierTable:
- Added class "IdentifierInfoLookup" that can be used by
IdentifierTable to perform "string -> IdentifierInfo" lookups using
an auxilliary data structure. This is used by PTH.
- Perform tests show that IdentifierTable::get() does not slow down
because of the extra check for the IdentiferInfoLookup object (the
regular StringMap lookup does enough work to mitigate the impact of
an extra null pointer check).
- The upshot is that now that some IdentifierInfo objects might be
owned by the IdentiferInfoLookup object. This should be reviewed.
PTH:
- Modified PTHManager::GetIdentifierInfo to *not* insert entries in
IdentifierTable's string map, and instead create IdentifierInfo
objects on the fly when mapping from persistent IDs to
IdentifierInfos. This saves a ton of work with string copies,
hashing, and StringMap lookup and resizing. This change was
motivated because when processing source files in the PTH cache we
don't need to do any string -> IdentifierInfo lookups.
- PTHManager now subclasses IdentifierInfoLookup, allowing clients of
IdentifierTable to transparently use IdentifierInfo objects managed
by the PTH file. PTHManager resolves "string -> IdentifierInfo"
queries by doing a binary search over a sorted table of identifier
strings in the PTH file (the exact algorithm we use can be changed
as needed).
These changes lead to the following performance changes when using PTH on Cocoa.h:
- fsyntax-only: 10% performance improvement
- Eonly: 30% performance improvement
llvm-svn: 62273
- Mostly written as an entertaining exercise in enumerating large or
(countably, naturally) infinite sets. But hey, its useful too!
- Idea is to number all C-types so that the N-th type can quickly be
computed, with a good deal of flexibility about what types to
include, and taking some care so that the (N+1)-th type is
interestingly different from the N-th type. For example, using the
default generator, the 1,000,000-th function type is:
--
typedef _Complex int T0;
typedef char T1 __attribute__ ((vector_size (4)));
typedef int T2 __attribute__ ((vector_size (4)));
T2 fn1000000(T0 arg0, signed long long arg1, T1 arg2, T0 arg3);
--
and the 1,000,001-th type is:
--
typedef _Complex char T0;
typedef _Complex char T2;
typedef struct T1 { T2 field0; T2 field1; T2 field2; } T1;
typedef struct T3 { } T3;
unsigned short fn1000001(T0 arg0, T1 arg1, T3 arg2);
--
Computing the 10^1600-th type takes a little less than 1s. :)
llvm-svn: 62253
lexical order of the corresponding identifier strings. This will be used for a
forthcoming optimization. This slows down PTH generation time by 7%. We can
revert this change if the optimization proves to not be valuable.
llvm-svn: 62248
This requires some hackery, as gcc's PCH mechanism changes behavior,
whereas while PTH is simply a cache. Notably:
- Automatically cause clang to load a .pth file if we find one that
matches a command line -include argument (similar to how gcc
looks for .gch files).
- When generating precompiled headers, translate the suffix from .gch
to .pth (so we do not conflict with actual gcc PCH files).
- When generating precompiled headers, copy the input header to the
same location as the output PTH file. This is necessary because gcc
supports -include xxx.h even if xxx.h doesn't exist, but for clang
we need to actually have the contents of this file available.
llvm-svn: 62246
This change refactors and cleans up our handling of name lookup with
LookupDecl. There are several aspects to this refactoring:
- The criteria for name lookup is now encapsulated into the class
LookupCriteria, which replaces the hideous set of boolean values
that LookupDecl currently has.
- The results of name lookup are returned in a new class
LookupResult, which can lazily build OverloadedFunctionDecls for
overloaded function sets (and, eventually, eliminate the need to
allocate member for OverloadedFunctionDecls) and contains a
placeholder for handling ambiguous name lookup (for C++).
- The primary entry points for name lookup are now LookupName (for
unqualified name lookup) and LookupQualifiedName (for qualified
name lookup). There is also a convenience function
LookupParsedName that handles qualified/unqualified name lookup
when given a scope specifier. Together, these routines are meant
to gradually replace the kludgy LookupDecl, but this won't happen
until after we have base class lookup (which forces us to cope
with ambiguities).
- Documented the heck out of name lookup. Experimenting a little
with using Doxygen's member groups to make some sense of the Sema
class. Feedback welcome!
- Fixes some lingering issues with name lookup for
nested-name-specifiers, which now goes through
LookupName/LookupQualifiedName.
llvm-svn: 62245