Vectors were being manually scalarized by the backend. Instead,
let the target-independent code do all of the work. The manual
scalarization was from a time before good target-independent support
for scalarization in LLVM. However, this forces us to specially-handle
vector loads and stores, which we can turn into PTX instructions that
produce/consume multiple operands.
llvm-svn: 174968
to pass around a struct instead of a large set of individual values. This
cleans up the interface and allows more information to be added to the struct
for future targets without requiring changes to each and every target.
NV_CONTRIB
llvm-svn: 157479
The new target machines are:
nvptx (old ptx32) => 32-bit PTX
nvptx64 (old ptx64) => 64-bit PTX
The sources are based on the internal NVIDIA NVPTX back-end, and
contain more functionality than the current PTX back-end currently
provides.
NV_CONTRIB
llvm-svn: 156196