This makes it possible to distinguish between mesa shaders
and other kernels even in the presence of compute shaders.
Patch By: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Differential Revision: http://reviews.llvm.org/D18559
llvm-svn: 265589
Add parsing and printing of image operands. Matches legacy sp3 assembler.
Change image instruction order to have data/image/sampler operands in the beginning. This is needed because optional operands in MC are always last.
Update SITargetLowering for new order.
Add basic MC test.
Update CodeGen tests.
Review: http://reviews.llvm.org/D17574
llvm-svn: 261995
Summary:
It's possible to have resource descriptors and samplers stored in
VGPRs, either by a VMEM instruction or in the case of samplers,
floating-point calculations. When this happens, we need to use
v_readfirstlane to copy these values back to sgprs.
Reviewers: mareko, arsenm
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D17102
llvm-svn: 260599