Commit Graph

7 Commits

Author SHA1 Message Date
Matt Arsenault 45f8216cee AMDGPU: Remove superfluous string attributes from tests
Also fix v_mac.ll not testing right thing for fneg

llvm-svn: 275129
2016-07-11 23:35:48 +00:00
Matt Arsenault 71fa1f375e AMDGPU: Fix a few slightly broken tests
Fix minor bugs and uses of undef which break when
pointer related optimization passes are run.

llvm-svn: 269944
2016-05-18 15:48:44 +00:00
Nikolay Haustov 4f672a34ed AMDGPU/SI: Assembler: Unify parsing/printing of operands.
Summary:
The goal is for each operand type to have its own parse function and
at the same time share common code for tracking state as different
instruction types share operand types (e.g. glc/glc_flat, etc).

Introduce parseAMDGPUOperand which can parse any optional operand.
DPP and Clamp/OMod have custom handling for now. Sam also suggested
to have class hierarchy for operand types instead of table. This
can be done in separate change.

Remove parseVOP3OptionalOps, parseDS*OptionalOps, parseFlatOptionalOps,
parseMubufOptionalOps, parseDPPOptionalOps.
Reduce number of definitions of AsmOperand's and MatchClasses' by using common base class.
Rename AsmMatcher/InstPrinter methods accordingly.
Print immediate type when printing parsed immediate operand.
Use 'off' if offset/index register is unused instead of skipping it to make it more readable (also agreed with SP3).
Update tests.

Reviewers: tstellarAMD, SamWot, artem.tamazov

Subscribers: qcolombet, arsenm, llvm-commits

Differential Revision: http://reviews.llvm.org/D19584

llvm-svn: 268015
2016-04-29 09:02:30 +00:00
Nicolai Haehnle df3a20cd80 AMDGPU: Add a shader calling convention
This makes it possible to distinguish between mesa shaders
and other kernels even in the presence of compute shaders.

Patch By: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>

Differential Revision: http://reviews.llvm.org/D18559

llvm-svn: 265589
2016-04-06 19:40:20 +00:00
Tom Stellard 0bc954e3bc AMDGPU/SI: Enable lanemask tracking in misched
Summary:
This results in higher register usage, but should make it easier for
the compiler to hide latency.

This pass is a prerequisite for some more scheduler improvements, and I
think the increase register usage with this patch is acceptable, because
when combined with the scheduler improvements, the total register usage
will decrease.

shader-db stats:

2382 shaders in 478 tests
Totals:
SGPRS: 48672 -> 49088 (0.85 %)
VGPRS: 34148 -> 34847 (2.05 %)
Code Size: 1285816 -> 1289128 (0.26 %) bytes
LDS: 28 -> 28 (0.00 %) blocks
Scratch: 492544 -> 573440 (16.42 %) bytes per wave
Max Waves: 6856 -> 6846 (-0.15 %)
Wait states: 0 -> 0 (0.00 %)

Depends on D18451

Reviewers: nhaehnle, arsenm

Subscribers: arsenm, llvm-commits

Differential Revision: http://reviews.llvm.org/D18452

llvm-svn: 264876
2016-03-30 16:35:09 +00:00
Matt Arsenault 9c47dd583a AMDGPU: Remove some old intrinsic uses from tests
llvm-svn: 260493
2016-02-11 06:02:01 +00:00
Tom Stellard 45bb48ea19 R600 -> AMDGPU rename
llvm-svn: 239657
2015-06-13 03:28:10 +00:00