tryLatency compares two sched candidates. For the top zone it prefers
the one with lesser depth, but only if that depth is greater than the
total latency of the instructions we've already scheduled -- otherwise
its latency would be hidden and there would be no stall.
Unfortunately it only tests the depth of one of the candidates. This can
lead to situations where the TopDepthReduce heuristic does not kick in,
but a lower priority heuristic chooses the other candidate, whose depth
*is* greater than the already scheduled latency, which causes a stall.
The fix is to apply the heuristic if the depth of *either* candidate is
greater than the already scheduled latency.
All this also applies to the BotHeightReduce heuristic in the bottom
zone.
Differential Revision: https://reviews.llvm.org/D72392
Enable clausing of memory loads on gfx10 by adding a new pass to insert
the s_clause instructions that mark the start of each hard clause.
Differential Revision: https://reviews.llvm.org/D79792
Summary:
pickNodeBidirectional tried to compare the best top candidate and the
best bottom candidate by examining TopCand.Reason and BotCand.Reason.
This is unsound because, after calling pickNodeFromQueue, Cand.Reason
does not reflect the most important reason why Cand was chosen. Rather
it reflects the most recent reason why it beat some other potential
candidate, which could have been for some low priority tie breaker
reason.
I have seen this cause problems where TopCand is a good candidate, but
because TopCand.Reason is ORDER (which is very low priority) it is
repeatedly ignored in favour of a mediocre BotCand. This is not how
bidirectional scheduling is supposed to work.
To fix this I changed the code to always compare TopCand and BotCand
directly, like the generic implementation of pickNodeBidirectional does.
This removes some uncommented AMDGPU-specific logic; if this logic turns
out to be important then perhaps it could be moved into an override of
tryCandidate instead.
Graphics shader benchmarking on gfx10 shows a lot more positive than
negative effects from this change.
Reviewers: arsenm, tstellar, rampitec, kzhuravl, vpykhtin, dstuttard, tpr, atrick, MatzeB
Subscribers: jvesely, wdng, nhaehnle, yaxunl, t-tye, hiraditya, llvm-commits
Tags: #llvm
Differential Revision: https://reviews.llvm.org/D68338
Similar to what we already do with SimplifyDemandedVectorElts, call SimplifyDemandedBits across all the extracted elements of the source vector, treating it as single use.
There's a minor regression in store-weird-sizes.ll which will be addressed in an upcoming SimplifyDemandedBits patch.
We are relying on atrificial DAG edges inserted by the
MemOpClusterMutation to keep loads and stores together in the
post-RA scheduler. This does not work all the time since it
allows to schedule a completely independent instruction in the
middle of the cluster.
Removed the DAG mutation and added pass to bundle already
clustered instructions. These bundles are unpacked before the
memory legalizer because it does not work with bundles but also
because it allows to insert waitcounts in the middle of a store
cluster.
Removing artificial edges also allows a more relaxed scheduling.
Differential Revision: https://reviews.llvm.org/D72737
Summary:
The typo has been present since memOpsHaveSameBasePtr was introduced in
r313208.
It caused SIInstrInfo::shouldClusterMemOps to cluster more mem ops than
it was supposed to.
Subscribers: arsenm, kzhuravl, jvesely, wdng, nhaehnle, yaxunl, dstuttard, tpr, t-tye, hiraditya, llvm-commits
Tags: #llvm
Differential Revision: https://reviews.llvm.org/D71616
There were 2 problems here. First, these patterns were duplicated to
handle the inverted shift operands instead of using the commuted
PatFrags.
Second, the point of the zext folding patterns don't apply to the
non-0ing high subtargets. They should be skipped instead of inserting
the extension. The zeroing high code would be emitted when necessary
anyway. This was also emitting unnecessary zexts in cases where the
high bits were undefined.
llvm-svn: 374092
This patch introduces the DAG version of SimplifyMultipleUseDemandedBits, which attempts to peek through ops (mainly and/or/xor so far) that don't contribute to the demandedbits/elts of a node - which means we can do this even in cases where we have multiple uses of an op, which normally requires us to demanded all bits/elts. The intention is to remove a similar instruction - SelectionDAG::GetDemandedBits - once SimplifyMultipleUseDemandedBits has matured.
The InstCombine version of SimplifyMultipleUseDemandedBits can constant fold which I haven't added here yet, and so far I've only wired this up to some basic binops (and/or/xor/add/sub/mul) to demonstrate its use.
We do see a couple of regressions that need to be addressed:
AMDGPU unsigned dot product codegen retains an AND mask (for ZERO_EXTEND) that it previously removed (but otherwise the dotproduct codegen is a lot better).
X86/AVX2 has poor handling of vector ANY_EXTEND/ANY_EXTEND_VECTOR_INREG - it prematurely gets converted to ZERO_EXTEND_VECTOR_INREG.
The code owners have confirmed its ok for these cases to fixed up in future patches.
Differential Revision: https://reviews.llvm.org/D63281
llvm-svn: 366799
Summary:
Nodes that have no uses are eventually pruned when they are selected
from the worklist. Record nodes newly added to the worklist or DAG and
perform pruning after every combine attempt.
Reviewers: efriedma, RKSimon, craig.topper, spatel, jyknight
Reviewed By: jyknight
Subscribers: jdoerfert, jyknight, nemanjai, jvesely, nhaehnle, javed.absar, hiraditya, jsji, llvm-commits
Tags: #llvm
Differential Revision: https://reviews.llvm.org/D58070
llvm-svn: 357283
Added support for dwordx3 for most load/store types, but not DS, and not
intrinsics yet.
SI (gfx6) does not have dwordx3 instructions, so they are not enabled
there.
Some of this patch is from Matt Arsenault, also of AMD.
Differential Revision: https://reviews.llvm.org/D58902
Change-Id: I913ef54f1433a7149da8d72f4af54dbb13436bd9
llvm-svn: 356659