Future symbol insertions can potentially change the type of these
symbols - keep pointers to the base class to reflect this, and
use dynamic casts to inspect them before using as the subclass
type.
This fixes crashes that were possible before, by touching these
symbols that now are populated as e.g. a DefinedRegular, via
the old pointers with DefinedImportThunk type.
Differential Revision: https://reviews.llvm.org/D48953
llvm-svn: 336652