Has the effect that `__mh_execute_header` stays in the symbol table of
outputs even after running `strip` on the output. I don't know if that's
important for anything -- my motivation for the patch is just is to make
the output more similar to ld64.
(Corresponds to symbolTableInAndNeverStrip in ld64.)
Differential Revision: https://reviews.llvm.org/D102619
Extend the range of calls beyond an architecture's limited branch range by first calling a thunk, which loads the far address into a scratch register (x16 on ARM64) and branches through it.
Other ports (COFF, ELF) use multiple passes with successively-refined guesses regarding the expansion of text-space imposed by thunk-space overhead. This MachO algorithm places thunks during MergedOutputSection::finalize() in a single pass using exact thunk-space overheads. Thunks are kept in a separate vector to avoid the overhead of inserting into the `inputs` vector of `MergedOutputSection`.
FIXME:
* arm64-stubs.s test is broken
* add thunk tests
* Handle thunks to DylibSymbol in MergedOutputSection::finalize()
Differential Revision: https://reviews.llvm.org/D100818
ld64 automatically renames many sections depending on output type and assorted flags. Here, we implement the most common configs. We can add more obscure flags and behaviors as needed.
Depends on D101393
Differential Revision: https://reviews.llvm.org/D101395
Previously, SyntheticSections.cpp did not have a top-level `using namespace
llvm::MachO` because it caused a naming conflict: `llvm::MachO::Symbol` would
collide with `lld::macho::Symbol`.
`MachO::Symbol` represents the symbols defined in InterfaceFiles (TBDs). By
moving the inclusion of InterfaceFile.h into our .cpp files, we can avoid this
name collision in other files where we are only dealing with LLD's own symbols.
Along the way, I removed all unnecessary "MachO::" prefixes in our code.
Cons of this approach: If TextAPI/MachO/Symbol.h gets included via some other
header file in the future, we could run into this collision again.
Alternative 1: Have either TextAPI/MachO or BinaryFormat/MachO.h use a different
namespace. Most of the benefit of `using namespace llvm::MachO` comes from being
able to use things in BinaryFormat/MachO.h conveniently; if TextAPI was under a
different (and fully-qualified) namespace like `llvm::tapi` that would solve our
problems. Cons: lots of files across llvm-project will need to be updated, and
folks who own the TextAPI code need to agree to the name change.
Alternative 2: Rename our Symbol to something like `LldSymbol`. I think this is
ugly.
Personally I think alternative #1 is ideal, but I'm not sure the effort to do it is
worthwhile, this diff's halfway solution seems good enough to me. Thoughts?
Reviewed By: #lld-macho, oontvoo, MaskRay
Differential Revision: https://reviews.llvm.org/D98149
Summary: Similar to other formats, input sections in the MachO
implementation are now grouped under output sections. This is primarily
a refactor, although there's some new logic (like resolving the output
section's flags based on its inputs).
Differential Revision: https://reviews.llvm.org/D77893