Commit Graph

4 Commits

Author SHA1 Message Date
Jez Ng 9065fe5591 [lld-macho] Refactor archive loading
The previous logic was duplicated between symbol-initiated
archive loads versus flag-initiated loads (i.e. `-force_load` and
`-ObjC`). This resulted in code duplication as well as redundant work --
we would create Archive instances twice whenever we had one of those
flags; once in `getArchiveMembers` and again when we constructed the
ArchiveFile.

This was motivated by an upcoming diff where we load archive members
containing ObjC-related symbols before loading those containing
ObjC-related sections, as well as before performing symbol resolution.
Without this refactor, it would be difficult to do that while avoiding
loading the same archive member twice.

Differential Revision: https://reviews.llvm.org/D108780
2021-08-26 18:52:07 -04:00
Jez Ng f843bb82c0 [lld-macho] Force-loading should share code path with regular archive loads
This extends {D92539} to work even when we are loading archive
members via `-force_load`. I uncovered this issue while trying to
force-load archives containing bitcode -- we were segfaulting.

In addition to fixing the `-force_load` case, this diff also addresses
the behavior of `-ObjC` when LTO bitcode is involved -- we need to
force-load those archive members if they contain ObjC categories.

Reviewed By: #lld-macho, smeenai

Differential Revision: https://reviews.llvm.org/D95265
2021-02-03 13:43:47 -05:00
Jez Ng a817594de9 [lld-macho][nfc] Clean up tests
* Migrate most of our tests to use `split-file` instead of `echo`
* Remove individual `rm -f %t/libfoo.a` commands in favor of a top-level `rm -rf %t`
* Remove unused `Inputs/libfunction.s`

Reviewed By: #lld-macho, compnerd

Differential Revision: https://reviews.llvm.org/D93604
2020-12-21 14:44:08 -05:00
Jez Ng 78976bf3da [lld-macho] Support parsing of bitcode within archives
Also error out if we find anything other than an object or bitcode file
in the archive.

Note that we were previously inserting the symbols and sections of the
unpacked ObjFile into the containing ArchiveFile. This was actually
unnecessary -- we can just insert the ObjectFile (or BitcodeFile) into
the `inputFiles` vector. This is the approach taken by LLD-ELF.

Reviewed By: thakis

Differential Revision: https://reviews.llvm.org/D92539
2020-12-08 10:34:32 -08:00