Summary:
This results in higher register usage, but should make it easier for
the compiler to hide latency.
This pass is a prerequisite for some more scheduler improvements, and I
think the increase register usage with this patch is acceptable, because
when combined with the scheduler improvements, the total register usage
will decrease.
shader-db stats:
2382 shaders in 478 tests
Totals:
SGPRS: 48672 -> 49088 (0.85 %)
VGPRS: 34148 -> 34847 (2.05 %)
Code Size: 1285816 -> 1289128 (0.26 %) bytes
LDS: 28 -> 28 (0.00 %) blocks
Scratch: 492544 -> 573440 (16.42 %) bytes per wave
Max Waves: 6856 -> 6846 (-0.15 %)
Wait states: 0 -> 0 (0.00 %)
Depends on D18451
Reviewers: nhaehnle, arsenm
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D18452
llvm-svn: 264876
Strengthen tests of storing frame indices.
Right now this just creates irrelevant scheduling changes.
We don't want to have multiple frame index operands
on an instruction. There seem to be various assumptions
that at least the same frame index will not appear twice
in the LocalStackSlotAllocation pass.
There's no reason to have this happen, and it just
makes it easy to introduce bugs where the immediate
offset is appplied to the storing instruction when it should
really be applied to the value being stored as a separate
add.
This might not be sufficient. It might still be problematic
to have an add fi, fi situation, but that's even less unlikely
to happen in real code.
llvm-svn: 264200