computeKnownBits() already works for integer vectors, so allow vector types when calling that from InstCombine.
I don't think the change to use m_APInt in computeKnownBits is strictly necessary because we do check for
ConstantVector later, but it's more efficient to handle the splat case without needing to loop on vector elements.
This should work with InstSimplify, but doesn't yet, so I made that a FIXME comment on the test for PR24942:
https://llvm.org/bugs/show_bug.cgi?id=24942
Differential Revision: https://reviews.llvm.org/D24677
llvm-svn: 281777
By moving this transform to InstSimplify from InstCombine, we sidestep the problem/question
raised by PR27869:
https://llvm.org/bugs/show_bug.cgi?id=27869
...where InstCombine turns an icmp+zext into a shift causing us to miss the fold.
Credit to David Majnemer for a draft patch of the changes to InstructionSimplify.cpp.
Differential Revision: http://reviews.llvm.org/D21512
llvm-svn: 273200