to use this stat information in the PTH file using a 'StatSysCallCache' object.
Performance impact (Cocoa.h, PTH):
- number of stat calls reduces from 1230 to 425
- fsyntax-only: time improves by 4.2%
We can reduce the number of stat calls to almost zero by caching negative stat
calls and directory stat calls in the PTH file as well.
llvm-svn: 64353
- set the 'StatSysCallCache' object using a setter method instead of
FileManager's constructor. This allows the cache to be installed after the
FileManager object is created.
- Add 'file mode' to FileEntry (useful for stat caching)
llvm-svn: 64351
for use by FileManager. FileManager now takes a StatSysCallCache* in its
constructor (which defaults to NULL). This will be used for evaluating whether
or not caching 'stat' system calls in PTH is a performance win. This shim adds
no observable performance impact in the case where the 'StatSysCallCache*' is
null.
llvm-svn: 64345
complex conversions where the conversion between the real types is an
integral promotion. This is how G++ handles complex promotions for its
complex integer extension.
llvm-svn: 64344
system. Since C99 doesn't have overloading and C++ doesn't have
_Complex, there is no specification for this. Here's what I think
makes sense.
Complex conversions come in several flavors:
- Complex promotions: a complex -> complex conversion where the
underlying real-type conversion is a floating-point promotion. GCC
seems to call this a promotion, EDG does something else. This is
given "promotion" rank for determining the best viable function.
- Complex conversions: a complex -> complex conversion that is
not a complex promotion. This is given "conversion" rank for
determining the best viable function.
- Complex-real conversions: a real -> complex or complex -> real
conversion. This is given "conversion" rank for determining the
best viable function.
These rules are the same for C99 (when using the "overloadable"
attribute) and C++. However, there is one difference in the handling
of floating-point promotions: in C99, float -> long double and double
-> long double are considered promotions (so we give them "promotion"
rank), while C++ considers these conversions ("conversion" rank).
llvm-svn: 64343
This commit adds a new attribute, "overloadable", that enables C++
function overloading in C. The attribute can only be added to function
declarations, e.g.,
int *f(int) __attribute__((overloadable));
If the "overloadable" attribute exists on a function with a given
name, *all* functions with that name (and in that scope) must have the
"overloadable" attribute. Sets of overloaded functions with the
"overloadable" attribute then follow the normal C++ rules for
overloaded functions, e.g., overloads must have different
parameter-type-lists from each other.
When calling an overloaded function in C, we follow the same
overloading rules as C++, with three extensions to the set of standard
conversions:
- A value of a given struct or union type T can be converted to the
type T. This is just the identity conversion. (In C++, this would
go through a copy constructor).
- A value of pointer type T* can be converted to a value of type U*
if T and U are compatible types. This conversion has Conversion
rank (it's considered a pointer conversion in C).
- A value of type T can be converted to a value of type U if T and U
are compatible (and are not both pointer types). This conversion
has Conversion rank (it's considered to be a new kind of
conversion unique to C, a "compatible" conversion).
Known defects (and, therefore, next steps):
1) The standard-conversion handling does not understand conversions
involving _Complex or vector extensions, so it is likely to get
these wrong. We need to add these conversions.
2) All overloadable functions with the same name will have the same
linkage name, which means we'll get a collision in the linker (if
not sooner). We'll need to mangle the names of these functions.
llvm-svn: 64336
add efficient versions of op_begin and op_end. Up to now always those from User have been
called, which in most cases follow an indirection (OperandList) even if the exact Instruction
type is known.
llvm-svn: 64331
actually *slightly* slower than the binary search. Since this is algorithmically
better, further performance tuning should be able to make this faster.
llvm-svn: 64326
is determined by whether the node has a Flag operand. However, if the
node does have a Flag operand, it will be glued to its register's
def, so the heuristic would end up spuriously applying to whatever
node is the def.
llvm-svn: 64319
for non-external names whose address becomes the template
argument. This completes C++ [temp.arg.nontype]p1.
Note that our interpretation of C++ [temp.arg.nontype]p1b3 differs
from EDG's interpretation (we're stricter, and GCC agrees with
us). They're opening a core issue about the matter.
llvm-svn: 64317
It was transforming (x&y)==y to (x&y)!=0 in the case where
y is variable and known to have at most one bit set (e.g. z&1).
This is not correct; the expressions are not equivalent when y==0.
I believe this patch salvages what can be salvaged, including
all the cases in bt.ll. Dan, please review.
Fixes gcc.c-torture/execute/20040709-[12].c
llvm-svn: 64314
template specialization (e.g., std::vector<int> would now be
well-formed, since it relies on a default argument for the Allocator
template parameter).
This is much less interesting than one might expect, since (1) we're
not actually using the default arguments for anything important, such
as naming an actual Decl, and (2) we'll often need to instantiate the
default arguments to check their well-formedness. The real fun will
come later.
llvm-svn: 64310
pointer-to-member-data non-type template parameters. Also, get
consistent about what it means to returned a bool from
CheckTemplateArgument.
llvm-svn: 64305