When the elements are extracted from a select on vectors
or a vector select, do the select on the extracted scalars
from the input if there is only one use.
llvm-svn: 194013
index greater than the size of the vector is invalid. The shuffle may be
shrinking the size of the vector. Fixes a crash!
Also drop the maximum recursion depth of the safety check for this
optimization to five.
llvm-svn: 183080
as the BinaryOperator, *not* in the block where the IRBuilder is currently
inserting into. Fixes a bug where scalarizePHI would create instructions
that would not dominate all uses.
llvm-svn: 182639
This reverts commit r180802
There's ongoing discussion about whether this is the right place to make
this transformation. Reverting for now while we figure it out.
llvm-svn: 180834
Always fold a shuffle-of-shuffle into a single shuffle when there's only one
input vector in the first place. Continue to be more conservative when there's
multiple inputs.
rdar://13402653
PR15866
llvm-svn: 180802
When trying to collapse sequences of insertelement/extractelement
instructions into single shuffle instructions, there is one specific
case where the Instruction Combiner wrongly updates the resulting
Mask of shuffle indexes.
The problem is in function CollectShuffleElments.
If we have a sequence of insert/extract element instructions
like the one below:
%tmp1 = extractelement <4 x float> %LHS, i32 0
%tmp2 = insertelement <4 x float> %RHS, float %tmp1, i32 1
%tmp3 = extractelement <4 x float> %RHS, i32 2
%tmp4 = insertelement <4 x float> %tmp2, float %tmp3, i32 3
Where:
. %RHS will have a mask of [4,5,6,7]
. %LHS will have a mask of [0,1,2,3]
The Mask of shuffle indexes is wrongly computed to [4,1,6,7]
instead of [4,0,6,7].
When analyzing %tmp2 in order to compute the Mask for the
resulting shuffle instruction, the algorithm forgets to update
the mask index at position 1 with the index associated to the
element extracted from %LHS by instruction %tmp1.
Patch by Andrea DiBiagio!
llvm-svn: 179291
An obfuscated splat is where the frontend poorly generates code for a splat
using several different shuffles to create the splat, i.e.,
%A = load <4 x float>* %in_ptr, align 16
%B = shufflevector <4 x float> %A, <4 x float> undef, <4 x i32> <i32 0, i32 0, i32 undef, i32 undef>
%C = shufflevector <4 x float> %B, <4 x float> %A, <4 x i32> <i32 0, i32 1, i32 4, i32 undef>
%D = shufflevector <4 x float> %C, <4 x float> %A, <4 x i32> <i32 0, i32 1, i32 2, i32 4>
llvm-svn: 166061
This code had previously used 2*N, where N is the mask length, to represent
undef. That is not safe because the shufflevector operands may have more
than N elements -- they don't have to match the result type.
llvm-svn: 117721
Allow splats even if they don't match either of the original shuffles,
possibly due to undef entries in the shuffles masks. Radar 8597790.
Also fix some 80-column violations.
llvm-svn: 117719
patterns generated by clang for transpose of a matrix in generic vectors. This is made
of two parts:
1) Propagating vector extracts of hi/lo half into their users
2) Recognizing an insertion of even elements followed by the odd elements as an unpack.
Testcase to come, but this shrinks the # of shuffle instructions generated on x86 from ~40 to the minimal 8.
llvm-svn: 110734