Better handling of the annoying pshuflw/pshufhw ops which only shuffle lower/upper halves of a vector.
Added vXi16 unary shuffle support for cases where i16 elements (from the same half of the source) are being splatted to the whole of one of the halves. This avoids the general lowering case which must shuffle the 32-bit elements first - meaning that we used to end up with unnecessary duplicate pshuflw/pshufhw shuffles.
Note this has the side effect of a lot of SSSE3 test cases no longer needing to use PSHUFB, as it falls below the 3 op combine threshold for when PSHUFB is typically worth it. I've raised PR26183 to discuss if the threshold should be changed and whether we need to make it more specific to the target CPU.
Differential Revision: http://reviews.llvm.org/D14901
llvm-svn: 258440
autogenerated.
Also update existing test cases which appear to be generated by it and
weren't modified (other than addition of the header) by rerunning it.
llvm-svn: 253917
Now that we recognize this, we can support it instead of bailing out.
That is, we can fold:
(v8i16 (shufflevector
(v8i16 (bitcast (v4i32 (build_vector X, Y, ...)))),
<1,1,...,1>))
into:
(v8i16 (vbroadcast (i16 (trunc (srl Y, 16)))))
llvm-svn: 252362
We used to incorrectly assume that the offset we're extracting from
was a multiple of the element size. So, we'd fold:
(v8i16 (shufflevector
(v8i16 (bitcast (v4i32 (build_vector X, Y, ...)))),
<1,1,...,1>))
into:
(v8i16 (vbroadcast (i16 (trunc Y))))
whereas we should have extracted the higher bits from X.
Instead, bail out if the assumption doesn't hold.
llvm-svn: 252361
Fixes PR23464: one way to use the broadcast intrinsics is:
_mm256_broadcastw_epi16(_mm_cvtsi32_si128(*(int*)src));
We don't currently fold this, but now that we use native IR for
the intrinsics (r245605), we can look through one bitcast to find
the broadcast scalar.
Differential Revision: http://reviews.llvm.org/D10557
llvm-svn: 245613
VPAND is a lot faster than VPSHUFB and VPBLENDVB - this patch ensures we attempt to lower to a basic bitmask before lowering to the slower byte shuffle/blend instructions.
Split off from D11518.
Differential Revision: http://reviews.llvm.org/D11541
llvm-svn: 243395
This patch allows SSE4.1 targets to use (V)PINSRB to create 16i8 vectors by inserting i8 scalars directly into a XMM register instead of merging pairs of i8 scalars into a i16 and using the SSE2 PINSRW instruction.
This allows folding of byte loads and reduces scalar register usage as well.
Differential Revision: http://reviews.llvm.org/D8839
llvm-svn: 234193
This patch attempts to fold the shuffling of 'scalar source' inputs - BUILD_VECTOR and SCALAR_TO_VECTOR nodes - if the shuffle node is the only user. This folds away a lot of unnecessary shuffle nodes, and allows quite a bit of constant folding that was being missed.
Differential Revision: http://reviews.llvm.org/D8516
llvm-svn: 234004
Currently shuffles may only be combined if they are of the same type, despite the fact that bitcasts are often introduced in between shuffle nodes (e.g. x86 shuffle type widening).
This patch allows a single input shuffle to peek through bitcasts and if the input is another shuffle will merge them, shuffling using the smallest sized type, and re-applying the bitcasts at the inputs and output instead.
Dropped old ShuffleToZext test - this patch removes the use of the zext and vector-zext.ll covers these anyhow.
Differential Revision: http://reviews.llvm.org/D7939
llvm-svn: 231380
is going well, remove the flag and the code for the old legality tests.
This is the first step toward removing the entire old vector shuffle
lowering. *Much* more code to delete coming up next.
llvm-svn: 229963
systematic lowering of v8i16.
This required a slight strategy shift to prefer unpack lowerings in more
places. While this isn't a cut-and-dry win in every case, it is in the
overwhelming majority. There are only a few places where the old
lowering would probably be a touch faster, and then only by a small
margin.
In some cases, this is yet another significant improvement.
llvm-svn: 229859
addition to lowering to trees rooted in an unpack.
This saves shuffles and or registers in many various ways, lets us
handle another class of v4i32 shuffles pre SSE4.1 without domain
crosses, etc.
llvm-svn: 229856
terribly complex partial blend logic.
This code path was one of the more complex and bug prone when it first
went in and it hasn't faired much better. Ultimately, with the simpler
basis for unpack lowering and support bit-math blending, this is
completely obsolete. In the worst case without this we generate
different but equivalent instructions. However, in many cases we
generate much better code. This is especially true when blends or pshufb
is available.
This does expose one (minor) weakness of the unpack lowering that I'll
try to address.
In case you were wondering, this is actually a big part of what I've
been trying to pull off in the recent string of commits.
llvm-svn: 229853
needed, and significantly improve the SSSE3 path.
This makes the new strategy much more clear. If we can blend, we just go
with that. If we can't blend, we try to permute into an unpack so
that we handle cases where the unpack doing the blend also simplifies
the shuffle. If that fails and we've got SSSE3, we now call into
factored-out pshufb lowering code so that we leverage the fact that
pshufb can set up a blend for us while shuffling. This generates great
code, especially because we *know* we don't have a fast blend at this
point. Finally, we fall back on decomposing into permutes and blends
because we do at least have a bit-math-based blend if we need to use
that.
This pretty significantly improves some of the v8i16 code paths. We
never need to form pshufb for the single-input shuffles because we have
effective target-specific combines to form it there, but we were missing
its effectiveness in the blends.
llvm-svn: 229851
them into permutes and a blend with the generic decomposition logic.
This works really well in almost every case and lets the code only
manage the expansion of a single input into two v8i16 vectors to perform
the actual shuffle. The blend-based merging is often much nicer than the
pack based merging that this replaces. The only place where it isn't we
end up blending between two packs when we could do a single pack. To
handle that case, just teach the v2i64 lowering to handle these blends
by digging out the operands.
With this we're down to only really random permutations that cause an
explosion of instructions.
llvm-svn: 229849
v16i8 shuffles, and replace it with new facilities.
This uses precise patterns to match exact unpacks, and the new
generalized unpack lowering only when we detect a case where we will
have to shuffle both inputs anyways and they terminate in exactly
a blend.
This fixes all of the blend horrors that I uncovered by always lowering
blends through the vector shuffle lowering. It also removes *sooooo*
much of the crazy instruction sequences required for v16i8 lowering
previously. Much cleaner now.
The only "meh" aspect is that we sometimes use pshufb+pshufb+unpck when
it would be marginally nicer to use pshufb+pshufb+por. However, the
difference there is *tiny*. In many cases its a win because we re-use
the pshufb mask. In others, we get to avoid the pshufb entirely. I've
left a FIXME, but I'm dubious we can really do better than this. I'm
actually pretty happy with this lowering now.
For SSE2 this exposes some horrors that were really already there. Those
will have to fixed by changing a different path through the v16i8
lowering.
llvm-svn: 229846
lowering paths. I'm going to be leveraging this to simplify a lot of the
overly complex lowering of v8 and v16 shuffles in pre-SSSE3 modes.
Sadly, this isn't profitable on v4i32 and v2i64. There, the float and
double blending instructions for pre-SSE4.1 are actually pretty good,
and we can't beat them with bit math. And once SSE4.1 comes around we
have direct blending support and this ceases to be relevant.
Also, some of the test cases look odd because the domain fixer
canonicalizes these to floating point domain. That's OK, it'll use the
integer domain when it matters and some day I may be able to update
enough of LLVM to canonicalize the other way.
This restores almost all of the regressions from teaching x86's vselect
lowering to always use vector shuffle lowering for blends. The remaining
problems are because the v16 lowering path is still doing crazy things.
I'll be re-arranging that strategy in more detail in subsequent commits
to finish recovering the performance here.
llvm-svn: 229836
code.
While this didn't have the miscompile (it used MatchLeft consistently)
it missed some cases where it could use right shifts. I've added a test
case Craig Topper came up with to exercise the right shift matching.
This code is really identical between the two. I'm going to merge them
next so that we don't keep two copies of all of this logic.
llvm-svn: 229655
to generically lower blends and is particularly nice because it is
available frome SSE2 onward. This removes a lot of the remaining domain
crossing blends in SSE2 code.
I'm hoping to replace some of the "interleaved" lowering hacks with
something closer to this which should be more principled. First, this
needs to learn how to detect and use other interleavings besides that of
the natural type provided. That will be a follow-up patch though.
llvm-svn: 229378
This blend instruction is ... really lame. The register usage is insane.
As a consequence this is probably only *barely* better than 2 pshufbs
followed by a por, and that mostly because it only has to read from
a single memory location.
However, this doesn't fix as much as I kind of expected, so more to go.
Pretty sure that the ordering and delegation of v16i8 is just really,
really bad.
llvm-svn: 229373
legality test (essentially, everything is legal).
I'm planning to make this the default shortly, but I'd like to fix
a collection of the bugs it exposes first, and this will let me easily
test them. It also showcases both the improvements and a few of the
regressions triggered by the change. The biggest improvements by far are
the significantly reduced shuffling and domain crossing in the combining
test case. The biggest regressions are missing some clever blending
patterns.
llvm-svn: 229284
version of the script.
Changes include:
- Using the VEX prefix
- Skipping more detail when we have useful shuffle comments to match
- Matching more shuffle comments that have been added to the printer
(yay!)
- Matching the destination registers of some AVX instructions
- Stripping trailing whitespace that crept in
- Fixing indentation issues
Nothing interesting going on here. I'm just trying really hard to ensure
these changes don't show up in the diffs with actual changes to the
backend.
llvm-svn: 228132
Patch to match cases where shuffle masks can be reduced to bit shifts. Similar to byte shift shuffle matching from D5699.
Differential Revision: http://reviews.llvm.org/D6649
llvm-svn: 228047
with 'stress' to indicate that the specific output isn't interesting and
relax them to only check the last instruction (a ret).
I've updated the one test case that really uses this to name the one
'stress_test' which was actually producing output we can directly check.
With this, the script doesn't introduce noise when run over the v16 test
file.
llvm-svn: 228033
This patch adds general shuffle pattern matching for the MOVQ zero-extend instruction (copy lower 64bits, zero upper) for all 128-bit integer vectors, it is added as a fallback test in lowerVectorShuffleAsZeroOrAnyExtend.
llvm-svn: 228022
This patch adds shuffle mask decodes for integer zero extends (pmovzx** and movq xmm,xmm) and scalar float/double loads/moves (movss/movsd).
Also adds shuffle mask decodes for integer loads (movd/movq).
Differential Revision: http://reviews.llvm.org/D7228
llvm-svn: 227688
pshufb can shuffle in zero bytes as well as bytes from a source vector - we can use this to avoid having to shuffle 2 vectors and ORing the result when the used inputs from a vector are all zeroable.
Differential Revision: http://reviews.llvm.org/D6878
llvm-svn: 225551
This patch builds on http://reviews.llvm.org/D5598 to perform byte rotation shuffles (lowerVectorShuffleAsByteRotate) on pre-SSSE3 (palignr) targets - pre-SSSE3 is only enabled on i8 and i16 vector targets where it is a more definite performance gain.
I've also added a separate byte shift shuffle (lowerVectorShuffleAsByteShift) that makes use of the ability of the SLLDQ/SRLDQ instructions to implicitly shift in zero bytes to avoid the need to create a zero register if we had used palignr.
Differential Revision: http://reviews.llvm.org/D5699
llvm-svn: 222340
getTargetConstant should only be used when you can guarantee the instruction
selected will be able to cope with the raw value. BUILD_VECTOR is rather too
generic for this so we should use getConstant instead. In that case, an
instruction can still consume the constant, but if it doesn't it'll be
materialised through its own round of ISel.
Should fix PR21352.
llvm-svn: 221961
new vector shuffle lowering.
This is loosely based on a patch by Marius Wachtler to the PR (thanks!).
I refactored it a bi to use std::count_if and a mutable array ref but
the core idea was exactly right. I also added some direct testing of
this case.
I believe PR21137 is now the only remaining regression.
llvm-svn: 219081
and MOVSD nodes for single element vector inserts.
This is particularly important because a number of patterns in the
backend detect these patterns and leverage them to simplify things. It
also fixes quite a few of the insertion bad code examples. However, it
regresses a specific area: when available, blendps and blendpd are
*dramatically* faster than movss and movsd respectively. But it doesn't
really work to form the blend logic first because the blends *aren't* as
crazy efficient when the data is coming from memory anyways, and thus
will have a movss or movsd regardless. Also, doing that would block
a bunch of the patterns that this is designed to hit.
So my plan is to go into the patterns for lowering MOVSS and MOVSD and
lower them via blends when available. However that's a pretty invasive
restructuring so it will need to be a follow-up patch.
I have already gone into the patterns to lower MOVSS and MOVSD from
memory using MOVLPD, etc. Without that, several of the test cases
I already have regress.
llvm-svn: 218985
VPBROADCAST.
This has the somewhat expected pervasive impact. I don't know why
I forgot about this. Everything seems good with lots of significant
improvements in the tests.
llvm-svn: 218724
cases.
While clearly we don't need the AVX vector width, these ISA extensions
often cause us to select different instructions and we should cover them
even with the narrow vector width.
Also, while here, nuke the stress_test2 contents. There is no reason to
try to FileCheck this entire body when it is mostly a test for
successfully surviving the code generator.
llvm-svn: 218710
updating script so that they are more thorough and consistent.
Specific fixes here include:
- Actually test VEX-encoded AVX mnemonics.
- Actually use an SSE 4.1 run to test SSE 4.1 features!
- Correctly check instructions sequences from the start of the function.
- Elide the shuffle operands and comment designator in a consistent way.
- Test all of the architectures instead of just the ones I was motivated
to manually author.
I've gone back through and fixed up any egregious issues I spotted. Let
me know if I missed something you really dislike.
One downside to this is that we're now not as diligently using FileCheck
variables for registers. I would be much more concerned with this if we
had larger register usage, but there just aren't that interesting of
register choices here and most of the registers are constrained by the
ABI. Ultimately, I don't think this is likely to be the maintenance
burden for these tests and updating them again should be staright
forward.
llvm-svn: 218707
of widening masks.
We can't widen a zeroing mask unless both elements that would be merged
are either zeroed or undef. This is the only way to widen a mask if it
has a zeroed element.
Also clean up the code here by ordering the checks in a more logical way
and by using the symoblic values for undef and zero. I'm actually torn
on using the symbolic values because the existing code is littered with
the assumption that -1 is undef, and moreover that entries '< 0' are the
special entries. While that works with the values given to these
constants, using the symbolic constants actually makes it a bit more
opaque why this is the case.
llvm-svn: 218575
that managed to elude all of my fuzz testing historically. =/
Something changed to allow this code path to actually be exercised and
it was doing bad things. It is especially heavily exercised by the
patterns that emerge when doing AVX shuffles that end up lowered through
the 128-bit code path.
llvm-svn: 218540
undef in the shuffle mask. This shows up when we're printing comments
during lowering and we still have an IR-level constant hanging around
that models undef.
A nice consequence of this is *much* prettier test cases where the undef
lanes actually show up as undef rather than as a particular set of
values. This also allows us to print shuffle comments in cases that use
undef such as the recently added variable VPERMILPS lowering. Now those
test cases have nice shuffle comments attached with their details.
The shuffle lowering for PSHUFB has been augmented to use undef, and the
shuffle combining has been augmented to comprehend it.
llvm-svn: 218301