Commit Graph

42 Commits

Author SHA1 Message Date
Greg Clayton 1f7460716b <rdar://problem/11757916>
Make breakpoint setting by file and line much more efficient by only looking for inlined breakpoint locations if we are setting a breakpoint in anything but a source implementation file. Implementing this complex for a many reasons. Turns out that parsing compile units lazily had some issues with respect to how we need to do things with DWARF in .o files. So the fixes in the checkin for this makes these changes:
- Add a new setting called "target.inline-breakpoint-strategy" which can be set to "never", "always", or "headers". "never" will never try and set any inlined breakpoints (fastest). "always" always looks for inlined breakpoint locations (slowest, but most accurate). "headers", which is the default setting, will only look for inlined breakpoint locations if the breakpoint is set in what are consudered to be header files, which is realy defined as "not in an implementation source file". 
- modify the breakpoint setting by file and line to check the current "target.inline-breakpoint-strategy" setting and act accordingly
- Modify compile units to be able to get their language and other info lazily. This allows us to create compile units from the debug map and not have to fill all of the details in, and then lazily discover this information as we go on debuggging. This is needed to avoid parsing all .o files when setting breakpoints in implementation only files (no inlines). Otherwise we would need to parse the .o file, the object file (mach-o in our case) and the symbol file (DWARF in the object file) just to see what the compile unit was.
- modify the "SymbolFileDWARFDebugMap" to subclass lldb_private::Module so that the virtual "GetObjectFile()" and "GetSymbolVendor()" functions can be intercepted when the .o file contenst are later lazilly needed. Prior to this fix, when we first instantiated the "SymbolFileDWARFDebugMap" class, we would also make modules, object files and symbol files for every .o file in the debug map because we needed to fix up the sections in the .o files with information that is in the executable debug map. Now we lazily do this in the DebugMapModule::GetObjectFile()

Cleaned up header includes a bit as well.

llvm-svn: 162860
2012-08-29 21:13:06 +00:00
Sean Callanan 9a028519e8 Removed explicit NULL checks for shared pointers
and instead made us use implicit casts to bool.
This generated a warning in C++11.

<rdar://problem/11930775>

llvm-svn: 161559
2012-08-09 00:50:26 +00:00
Sean Callanan 7e6d4e5a11 Instructions generated by a disassembler can now
keep a shared pointer to their disassembler.  This
is important for the LLVM-C disassembler because
it needs to lock its parent in order to disassemble
itself.

This means that every interface that returned a
Disassembler* needs to return a DisassemblerSP, so
that the instructions and any external owners share
the same reference count on the object.  I changed
all clients to use this shared pointer, which also
plugged a few leaks.

<rdar://problem/12002822>

llvm-svn: 161123
2012-08-01 18:50:59 +00:00
Jim Ingham 5a98841673 Make raw & parsed commands subclasses of CommandObject rather than having the raw version implement an
Execute which was never going to get run and another ExecuteRawCommandString.  Took the knowledge of how
to prepare raw & parsed commands out of CommandInterpreter and put it in CommandObject where it belongs.

Also took all the cases where there were the subcommands of Multiword commands declared in the .h file for
the overall command and moved them into the .cpp file.

Made the CommandObject flags work for raw as well as parsed commands.

Made "expr" use the flags so that it requires you to be paused to run "expr".

llvm-svn: 158235
2012-06-08 21:56:10 +00:00
Greg Clayton 7051231709 <rdar://problem/11358639>
Switch over to the "*-apple-macosx" for desktop and "*-apple-ios" for iOS triples.

Also make the selection process for auto selecting platforms based off of an arch much better.

llvm-svn: 156354
2012-05-08 01:45:38 +00:00
Greg Clayton e761213428 <rdar://problem/10997402>
This fix really needed to happen as a previous fix I had submitted for
calculating symbol sizes made many symbols appear to have zero size since
the function that was calculating the symbol size was calling another function
that would cause the calculation to happen again. This resulted in some symbols
having zero size when they shouldn't. This could then cause infinite stack
traces and many other side affects.

llvm-svn: 152244
2012-03-07 21:03:09 +00:00
Greg Clayton 86edbf41d1 Cleaned up many error codes. For any who is filling in error strings into
lldb_private::Error objects the rules are:
- short strings that don't start with a capitol letter unless the name is a
  class or anything else that is always capitolized
- no trailing newline character
- should be one line if possible

Implemented a first pass at adding "--gdb-format" support to anything that
accepts format with optional size/count.

llvm-svn: 142999
2011-10-26 00:56:27 +00:00
Greg Clayton c14ee32db5 Converted the lldb_private::Process over to use the intrusive
shared pointers.

Changed the ExecutionContext over to use shared pointers for
the target, process, thread and frame since these objects can
easily go away at any time and any object that was holding onto
an ExecutionContext was running the risk of using a bad object.

Now that the shared pointers for target, process, thread and
frame are just a single pointer (they all use the instrusive
shared pointers) the execution context is much safer and still
the same size. 

Made the shared pointers in the the ExecutionContext class protected
and made accessors for all of the various ways to get at the pointers,
references, and shared pointers.

llvm-svn: 140298
2011-09-22 04:58:26 +00:00
Jim Ingham 3555b5d717 disassemble with no arguments disassembles at the pc. Also got "disassemble -f" to work, that had gotten broken at some point in the past.
llvm-svn: 138929
2011-09-01 01:11:04 +00:00
Greg Clayton b10d72f019 Remove the disassembly option: "eOptionShowCurrentLine" and replaced it with
two:

eOptionMarkPCSourceLine = (1u << 2), // Mark the source line that contains the current PC (mixed mode only)
eOptionMarkPCAddress    = (1u << 3)  // Mark the disassembly line the contains the PC

This allows mixed mode to show the line that contains the current PC, and it
allows us to mark the PC address in the disassembly if desired. Having these
be separate gives more control on the disassembly output. SBFrame::Disassemble()
doesn't enable any of these options.

llvm-svn: 134019
2011-06-28 19:01:40 +00:00
Greg Clayton 1da6f9d7f1 Fixed an issue where SBFrame::GetDisassembly() was returning disassembly that
contained the current line marker. This is now an option which is not enabled
for the API disassembly call.

llvm-svn: 133597
2011-06-22 01:39:49 +00:00
Greg Clayton effe5c956b Added new OptionGroup classes for UInt64, UUID, File and Boolean values.
Removed the "image" command and moved it to "target modules". Added an alias
for "image" to "target modules". 

Added some new target commands to be able to add and load modules to a target:
(lldb) target modules add <path>
(lldb) target modules load [--file <path>] [--slide <offset>] [<sect-name> <sect-load-addr> ...]

So you can load individual sections without running a target:

(lldb) target modules load --file /usr/lib/libSystem.B.dylib __TEXT 0x7fccc80000 __DATA 0x1234000000

Or you can rigidly slide an entire shared library:

(lldb) target modules load --file /usr/lib/libSystem.B.dylib --slid 0x7fccc80000

This should improve bare board debugging when symbol files need to be slid around manually.

llvm-svn: 130796
2011-05-03 22:09:39 +00:00
Greg Clayton f6b8b58184 Added two new classes for command options:
lldb_private::OptionGroup
    lldb_private::OptionGroupOptions

OptionGroup lets you define a class that encapsulates settings that you want
to reuse in multiple commands. It contains only the option definitions and the
ability to set the option values, but it doesn't directly interface with the
lldb_private::Options class that is the front end to all of the CommandObject
option parsing. For that the OptionGroupOptions class can be used. It aggregates
one or more OptionGroup objects and directs the option setting to the 
appropriate OptionGroup class. For an example of this, take a look at the 
CommandObjectFile and how it uses its "m_option_group" object shown below
to be able to set values in both the FileOptionGroup and PlatformOptionGroup
classes. The members used in CommandObjectFile are:

    OptionGroupOptions m_option_group;
    FileOptionGroup m_file_options;
    PlatformOptionGroup m_platform_options;

Then in the constructor for CommandObjectFile you can combine the option
settings. The code below shows a simplified version of the constructor:

CommandObjectFile::CommandObjectFile(CommandInterpreter &interpreter) :
    CommandObject (...),
    m_option_group (interpreter),
    m_file_options (),
    m_platform_options(true)
{
    m_option_group.Append (&m_file_options);
    m_option_group.Append (&m_platform_options);
    m_option_group.Finalize();
}

We append the m_file_options and then the m_platform_options and then tell
the option group the finalize the results. This allows the m_option_group to
become the organizer of our prefs and after option parsing we end up with
valid preference settings in both the m_file_options and m_platform_options
objects. This also allows any other commands to use the FileOptionGroup and
PlatformOptionGroup classes to implement options for their commands.

Renamed:
    virtual void Options::ResetOptionValues();
to:
    virtual void Options::OptionParsingStarting();

And implemented a new callback named:

    virtual Error Options::OptionParsingFinished();
    
This allows Options subclasses to verify that the options all go together
after all of the options have been specified and gives the chance for the
command object to return an error. It also gives a chance to take all of the
option values and produce or initialize objects after all options have
completed parsing.

Modfied:

    virtual Error
    SetOptionValue (int option_idx, const char *option_arg) = 0;
    
to be:

    virtual Error
    SetOptionValue (uint32_t option_idx, const char *option_arg) = 0;

(option_idx is now unsigned).

llvm-svn: 129415
2011-04-13 00:18:08 +00:00
Greg Clayton 8b82f087a0 Moved the execution context that was in the Debugger into
the CommandInterpreter where it was always being used.

Make sure that Modules can track their object file offsets correctly to
allow opening of sub object files (like the "__commpage" on darwin).

Modified the Platforms to be able to launch processes. The first part of this
move is the platform soon will become the entity that launches your program
and when it does, it uses a new ProcessLaunchInfo class which encapsulates
all process launching settings. This simplifies the internal APIs needed for
launching. I want to slowly phase out process launching from the process
classes, so for now we can still launch just as we used to, but eventually
the platform is the object that should do the launching.

Modified the Host::LaunchProcess in the MacOSX Host.mm to correctly be able
to launch processes with all of the new eLaunchFlag settings. Modified any
code that was manually launching processes to use the Host::LaunchProcess
functions.

Fixed an issue where lldb_private::Args had implicitly defined copy 
constructors that could do the wrong thing. This has now been fixed by adding
an appropriate copy constructor and assignment operator.

Make sure we don't add empty ModuleSP entries to a module list.

Fixed the commpage module creation on MacOSX, but we still need to train
the MacOSX dynamic loader to not get rid of it when it doesn't have an entry
in the all image infos.

Abstracted many more calls from in ProcessGDBRemote down into the 
GDBRemoteCommunicationClient subclass to make the classes cleaner and more
efficient.

Fixed the default iOS ARM register context to be correct and also added support
for targets that don't support the qThreadStopInfo packet by selecting the
current thread (only if needed) and then sending a stop reply packet.

Debugserver can now start up with a --unix-socket (-u for short) and can 
then bind to port zero and send the port it bound to to a listening process
on the other end. This allows the GDB remote platform to spawn new GDB server
instances (debugserver) to allow platform debugging.

llvm-svn: 129351
2011-04-12 05:54:46 +00:00
Johnny Chen 1f1b269bbe Fix a test suite crasher.
llvm-svn: 129161
2011-04-08 22:15:29 +00:00
Greg Clayton eb0103f2d0 Modified the ArchSpec to take an optional "Platform *" when setting the triple.
This allows you to have a platform selected, then specify a triple using
"i386" and have the remaining triple items (vendor, os, and environment) set
automatically.

Many interpreter commands take the "--arch" option to specify an architecture
triple, so now the command options needed to be able to get to the current
platform, so the Options class now take a reference to the interpreter on
construction.

Modified the build LLVM building in the Xcode project to use the new
Xcode project level user definitions:

LLVM_BUILD_DIR - a path to the llvm build directory
LLVM_SOURCE_DIR - a path to the llvm sources for the llvm that will be used to build lldb
LLVM_CONFIGURATION - the configuration that lldb is built for (Release, 
Release+Asserts, Debug, Debug+Asserts).

I also changed the LLVM build to not check if "lldb/llvm" is a symlink and
then assume it is a real llvm build directory versus the unzipped llvm.zip
package, so now you can actually have a "lldb/llvm" directory in your lldb
sources.

llvm-svn: 129112
2011-04-07 22:46:35 +00:00
Greg Clayton 32e0a7509c Many improvements to the Platform base class and subclasses. The base Platform
class now implements the Host functionality for a lot of things that make 
sense by default so that subclasses can check:

int
PlatformSubclass::Foo ()
{
    if (IsHost())
        return Platform::Foo (); // Let the platform base class do the host specific stuff
    
    // Platform subclass specific code...
    int result = ...
    return result;
}

Added new functions to the platform:

    virtual const char *Platform::GetUserName (uint32_t uid);
    virtual const char *Platform::GetGroupName (uint32_t gid);

The user and group names are cached locally so that remote platforms can avoid
sending packets multiple times to resolve this information.

Added the parent process ID to the ProcessInfo class. 

Added a new ProcessInfoMatch class which helps us to match processes up
and changed the Host layer over to using this new class. The new class allows
us to search for processs:
1 - by name (equal to, starts with, ends with, contains, and regex)
2 - by pid
3 - And further check for parent pid == value, uid == value, gid == value, 
    euid == value, egid == value, arch == value, parent == value.
    
This is all hookup up to the "platform process list" command which required
adding dumping routines to dump process information. If the Host class 
implements the process lookup routines, you can now lists processes on 
your local machine:

machine1.foo.com % lldb
(lldb) platform process list 
PID    PARENT USER       GROUP      EFF USER   EFF GROUP  TRIPLE                   NAME
====== ====== ========== ========== ========== ========== ======================== ============================
99538  1      username   usergroup  username   usergroup  x86_64-apple-darwin      FileMerge
94943  1      username   usergroup  username   usergroup  x86_64-apple-darwin      mdworker
94852  244    username   usergroup  username   usergroup  x86_64-apple-darwin      Safari
94727  244    username   usergroup  username   usergroup  x86_64-apple-darwin      Xcode
92742  92710  username   usergroup  username   usergroup  i386-apple-darwin        debugserver


This of course also works remotely with the lldb-platform:

machine1.foo.com % lldb-platform --listen 1234

machine2.foo.com % lldb
(lldb) platform create remote-macosx
  Platform: remote-macosx
 Connected: no
(lldb) platform connect connect://localhost:1444
  Platform: remote-macosx
    Triple: x86_64-apple-darwin
OS Version: 10.6.7 (10J869)
    Kernel: Darwin Kernel Version 10.7.0: Sat Jan 29 15:17:16 PST 2011; root:xnu-1504.9.37~1/RELEASE_I386
  Hostname: machine1.foo.com
 Connected: yes
(lldb) platform process list 
PID    PARENT USER       GROUP      EFF USER   EFF GROUP  TRIPLE                   NAME
====== ====== ========== ========== ========== ========== ======================== ============================
99556  244    username   usergroup  username   usergroup  x86_64-apple-darwin      trustevaluation
99548  65539  username   usergroup  username   usergroup  x86_64-apple-darwin      lldb
99538  1      username   usergroup  username   usergroup  x86_64-apple-darwin      FileMerge
94943  1      username   usergroup  username   usergroup  x86_64-apple-darwin      mdworker
94852  244    username   usergroup  username   usergroup  x86_64-apple-darwin      Safari

The lldb-platform implements everything with the Host:: layer, so this should
"just work" for linux. I will probably be adding more stuff to the Host layer
for launching processes and attaching to processes so that this support should
eventually just work as well.

Modified the target to be able to be created with an architecture that differs
from the main executable. This is needed for iOS debugging since we can have
an "armv6" binary which can run on an "armv7" machine, so we want to be able
to do:

% lldb
(lldb) platform create remote-ios
(lldb) file --arch armv7 a.out

Where "a.out" is an armv6 executable. The platform then can correctly decide
to open all "armv7" images for all dependent shared libraries.

Modified the disassembly to show the current PC value. Example output:

(lldb) disassemble --frame
a.out`main:
   0x1eb7:  pushl  %ebp
   0x1eb8:  movl   %esp, %ebp
   0x1eba:  pushl  %ebx
   0x1ebb:  subl   $20, %esp
   0x1ebe:  calll  0x1ec3                   ; main + 12 at test.c:18
   0x1ec3:  popl   %ebx
-> 0x1ec4:  calll  0x1f12                   ; getpid
   0x1ec9:  movl   %eax, 4(%esp)
   0x1ecd:  leal   199(%ebx), %eax
   0x1ed3:  movl   %eax, (%esp)
   0x1ed6:  calll  0x1f18                   ; printf
   0x1edb:  leal   213(%ebx), %eax
   0x1ee1:  movl   %eax, (%esp)
   0x1ee4:  calll  0x1f1e                   ; puts
   0x1ee9:  calll  0x1f0c                   ; getchar
   0x1eee:  movl   $20, (%esp)
   0x1ef5:  calll  0x1e6a                   ; sleep_loop at test.c:6
   0x1efa:  movl   $12, %eax
   0x1eff:  addl   $20, %esp
   0x1f02:  popl   %ebx
   0x1f03:  leave
   0x1f04:  ret
   
This can be handy when dealing with the new --line options that was recently
added:

(lldb) disassemble --line
a.out`main + 13 at test.c:19
   18  	{
-> 19  		printf("Process: %i\n\n", getpid());
   20  	    puts("Press any key to continue..."); getchar();
-> 0x1ec4:  calll  0x1f12                   ; getpid
   0x1ec9:  movl   %eax, 4(%esp)
   0x1ecd:  leal   199(%ebx), %eax
   0x1ed3:  movl   %eax, (%esp)
   0x1ed6:  calll  0x1f18                   ; printf

Modified the ModuleList to have a lookup based solely on a UUID. Since the
UUID is typically the MD5 checksum of a binary image, there is no need
to give the path and architecture when searching for a pre-existing
image in an image list.

Now that we support remote debugging a bit better, our lldb_private::Module
needs to be able to track what the original path for file was as the platform
knows it, as well as where the file is locally. The module has the two 
following functions to retrieve both paths:

const FileSpec &Module::GetFileSpec () const;
const FileSpec &Module::GetPlatformFileSpec () const;

llvm-svn: 128563
2011-03-30 18:16:51 +00:00
Greg Clayton 357132eb9a Added the ability to get the min and max instruction byte size for
an architecture into ArchSpec:

uint32_t
ArchSpec::GetMinimumOpcodeByteSize() const;

uint32_t
ArchSpec::GetMaximumOpcodeByteSize() const;

Added an AddressClass to the Instruction class in Disassembler.h.
This allows decoded instructions to know know if they are code,
code with alternate ISA (thumb), or even data which can be mixed
into code. The instruction does have an address, but it is a good
idea to cache this value so we don't have to look it up more than 
once.

Fixed an issue in Opcode::SetOpcodeBytes() where the length wasn't
getting set.

Changed:

	bool
	SymbolContextList::AppendIfUnique (const SymbolContext& sc);

To:
	bool
	SymbolContextList::AppendIfUnique (const SymbolContext& sc, 
									   bool merge_symbol_into_function);

This function was typically being used when looking up functions
and symbols. Now if you lookup a function, then find the symbol,
they can be merged into the same symbol context and not cause
multiple symbol contexts to appear in a symbol context list that
describes the same function.

Fixed the SymbolContext not equal operator which was causing mixed
mode disassembly to not work ("disassembler --mixed --name main").

Modified the disassembler classes to know about the fact we know,
for a given architecture, what the min and max opcode byte sizes
are. The InstructionList class was modified to return the max
opcode byte size for all of the instructions in its list.
These two fixes means when disassemble a list of instructions and dump 
them and show the opcode bytes, we can format the output more 
intelligently when showing opcode bytes. This affects any architectures
that have varying opcode byte sizes (x86_64 and i386). Knowing the max
opcode byte size also helps us to be able to disassemble N instructions
without having to re-read data if we didn't read enough bytes.

Added the ability to set the architecture for the disassemble command.
This means you can easily cross disassemble data for any supported 
architecture. I also added the ability to specify "thumb" as an 
architecture so that we can force disassembly into thumb mode when
needed. In GDB this was done using a hack of specifying an odd
address when disassembling. I don't want to repeat this hack in LLDB,
so the auto detection between ARM and thumb is failing, just specify
thumb when disassembling:

(lldb) disassemble --arch thumb --name main

You can also have data in say an x86_64 file executable and disassemble
data as any other supported architecture:
% lldb a.out
Current executable set to 'a.out' (x86_64).
(lldb) b main
(lldb) run
(lldb) disassemble --arch thumb --count 2 --start-address 0x0000000100001080 --bytes
0x100001080:  0xb580 push   {r7, lr}
0x100001082:  0xaf00 add    r7, sp, #0

Fixed Target::ReadMemory(...) to be able to deal with Address argument object
that isn't section offset. When an address object was supplied that was
out on the heap or stack, target read memory would fail. Disassembly uses
Target::ReadMemory(...), and the example above where we disassembler thumb
opcodes in an x86 binary was failing do to this bug.

llvm-svn: 128347
2011-03-26 19:14:58 +00:00
Greg Clayton 1080edbcdd Cleaned up the Disassembler code a bit more. You can now request a disassembler
plugin by name on the command line for when there is more than one disassembler
plugin.

Taught the Opcode class to dump itself so that "disassembler -b" will dump
the bytes correctly for each opcode type. Modified all places that were passing
the opcode bytes buffer in so that the bytes could be displayed to just pass
in a bool that indicates if we should dump the opcode bytes since the opcode
now lives inside llvm_private::Instruction.

llvm-svn: 128290
2011-03-25 18:03:16 +00:00
Greg Clayton e0d378b334 Fixed the LLDB build so that we can have private types, private enums and
public types and public enums. This was done to keep the SWIG stuff from
parsing all sorts of enums and types that weren't needed, and allows us to
abstract our API better.

llvm-svn: 128239
2011-03-24 21:19:54 +00:00
Jim Ingham 37023b06bd Add the ability to disassemble "n" instructions from the current PC, or the first "n" instructions in a function.
Also added a "-p" flag that disassembles from the current pc.

llvm-svn: 128063
2011-03-22 01:48:42 +00:00
Sean Callanan b3396b226e Fixed the -r parameter to the disassemble command
so that it actually triggers raw output.

llvm-svn: 127433
2011-03-10 23:35:12 +00:00
Greg Clayton 64195a2c8b Abtracted all mach-o and ELF out of ArchSpec. This patch is a modified form
of Stephen Wilson's idea (thanks for the input Stephen!). What I ended up
doing was:
- Got rid of ArchSpec::CPU (which was a generic CPU enumeration that mimics
  the contents of llvm::Triple::ArchType). We now rely upon the llvm::Triple 
  to give us the machine type from llvm::Triple::ArchType.
- There is a new ArchSpec::Core definition which further qualifies the CPU
  core we are dealing with into a single enumeration. If you need support for
  a new Core and want to debug it in LLDB, it must be added to this list. In
  the future we can allow for dynamic core registration, but for now it is
  hard coded.
- The ArchSpec can now be initialized with a llvm::Triple or with a C string
  that represents the triple (it can just be an arch still like "i386").
- The ArchSpec can still initialize itself with a architecture type -- mach-o
  with cpu type and subtype, or ELF with e_machine + e_flags -- and this will
  then get translated into the internal llvm::Triple::ArchSpec + ArchSpec::Core.
  The mach-o cpu type and subtype can be accessed using the getter functions:
  
  uint32_t
  ArchSpec::GetMachOCPUType () const;

  uint32_t
  ArchSpec::GetMachOCPUSubType () const;
  
  But these functions are just converting out internal llvm::Triple::ArchSpec 
  + ArchSpec::Core back into mach-o. Same goes for ELF.

All code has been updated to deal with the changes.

This should abstract us until later when the llvm::TargetSpec stuff gets
finalized and we can then adopt it.

llvm-svn: 126278
2011-02-23 00:35:02 +00:00
Jason Molenda dae97b4a29 Revert last checking to CommandObjectDisassemble.cpp; that was
some diagnostic test code I was using while debugging the 
native unwinder and didn't mean to check in.

llvm-svn: 118241
2010-11-04 09:43:27 +00:00
Jason Molenda fa19c3e7d6 Built the native unwinder with all the warnings c++-4.2 could muster;
fixed them.  Added DISALLOW_COPY_AND_ASSIGN to classes that should
not be bitwise copied.  Added default initializers for member
variables that weren't being initialized in the ctor.  Fixed a few
shadowed local variable mistakes.

llvm-svn: 118240
2010-11-04 09:40:56 +00:00
Johnny Chen 8ceb8ba2fb The r117616 check in broken these two test cases:
1. FoundationDisassembleTestCase.test_simple_disasm_with_dsym; and
2. FoundationDisassembleTestCase.test_simple_disasm_with_dwarf

the reason being the test was issuing 'disassemble' command to disassemble the current
frame function when stopped.  The 'disassemble' command worked previously but it was a
result of bad option specification.

Fix the disassemble command so that it will require 'disassemble -f' for disassembly of
the current frame function.

llvm-svn: 117688
2010-10-29 19:33:40 +00:00
Caroline Tice dbaf18361e Comment out uninmplemented command option (-f) for disassemble
command.

llvm-svn: 117616
2010-10-28 22:19:36 +00:00
Caroline Tice 405fe67f14 Modify existing commands with arguments to use the new argument mechanism
(for standardized argument names, argument help, etc.)

llvm-svn: 115570
2010-10-04 22:28:36 +00:00
Caroline Tice 8d88020e92 Uncomment/fix "-f" command option for disassemble command.
llvm-svn: 115351
2010-10-01 21:34:54 +00:00
Caroline Tice deaab2220e Modify command options to use the new arguments mechanism. Now all command option
arguments are specified in a standardized way, will have a standardized name, and
have functioning help.

The next step is to start writing useful help for all the argument types.

llvm-svn: 115335
2010-10-01 19:59:14 +00:00
Greg Clayton a701509229 Fixed the way set/show variables were being accessed to being natively
accessed by the objects that own the settings. The previous approach wasn't
very usable and made for a lot of unnecessary code just to access variables
that were already owned by the objects.

While I fixed those things, I saw that CommandObject objects should really
have a reference to their command interpreter so they can access the terminal
with if they want to output usaage. Fixed up all CommandObjects to take
an interpreter and cleaned up the API to not need the interpreter to be
passed in.

Fixed the disassemble command to output the usage if no options are passed
down and arguments are passed (all disassebmle variants take options, there
are no "args only").

llvm-svn: 114252
2010-09-18 01:14:36 +00:00
Greg Clayton 6dbd39838d Fixed a missing newline when dumping mixed disassembly.
Added a "bool show_fullpaths" to many more objects that were
previously always dumping full paths.

Fixed a few places where the DWARF was not indexed when we
we needed it to be when making queries. Also fixed an issue
where the DWARF in .o files wasn't searching all .o files
for the types.

Fixed an issue with the output from "image lookup --type <TYPENAME>"
where the name and byte size might not be resolved and might not
display. We now call the accessors so we end up seeing all of the
type info.

llvm-svn: 113951
2010-09-15 05:51:24 +00:00
Caroline Tice 3f4c09c1c3 Small help text fixes, to make it more consistent and accurate.
Temporarily remove -l option from 'expr' command (at Sean's request).

llvm-svn: 113298
2010-09-07 22:38:08 +00:00
Jim Ingham 2976d00adb Change "Current" as in GetCurrentThread, GetCurrentStackFrame, etc, to "Selected" i.e. GetSelectedThread. Selected makes more sense, since these are set by some user action (a selection). I didn't change "CurrentProcess" since this is always controlled by the target, and a given target can only have one process, so it really can't be selected.
llvm-svn: 112221
2010-08-26 21:32:51 +00:00
Greg Clayton 9da7bd0739 Got a lot of the kinks worked out in the inline support after debugging more
complex inlined examples.

StackFrame classes don't have a "GetPC" anymore, they have "GetFrameCodeAddress()".
This is because inlined frames will have a PC value that is the same as the 
concrete frame that owns the inlined frame, yet the code locations for the
frame can be different. We also need to be able to get the real PC value for
a given frame so that variables evaluate correctly. To get the actual PC
value for a frame you can use:

    addr_t pc = frame->GetRegisterContext()->GetPC();

Some issues with the StackFrame stomping on its own symbol context were 
resolved which were causing the information to change for a frame when the
stack ID was calculated. Also the StackFrame will now correctly store the
symbol context resolve flags for any extra bits of information that were 
looked up (if you ask for a block only and you find one, you will alwasy have
the compile unit and function).

llvm-svn: 111964
2010-08-24 21:05:24 +00:00
Greg Clayton dda4f7b520 Centralized all disassembly into static functions in source/Core/Disassembler.cpp.
Added the ability to read memory from the target's object files when we aren't
running, so disassembling works before you run!

Cleaned up the API to lldb_private::Target::ReadMemory().

Cleaned up the API to the Disassembler to use actual "lldb_private::Address"
objects instead of just an "addr_t". This is nice because the Address objects
when resolved carry along their section and module which can get us the 
object file. This allows Target::ReadMemory to be used when we are not 
running.

Added a new lldb_private::Address dump style: DumpStyleDetailedSymbolContext
This will show a full breakdown of what an address points to. To see some
sample output, execute a "image lookup --address <addr>".

Fixed SymbolContext::DumpStopContext(...) to not require a live process in
order to be able to print function and symbol offsets.

llvm-svn: 107350
2010-06-30 23:03:03 +00:00
Greg Clayton 0c5cd90d63 Added function name types to allow us to set breakpoints by name more
intelligently. The four name types we currently have are:

eFunctionNameTypeFull       = (1 << 1), // The function name.
                                        // For C this is the same as just the name of the function
                                        // For C++ this is the demangled version of the mangled name.
                                        // For ObjC this is the full function signature with the + or
                                        // - and the square brackets and the class and selector
eFunctionNameTypeBase       = (1 << 2), // The function name only, no namespaces or arguments and no class 
                                        // methods or selectors will be searched.
eFunctionNameTypeMethod     = (1 << 3), // Find function by method name (C++) with no namespace or arguments
eFunctionNameTypeSelector   = (1 << 4)  // Find function by selector name (ObjC) names


this allows much more flexibility when setting breakoints:

(lldb) breakpoint set --name main --basename
(lldb) breakpoint set --name main --fullname
(lldb) breakpoint set --name main --method
(lldb) breakpoint set --name main --selector

The default:

(lldb) breakpoint set --name main

will inspect the name "main" and look for any parens, or if the name starts
with "-[" or "+[" and if any are found then a full name search will happen.
Else a basename search will be the default.

Fixed some command option structures so not all options are required when they
shouldn't be.

Cleaned up the breakpoint output summary.

Made the "image lookup --address <addr>" output much more verbose so it shows
all the important symbol context results. Added a GetDescription method to 
many of the SymbolContext objects for the more verbose output.

llvm-svn: 107075
2010-06-28 21:30:43 +00:00
Greg Clayton 6611103cfe Very large changes that were needed in order to allow multiple connections
to the debugger from GUI windows. Previously there was one global debugger
instance that could be accessed that had its own command interpreter and
current state (current target/process/thread/frame). When a GUI debugger
was attached, if it opened more than one window that each had a console
window, there were issues where the last one to setup the global debugger
object won and got control of the debugger.

To avoid this we now create instances of the lldb_private::Debugger that each 
has its own state:
- target list for targets the debugger instance owns
- current process/thread/frame
- its own command interpreter
- its own input, output and error file handles to avoid conflicts
- its own input reader stack

So now clients should call:

    SBDebugger::Initialize(); // (static function)

    SBDebugger debugger (SBDebugger::Create());
    // Use which ever file handles you wish
    debugger.SetErrorFileHandle (stderr, false);
    debugger.SetOutputFileHandle (stdout, false);
    debugger.SetInputFileHandle (stdin, true);

    // main loop
    
    SBDebugger::Terminate(); // (static function)
    
SBDebugger::Initialize() and SBDebugger::Terminate() are ref counted to
ensure nothing gets destroyed too early when multiple clients might be
attached.

Cleaned up the command interpreter and the CommandObject and all subclasses
to take more appropriate arguments.

llvm-svn: 106615
2010-06-23 01:19:29 +00:00
Sean Callanan a68c1a2188 Unstick the -r option for the disassemble command.
llvm-svn: 106186
2010-06-17 00:32:05 +00:00
Jim Ingham 40af72e106 Move Args.{cpp,h} and Options.{cpp,h} to Interpreter where they really belong.
llvm-svn: 106034
2010-06-15 19:49:27 +00:00
Jim Ingham 8651121c11 Change the Options parser over to use a mask rather than an ordinal for option sets.
Fixed the Disassemble arguments so you can't specify start address or name in multiple ways.
Fixed the command line input so you can specify the filename without "-f" even if you use other options.

llvm-svn: 106020
2010-06-15 18:47:14 +00:00
Chris Lattner 30fdc8d841 Initial checkin of lldb code from internal Apple repo.
llvm-svn: 105619
2010-06-08 16:52:24 +00:00