This patch fixes a subtle incompatibility with MSVC linker.
MSVC linker preserves the original spelling of a DLL in the
import descriptor table. LLD previously converted all
characters to lowercase. Usually this difference is benign,
but if a program explicitly checks for DLL file names, the
program could fail.
llvm-svn: 246620
The rules for dllexported symbols are overly complicated due to
x86 name decoration, fuzzy symbol resolution, and the fact that
one symbol can be resolved by so many different names. The rules
are probably intended to be "intuitive", so that users don't have
to understand the name mangling schemes, but it seems that it can
lead to unintended symbol exports.
To make it clear what I'm trying to do with this patch, let me
write how the export rules are subtle and complicated.
- x86 name decoration: If machine type is i386 and export name
is given by a command line option, like /export:foo, the
real symbol name the linker has to search for is _foo because
all symbols are decorated with "_" prefixes. This doesn't happen
on non-x86 machines. This automatic name decoration happens only
when the name is not C++ mangled.
However, the symbol name exported from DLLs are ones without "_"
on all platforms.
Moreover, if the option is given via .drectve section, no
symbol decoration is done (the reason being that the .drectve
section is created by a compiler and the compiler should always
know the exact name of the symbol, I guess).
- Fuzzy symbol resolution: In addition to x86 name decoration,
the linker has to look for cdecl or C++ mangled symbols
for a given /export. For example, it searches for not only
_foo but also _foo@<number> or ??foo@... for /export:foo.
Previous implementation didn't get it right. I'm trying to make
it as compatible with MSVC linker as possible with this patch
however the rules are. The new code looks a bit messy to me, but
I don't think it can be simpler due to the ad-hoc-ness of the rules.
llvm-svn: 246424
There are some DLLs whose initializers depends on other DLLs'
initializers. The initialization order matters for them.
MSVC linker uses the order of the libraries from the command line.
LLD used ASCII-betical order. So they were incompatible.
This patch makes LLD compatible with MSVC.
llvm-svn: 245201
This is more convenient than the offset from the start of the file as we
don't have to worry about it changing when we move the output section.
This is a port of r245008 from ELF.
llvm-svn: 245018
I don't fully understand the rationale behind the name mangling
scheme used for the DLL export table and the import library.
Why only leading "_" is dropped for the import library while
both "_" and "@" are dropped from DLL symbol table? But this seems
to be what MSVC linker does.
llvm-svn: 243490
On x64 and x86, we use only one base relocation type, so we handled
base relocations just as a list of RVAs. That doesn't work well for
ARM becuase we have to handle two types of base relocations on ARM.
This patch changes the type of base relocation from uint32_t to
{reltype, uint32_t} to make it easy to port this code to ARM.
llvm-svn: 243197
In many places we assumed that is64() means AMD64 and i386 otherwise.
This assumption is not sound because Windows also supports ARM.
The linker doesn't support ARM yet, but this is a first step.
llvm-svn: 243188
__ImageBase is a special symbol whose value is the image base address.
Previously, we handled __ImageBase symbol as an absolute symbol.
Absolute symbols point to specific locations in memory and the locations
never change even if an image is base-relocated. That means that we
don't have base relocation entries for absolute symbols.
This is not a case for __ImageBase. If an image is base-relocated, its
base address changes, and __ImageBase needs to be shifted as well.
So we have to have base relocations for __ImageBase. That means that
__ImageBase is not really an absolute symbol but a different kind of
symbol.
In this patch, I introduced a new type of symbol -- DefinedRelative.
DefinedRelative is similar to DefinedAbsolute, but it has not a VA but RVA
and is a subject of base relocation. Currently only __ImageBase is of
the new symbol type.
llvm-svn: 243176
DLLs can export symbols only by ordinal, and DLLs are also able to be
delay-loaded. The combination of the two is valid. I didn't expect
that combination. This patch implements that feature.
With this patch, LLD is now able to link a working executable of Chrome
for 64-bit debug build. The browser seemed to be working fine. Chrome is
good for testing because of its variety and size. It contains various
open-source libraries written by various people. The largest file in
Chrome is chrome.dll whose size is 496MB. LLD can link it in 24 seconds.
MSVC linker takes 48 seconds. So it is exactly 2x faster. (I measured
that with debug info and ICF being turned off.)
With this achievement, I think I can say that the new COFF linker is
now mostly feature complete for x86-64 Windows. I believe there are
still many lingering bugs, though.
llvm-svn: 241318
Occasionally we have to resolve an undefined symbol to its
mangled symbol. Previously, we did that on calling side of
findMangle by explicitly updating SymbolBody.
In this patch, mangled symbols are handled as weak aliases
for undefined symbols.
llvm-svn: 241213
Usually dllexported symbols are defined with 'extern "C"',
so identifying them is easy. We can just do hash table lookup
to look up exported symbols.
However, C++ non-member functions are also allowed to be exported,
and they can be specified with unmangled name. So, if /export:foo
is given, we need to look up not only "foo" but also its all
mangled names. In MSVC mangling scheme, that means that we need to
look up any symbol which starts with "?foo@@Y".
In this patch, we scan the entire symbol table to search for
a mangled symbol. The symbol table is a DenseMap, and that doesn't
support table lookup by string prefix. This is of course very
inefficient. But that should be probably OK because the user
should always add 'extern "C"' to dllexported symbols.
llvm-svn: 240919
There were a few issues with the previous delay-import tables.
- "Attribute" field should have been 1 instead of 0.
(I don't know the meaning of this field, though.)
- LEA and CALL operands had wrong addresses.
- Address tables are in .didat (which is read-only).
They should have been in .data.
llvm-svn: 240837
DLLs are usually resolved at process startup, but you can
delay-load them by passing /delayload option to the linker.
If a /delayload is specified, the linker has to create data
which is similar to regular import table.
One notable difference is that the pointers in a delay-load
import table are originally pointing to thunks that resolves
themselves. Each thunk loads a DLL, resolve its name, and then
overwrites the pointer with the result so that subsequent
function calls directly call a desired function. The linker
has to emit thunks.
llvm-svn: 240250
DLL files are in the same format as executables but they have export tables.
The format of the export table is described in PE/COFF spec section 5.3.
A new class, EdataContents, takes care of creating chunks for export tables.
What we need to do is to parse command line flags for dllexports, and then
instantiate the class to create chunks. For the writer, export table chunks
are opaque data -- it just add chunks to .edata section.
llvm-svn: 239869