The %T lit expansion expands to a common directory shared between all the tests in the same directory, which is unexpected and unintuitive, and more importantly, it's been a source of subtle race conditions and flaky tests. In https://reviews.llvm.org/D35396, it was agreed that it would be best to simply ban %T and only keep %t, which is unique to each test. When a test needs a temporary directory, it can just create one using mkdir %t.
This patch removes %T in clang.
Differential Revision: https://reviews.llvm.org/D36437
llvm-svn: 310950
This reverts commit r269709.
r262285 changed this deliberately so that the test would not be
sensitive to which binaries are in the same directory as clang.
See the commit message of that commit for more background.
llvm-svn: 274084
licensees actually see in the toolchain we deliver to them. This will
reduce the set of local patches we have to maintain. The triple is
not changing. (The term ORBIS is an internal code name for PS4.)
llvm-svn: 269671
Really all these tests are checking is that we find a file path. The
behavior when we don't find one will have `"ps4-ld"` in it. We just need
a path separator to know that a path has been found.
The root cause of the flakiness of these tests is the same on Windows
and non-Windows: setting the PATH environment variable is not sufficient
to guarantee that a particular path is looked up first.
Driver::GetProgramPath checks some paths before deferring to PATH
(in particular, the directory containing the clang binary itself).
I initally ran into this on Windows when putting a PS4 linker in
build-dir/bin/ps4-ld for testing.
After digging for a while thinking that it was some windows path search
oddity (the Windows SearchPathW documentation indicates that its
behavior varies depending on a registry setting...).
I eventually tried reproducing the issue on Mac and to my surprise found
the same issue.
Ultimately I traced it down to the extra lookups in
Driver::GetProgramPath.
llvm-svn: 262285
- On mingw-w64, libstdc++-6.dll is used for clang.exe. The DLL might not be in Windows' system directory.
- With --enable-shared, DLLs might be in ${CMAKE_BINARY_DIR}/bin.
I understand this test confirms that appropriate name of executable can be found on %PATH%.
Therefore I added "Output\\" before each expression.
FIXME: The output directory %T is hardcoded like "Output\\ps4-ld.exe".
llvm-svn: 250403
There was a minor problem with a test. Sorry for the noise yesterday.
This patch adds missing pieces to clang, including the PS4 toolchain
definition, added warnings, PS4 defaults, and Driver changes needed for
our compiler.
A patch by Filipe Cabecinhas, Pierre Gousseau and Katya Romanova!
Differential Revision: http://reviews.llvm.org/D13482
llvm-svn: 250293
Resubmitting the patch.
This patch adds missing pieces to clang, including the PS4 toolchain
definition, added warnings, PS4 defaults, and Driver changes needed for
our compiler.
A patch by Filipe Cabecinhas, Pierre Gousseau and Katya Romanova!
Differential Revision: http://reviews.llvm.org/D13482
llvm-svn: 250262
definition, added warnings, PS4 defaults, and Driver changes needed for
our compiler.
A patch by Filipe Cabecinhas, Pierre Gousseau and Katya Romanova!
Differential Revision: http://reviews.llvm.org/D13482
llvm-svn: 250252
definition, added warnings, PS4 defaults, and Driver changes needed for
our compiler.
A patch by Filipe Cabecinhas, Pierre Gousseau and Katya Romanova!
Differential Revision: http://reviews.llvm.org/D11279
llvm-svn: 248546