- reorganizing classes layout to have public part first
Typedefs that we want to keep private, but must be defined for some public code to work correctly are an exception
- avoiding methods in the form T foo() { code; } all on one-line
- moving method implementations from .h to .cpp whenever feasible
Templatized code is an exception and so are very small methods
- generally, adhering to coding conventions followed project-wide
Functional changes:
- fixed an issue where using ${var} in a summary for an aggregate, and then displaying a pointer-to-aggregate would lead to no summary being displayed
The issue was not a major one because all ${var} was meant to do in that context was display an error for invalid use of pointer
Accordingly fixed test cases and added a new test case
llvm-svn: 137944
- all instances of "vobj" have been renamed to "valobj"
- class Debugger::Formatting has been renamed to DataVisualization (defined in FormatManager.h/cpp)
The interface to this class has not changed
- FormatCategory now uses ConstString's as keys to the navigators instead of repeatedly casting
from ConstString to const char* and back all the time
Next step is making the same happen for categories themselves
- category gnu-libstdc++ is defined in the constructor for a FormatManager
The source code for it is defined in gnu_libstdcpp.py, drawn from examples/synthetic at compile time
All references to previous 'osxcpp' name have been removed from both code and file names
Functional changes:
- the name of the option to use a summary string for 'type summary add' has changed from the previous --format-string
to the new --summary-string. It is expected that the short option will change from -f to -s, and -s for --python-script
will become -o
llvm-svn: 137886
- you can now define a Python class as a synthetic children producer for a type
the class must adhere to this "interface":
def __init__(self, valobj, dict):
def get_child_at_index(self, index):
def get_child_index(self, name):
then using type synth add -l className typeName
(e.g. type synth add -l fooSynthProvider foo)
(This is still WIP with lots to be added)
A small test case is available also as reference
llvm-svn: 135865
exist within the same process (one script interpreter object per debugger object). The
python script interpreter objects are all using the same global Python script interpreter;
they use separate dictionaries to keep their data separate, and mutex's to prevent any object
attempting to use the global Python interpreter when another object is already using it.
llvm-svn: 123415
accessed by the objects that own the settings. The previous approach wasn't
very usable and made for a lot of unnecessary code just to access variables
that were already owned by the objects.
While I fixed those things, I saw that CommandObject objects should really
have a reference to their command interpreter so they can access the terminal
with if they want to output usaage. Fixed up all CommandObjects to take
an interpreter and cleaned up the API to not need the interpreter to be
passed in.
Fixed the disassemble command to output the usage if no options are passed
down and arguments are passed (all disassebmle variants take options, there
are no "args only").
llvm-svn: 114252
Change the prototype of ScriptInterpreter::ExecuteOneLine() to return bool
instead of void and take one additional parameter as CommandReturnObject *.
Propagate the status of one-liner execution back appropriately.
llvm-svn: 109899
to the debugger from GUI windows. Previously there was one global debugger
instance that could be accessed that had its own command interpreter and
current state (current target/process/thread/frame). When a GUI debugger
was attached, if it opened more than one window that each had a console
window, there were issues where the last one to setup the global debugger
object won and got control of the debugger.
To avoid this we now create instances of the lldb_private::Debugger that each
has its own state:
- target list for targets the debugger instance owns
- current process/thread/frame
- its own command interpreter
- its own input, output and error file handles to avoid conflicts
- its own input reader stack
So now clients should call:
SBDebugger::Initialize(); // (static function)
SBDebugger debugger (SBDebugger::Create());
// Use which ever file handles you wish
debugger.SetErrorFileHandle (stderr, false);
debugger.SetOutputFileHandle (stdout, false);
debugger.SetInputFileHandle (stdin, true);
// main loop
SBDebugger::Terminate(); // (static function)
SBDebugger::Initialize() and SBDebugger::Terminate() are ref counted to
ensure nothing gets destroyed too early when multiple clients might be
attached.
Cleaned up the command interpreter and the CommandObject and all subclasses
to take more appropriate arguments.
llvm-svn: 106615