This makes it possible to distinguish between mesa shaders
and other kernels even in the presence of compute shaders.
Patch By: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Differential Revision: http://reviews.llvm.org/D18559
llvm-svn: 265589
Summary:
The code in SelectionDAG did not handle the case where the
register type and output types were different, but had the same size.
Reviewers: arsenm, echristo
Subscribers: llvm-commits
Differential Revision: http://reviews.llvm.org/D17940
llvm-svn: 263022
Summary:
This is admittedly something that you could only run into by manually
playing around with shader assembly because the SITypeWriter pass is
skipped for compute.
Reviewers: arsenm, tstellarAMD
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D15902
llvm-svn: 256980