Commit Graph

13 Commits

Author SHA1 Message Date
Marek Olsak b953cc36e2 AMDGPU: Merge S_BUFFER_LOAD_DWORD_IMM into x2, x4
Summary:
Only constant offsets (*_IMM opcodes) are merged.
It reuses code for LDS load/store merging.
It relies on the scheduler to group loads.

The results are mixed, I think they are mostly positive. Most shaders are
affected, so here are total stats only:

 SGPRS: 2072198 -> 2151462 (3.83 %)
 VGPRS: 1628024 -> 1634612 (0.40 %)
 Spilled SGPRs: 7883 -> 8942 (13.43 %)
 Spilled VGPRs: 97 -> 101 (4.12 %)
 Scratch size: 1488 -> 1492 (0.27 %) dwords per thread
 Code Size: 60222620 -> 52940672 (-12.09 %) bytes
 Max Waves: 374337 -> 373066 (-0.34 %)

There is 13.4% increase in SGPR spilling, DiRT Showdown spills a few more
VGPRs (now 37), but 12% decrease in code size.

These are the new stats for SGPR spilling. We already spill a lot SGPRs,
so it's uncertain whether more spilling will make any difference since
SGPRs are always spilled to VGPRs:

 SGPR SPILLING APPS   Shaders SpillSGPR AvgPerSh
 alien_isolation         2938       100      0.0
 batman_arkham_origins    589         6      0.0
 bioshock-infinite       1769         4      0.0
 borderlands2            3968        22      0.0
 counter_strike_glob..   1142        60      0.1
 deus_ex_mankind_div..   1410        79      0.1
 dirt-showdown            533         4      0.0
 dirt_rally               364      1163      3.2
 divinity                1052         2      0.0
 dota2                   1747         7      0.0
 f1-2015                  776      1515      2.0
 grid_autosport          1767      1505      0.9
 hitman                  1413       273      0.2
 left_4_dead_2           1762         4      0.0
 life_is_strange         1296        26      0.0
 mad_max                  358        96      0.3
 metro_2033_redux        2670        60      0.0
 payday2                 1362        22      0.0
 portal                   474         3      0.0
 saints_row_iv           1704         8      0.0
 serious_sam_3_bfe        392      1348      3.4
 shadow_of_mordor        1418        12      0.0
 shadow_warrior          3956       239      0.1
 talos_principle          324      1735      5.4
 thea                     172        17      0.1
 tomb_raider             1449       215      0.1
 total_war_warhammer      242        56      0.2
 ue4_effects_cave         295        55      0.2
 ue4_elemental            572        12      0.0
 unigine_tropics          210        56      0.3
 unigine_valley           278       152      0.5
 victor_vran             1262        84      0.1
 yofrankie                 82         2      0.0

Reviewers: arsenm, nhaehnle

Subscribers: kzhuravl, wdng, yaxunl, dstuttard, tpr, llvm-commits, t-tye

Differential Revision: https://reviews.llvm.org/D38949

llvm-svn: 317751
2017-11-09 01:52:23 +00:00
Marek Olsak ffadcb744b AMDGPU: Fold immediate offset into BUFFER_LOAD_DWORD lowered from SMEM
Summary:
-5.3% code size in affected shaders.

Changed stats only:

48486 shaders in 30489 tests
Totals:
SGPRS: 2086406 -> 2072430 (-0.67 %)
VGPRS: 1626872 -> 1627960 (0.07 %)
Spilled SGPRs: 7865 -> 7912 (0.60 %)
Code Size: 60978060 -> 60188764 (-1.29 %) bytes
Max Waves: 374530 -> 374342 (-0.05 %)

Totals from affected shaders:
SGPRS: 299664 -> 285688 (-4.66 %)
VGPRS: 233844 -> 234932 (0.47 %)
Spilled SGPRs: 3959 -> 4006 (1.19 %)
Code Size: 14905272 -> 14115976 (-5.30 %) bytes
Max Waves: 46202 -> 46014 (-0.41 %)

Reviewers: arsenm, nhaehnle

Subscribers: kzhuravl, wdng, yaxunl, dstuttard, tpr, llvm-commits, t-tye

Differential Revision: https://reviews.llvm.org/D38915

llvm-svn: 317750
2017-11-09 01:52:17 +00:00
Marek Olsak 5914ece6aa AMDGPU: Select s_buffer_load_dword with a non-constant SGPR offset
Summary:
Apps that benefit:
- alien isolation
- bioshock infinite
- civilization: beyond earth
- company of heroes 2
- dirt showdown
- dota 2
- F1 2015
- grid autosport
- hitman
- legend of grimrock
- serious sam 3: bfe
- shadow warrior
- talos principle
- total war: warhammer
- UE4 demos: effects cave, elemental, sun temple

Reviewers: arsenm, nhaehnle

Subscribers: kzhuravl, wdng, yaxunl, dstuttard, tpr, llvm-commits, t-tye

Differential Revision: https://reviews.llvm.org/D38914

llvm-svn: 317038
2017-10-31 21:06:42 +00:00
Marek Olsak 2232243863 AMDGPU: Handle s_buffer_load_dword hazard on SI
Reviewers: arsenm, nhaehnle

Subscribers: kzhuravl, wdng, yaxunl, dstuttard, tpr, llvm-commits, t-tye

Differential Revision: https://reviews.llvm.org/D39171

llvm-svn: 316666
2017-10-26 14:43:02 +00:00
Matt Arsenault 7c525903ef AMDGPU: Remove SITypeRewriter
This was an old workaround for using v16i8 in some old intrinsics
for resource descriptors.

llvm-svn: 306603
2017-06-28 21:38:50 +00:00
Matt Arsenault 3dbeefa978 AMDGPU: Mark all unspecified CC functions in tests as amdgpu_kernel
Currently the default C calling convention functions are treated
the same as compute kernels. Make this explicit so the default
calling convention can be changed to a non-kernel.

Converted with perl -pi -e 's/define void/define amdgpu_kernel void/'
on the relevant test directories (and undoing in one place that actually
wanted a non-kernel).

llvm-svn: 298444
2017-03-21 21:39:51 +00:00
Matt Arsenault 3ea06336fc AMDGPU: Remove some uses of llvm.SI.export in tests
Merge some of the old, smaller tests into more complete versions.

llvm-svn: 295792
2017-02-22 00:02:21 +00:00
Matt Arsenault 7aad8fd8f4 Enable FeatureFlatForGlobal on Volcanic Islands
This switches to the workaround that HSA defaults to
for the mesa path.

This should be applied to the 4.0 branch.

Patch by Vedran Miletić <vedran@miletic.net>

llvm-svn: 292982
2017-01-24 22:02:15 +00:00
Nicolai Haehnle df3a20cd80 AMDGPU: Add a shader calling convention
This makes it possible to distinguish between mesa shaders
and other kernels even in the presence of compute shaders.

Patch By: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>

Differential Revision: http://reviews.llvm.org/D18559

llvm-svn: 265589
2016-04-06 19:40:20 +00:00
Tom Stellard 217361c33f AMDGPU/SI: Add support for 32-bit immediate SMRD offsets on CI
Reviewers: arsenm

Subscribers: llvm-commits

Differential Revision: http://reviews.llvm.org/D11604

llvm-svn: 244254
2015-08-06 19:28:38 +00:00
Tom Stellard dee26a2876 AMDGPU/SI: Use ComplexPatterns for SMRD addressing modes
Summary: This allows us to consolidate several of the TableGen patterns.

Reviewers: arsenm

Subscribers: llvm-commits

Differential Revision: http://reviews.llvm.org/D11602

llvm-svn: 244253
2015-08-06 19:28:30 +00:00
Marek Olsak 93df060871 AMDGPU: don't match vgpr loads for constant loads
Author: Dave Airlie <airlied@redhat.com>

In order to implement indirect sampler loads, we don't
want to match on a VGPR load but an SGPR one for constants,
as we cannot feed VGPRs to the sampler only SGPRs.

this should be applicable for llvm 3.7 as well.

llvm-svn: 243294
2015-07-27 18:16:08 +00:00
Tom Stellard 45bb48ea19 R600 -> AMDGPU rename
llvm-svn: 239657
2015-06-13 03:28:10 +00:00