The stack slot reuse code had a really amusing bug. We ended up only reusing a stack slot exact once (initial use + reuse) within a basic block. If we had a third statepoint to process, we ended up allocating a new set of stack slots. If we crossed a basic block boundary, the set got cleared. As a result, code which is invoke heavy doesn't see the problem, but multiple calls within a basic block does. Net result: as we optimize invokes into calls, lowering gets worse.
The root error here is that the bitmap uses by the custom allocator wasn't kept in sync. The result was that we ended up resizing the bitmap on the next statepoint (to handle the cross block case), reset the bit once, but then never reset it again.
Differential Revision: https://reviews.llvm.org/D25243
llvm-svn: 289509
This is a first step towards supporting deopt value lowering and reporting entirely with the register allocator. I hope to build on this in the near future to support live-on-return semantics, but I have a use case which allows me to test and investigate code quality with just the live-in semantics so I've chosen to start there. For those curious, my use cases is our implementation of the "__llvm_deoptimize" function we bind to @llvm.deoptimize. I'm choosing not to hard code that fact in the patch and instead make it configurable via function attributes.
The basic approach here is modelled on what is done for the "Live In" values on stackmaps and patchpoints. (A secondary goal here is to remove one of the last barriers to merging the pseudo instructions.) We start by adding the operands directly to the STATEPOINT SDNode. Once we've lowered to MI, we extend the remat logic used by the register allocator to fold virtual register uses into StackMap::Indirect entries as needed. This does rely on the fact that the register allocator rematerializes. If it didn't along some code path, we could end up with more vregs than physical registers and fail to allocate.
Today, we *only* fold in the register allocator. This can create some weird effects when combined with arguments passed on the stack because we don't fold them appropriately. I have an idea how to fix that, but it needs this patch in place to work on that effectively. (There's some weird interaction with the scheduler as well, more investigation needed.)
My near term plan is to land this patch off-by-default, experiment in my local tree to identify any correctness issues and then start fixing codegen problems one by one as I find them. Once I have the live-in lowering fully working (both correctness and code quality), I'm hoping to move on to the live-on-return semantics. Note: I don't have any *known* miscompiles with this patch enabled, but I'm pretty sure I'll find at least a couple. Thus, the "experimental" tag and the fact it's off by default.
Differential Revision: https://reviews.llvm.org/D24000
llvm-svn: 280250
Summary:
Instead, we take a single flags arg (a bitset).
Also add a default 0 alignment, and change the order of arguments so the
alignment comes before the flags.
This greatly simplifies many callsites, and fixes a bug in
AMDGPUISelLowering, wherein the order of the args to getLoad was
inverted. It also greatly simplifies the process of adding another flag
to getLoad.
Reviewers: chandlerc, tstellarAMD
Subscribers: jholewinski, arsenm, jyknight, dsanders, nemanjai, llvm-commits
Differential Revision: http://reviews.llvm.org/D22249
llvm-svn: 275592
Previously, we were using isGCRelocate predicates. Using a subclass of IntrinsicInst is far more idiomatic. The refactoring also enables a couple of minor simplifications and code sharing.
llvm-svn: 266098
While preserving the return value for @llvm.experimental.deoptimize at
the IR level is useful during mid-level optimization, doing so at the
machine instruction level requires generating some extra code and a
return that is non-ideal. This change has LLVM lower
```
%val = call @llvm.experimental.deoptimize
ret %val
```
to effectively
```
call @__llvm_deoptimize()
unreachable
```
instead.
llvm-svn: 265502
Earlier we were ignoring varargs in LowerCallSiteWithDeoptBundle because
populateCallLoweringInfo does not set CallLoweringInfo::IsVarArg.
llvm-svn: 264354
Summary:
Only adds support for "naked" calls to llvm.experimental.deoptimize.
Support for round-tripping through RewriteStatepointsForGC will come
as a separate patch (should be simpler than this one).
Reviewers: reames
Subscribers: sanjoy, mcrosier, llvm-commits
Differential Revision: http://reviews.llvm.org/D18429
llvm-svn: 264329
Given that StatepointLowering now uniques derived pointers before
putting them in the per-statepoint spill map, we may end up with missing
entries for derived pointers when we visit a gc.relocate on a pointer
that was de-duplicated away.
Fix this by keeping two maps, one mapping gc pointers to their
de-duplicated values, and one mapping a de-duplicated value to the slot
it is spilled in.
llvm-svn: 264320
Now that StatepointLoweringInfo represents base pointers, derived
pointers and gc relocates as SmallVectors and not ArrayRefs, we no
longer need to allocate "backing storage" on stack in LowerStatepoint.
So elide the backing storage, and inline the trivial body of
getIncomingStatepointGCValues.
llvm-svn: 264128
Summary:
After this change, deopt operand bundles can be lowered directly by
SelectionDAG into STATEPOINT instructions (which are then lowered to a
call or sequence of nop, with an associated __llvm_stackmaps entry0.
This obviates the need to round-trip deoptimization state through
gc.statepoint via RewriteStatepointsForGC.
Reviewers: reames, atrick, majnemer, JosephTremoulet, pgavlin
Subscribers: sanjoy, mcrosier, majnemer, llvm-commits
Differential Revision: http://reviews.llvm.org/D18257
llvm-svn: 264015
Summary:
This is a step towards implementing "direct" lowering of calls and
invokes with deopt operand bundles into STATEPOINT nodes (as opposed to
having them mandatorily pass through RewriteStatepointsForGC, which is
the case today).
This change extracts out a `SelectionDAGBuilder::LowerAsStatepoint`
helper function that is able to lower a "statepoint like thing", and
uses it to lower `gc.statepoint` calls. This is an NFC now, but in a
later change we will use `LowerAsStatepoint` to directly lower calls and
invokes with operand bundles without going through an intermediate
`gc.statepoint` IR representation.
FYI: I expect `SelectionDAGBuilder::StatepointInfo` will evolve as I add
support for lowering non gc.statepoints, right now it is fairly tightly
coupled with an IR level `gc.statepoint`.
Reviewers: reames, pgavlin, JosephTremoulet
Subscribers: sanjoy, mcrosier, llvm-commits
Differential Revision: http://reviews.llvm.org/D18106
llvm-svn: 263671
SelectionDAGBuilder::populateCallLoweringInfo is now used instead of
SelectionDAGBuilder::lowerCallOperands. The populateCallLoweringInfo
interface is more composable in face of design changes like
http://reviews.llvm.org/D18106
llvm-svn: 263663
Instead of running an explicit loop over `gc.relocate` calls hanging off
of a `gc.statepoint`, assert the validity of the type of the value being
relocated in `visitRelocate`.
llvm-svn: 263516
Now that we don't always add an element to AllocatedStackSlots if we
don't find a pre-existing unallocated stack slot, bumping
StatepointMaxSlotsRequired to `NumSlots + 1` is not correct. Instead
bump the statistic near the push_back, to
Builder.FuncInfo.StatepointStackSlots.size().
llvm-svn: 261348
The check on MFI->getObjectSize() has to be on the FrameIndex, not on
the index of the FrameIndex in AllocatedStackSlots. Weirdly, the tests
I added in rL261336 didn't catch this.
llvm-svn: 261347
NFCI. They key motivation here is that I'd like to use
SmallBitVector::all() in a later change. Also, using a bit vector here
seemed better in general.
The only interesting change here is that in the failure case of
allocateStackSlot, we no longer (the equivalent of) push_back(true) to
AllocatedStackSlots. As far as I can tell, this is fine, since we'd
never re-use those slots in the same StatepointLoweringState instance.
Technically there was no need to change the operator[] type accesses to
set() and test(), but I thought it'd be nice to make it obvious that
we're using something other than a std::vector like thing.
llvm-svn: 261337
allocateStackSlot did not consider the size of the value to be spilled
before deciding to re-use a spill slot. This was originally okay (since
originally we'd only ever spill pointers), but it became not okay when
we changed our scheme to directly spill vectors of pointers.
While this change fixes the bug pointed out, it has two performance
caveats:
- It matches spill slot and spillee size exactly, while in theory we
can spill, e.g., an 8 byte pointer into a 16 byte slot. This is
slightly complicated to fix since in the stackmaps section, we report
the size of the spill slot as the size of the "indirect value"; and
if they're no longer equivalent, we'll have to keep track of the
(indirect) value size separately from the stack slot size.
- It will "spuriously run out" of reusable slots, since we now have an
second check in the search loop in addition to the availablity
check (e.g. you had two free scalar slots, and you first ask for a
vector slot followed by a scalar slot). I'll fix this in a later
commit.
llvm-svn: 261336
This removes the unusual loop structure in allocateStackSlot in favor of
something more straightforward. I've also removed the cautionary
comment in the function, which I suspect is historical cruft now, and
confuses more than it enlightens.
llvm-svn: 261335
Unlike my comment in 257022 said, it turns out we do handle constant vectors in the statepoint lowering, but only because SelectionDAG doesn't actually produce constants for them. Add a couple of tests which show this working.
Also, add a triple to the same test file to hopefully fix a failing bot.
It turns out we do han
llvm-svn: 257025
Currently, we try to split vectors of pointers back into their component pointer elements during rewrite-statepoints-for-gc. This is less than ideal since presumably the vectorizer chose to vectorize for a reason. :) It's also been a source of bugs - in particular, the relocation logic as currently implemented was recently discovered to be wrong.
The alternate approach is to allow gc.relocates of vector-of-pointer type and update the backend to handle them. That's what this patch tries to do. This won't actually enable vector-of-pointers in practice - there are some RS4GC changes needed - but the lowering is standalone and testable so it makes sense to separate.
Note that there are some known cases around vector constants which this patch does not handle. Once this is in, I'll send another patch with individual fixes and test cases.
Differential Revision: http://reviews.llvm.org/D15632
llvm-svn: 257022
Summary:
This commit renames GCRelocateOperands to GCRelocateInst and makes it an
intrinsic wrapper, similar to e.g. MemCpyInst. Also, all users of
GCRelocateOperands were changed to use the new intrinsic wrapper instead.
Reviewers: sanjoy, reames
Subscribers: reames, sanjoy, llvm-commits
Differential Revision: http://reviews.llvm.org/D15762
llvm-svn: 256811
Teach the statepoint lowering code to emit Indirect stackmap entries for spill inserted by StatepointLowering (i.e. SelectionDAG), but Direct stackmap entries for in-IR allocas which represent manual stack slots. This is what the docs call for (http://llvm.org/docs/StackMaps.html#stack-map-format), but we've been emitting both as Direct. This was pointed out recently on the mailing list as a bug. It also blocks http://reviews.llvm.org/D15632 which extends the lowering to handle vector-of-pointers since only Indirect references can encode a variable sized slot.
To implement this, I introduced a new flag on the StackObject class used to maintian information about stack slots. I original considered (and prototyped in http://reviews.llvm.org/D15632), the idea of using the existing isSpillSlot flag, but end up deciding that was a bit too risky and that the cost of adding a new flag was low. Having the new flag will also allow us - in the future - to emit better comments in verbose assembly which indicate where a particular stack spill around a call comes from. (deopt, gc, regalloc).
Differential Revision: http://reviews.llvm.org/D15759
llvm-svn: 256352
Reasons:
1) The existing form was a form of false generality. None of the implemented GCStrategies use anything other than a type. Its becoming more and more clear we're going to need some type of strong GC pointer in the type system and we shouldn't pretend otherwise at this point.
2) The API was awkward when applied to vectors-of-pointers. The old one could have been made to work, but calling isGCManagedPointer(Ty->getScalarType()) is much cleaner than the Value alternatives.
3) The rewriting implementation effectively assumes the type based predicate as well. We should be consistent.
llvm-svn: 256312
Statepoint lowering currently expects that the target method of a
statepoint only defines a single value. This precludes using
statepoints with ABIs that return values in multiple registers
(e.g. the SysV AMD64 ABI). This change adds support for lowering
statepoints with mutli-def targets.
llvm-svn: 253339
There is no point in having invoke safepoints handled differently than the
call safepoints. All relevant decisions could be made by looking at whether
or not gc.result and gc.relocate lay in a same basic block. This change will
allow to lower call safepoints with relocates and results in a different
basic blocks. See test case for example.
Differential Revision: http://reviews.llvm.org/D14158
llvm-svn: 252028
Typically these are catchpads, which hold data used to decide whether to
catch the exception or continue unwinding. We also shouldn't create MBBs
for catchendpads, cleanupendpads, or terminatepads, since no real code
can live in them.
This fixes a problem where MI passes (like the register allocator) would
try to put code into catchpad blocks, which are not executed by the
runtime. In the new world, blocks ending in invokes now have many
possible successors.
llvm-svn: 247102
This commit removes the global manager variable which is responsible for
storing and allocating pseudo source values and instead it introduces a new
manager class named 'PseudoSourceValueManager'. Machine functions now own an
instance of the pseudo source value manager class.
This commit also modifies the 'get...' methods in the 'MachinePointerInfo'
class to construct pseudo source values using the instance of the pseudo
source value manager object from the machine function.
This commit updates calls to the 'get...' methods from the 'MachinePointerInfo'
class in a lot of different files because those calls now need to pass in a
reference to a machine function to those methods.
This change will make it easier to serialize pseudo source values as it will
enable me to transform the mips specific MipsCallEntry PseudoSourceValue
subclass into two target independent subclasses.
Reviewers: Akira Hatanaka
llvm-svn: 244693
Summary:
As added initially, statepoints required their call targets to be a
constant pointer null if ``numPatchBytes`` was non-zero. This turns out
to be a problem ergonomically, since there is no way to mark patchable
statepoints as calling a (readable) symbolic value.
This change remove the restriction of requiring ``null`` call targets
for patchable statepoints, and changes PlaceSafepoints to maintain the
symbolic call target through its transformation.
Reviewers: reames, swaroop.sridhar
Subscribers: llvm-commits
Differential Revision: http://reviews.llvm.org/D11550
llvm-svn: 243502
Summary:
Avoid using the TargetMachine owned DataLayout and use the Module owned
one instead. This requires passing the DataLayout up the stack to
ComputeValueVTs().
This change is part of a series of commits dedicated to have a single
DataLayout during compilation by using always the one owned by the
module.
Reviewers: echristo
Subscribers: jholewinski, yaron.keren, rafael, llvm-commits
Differential Revision: http://reviews.llvm.org/D11019
From: Mehdi Amini <mehdi.amini@apple.com>
llvm-svn: 241773
Summary: Rename some methods to make Statepoint look more like CallSite.
Subscribers: llvm-commits
Differential Revision: http://reviews.llvm.org/D10756
llvm-svn: 241235
During statepoint lowering we can sometimes avoid spilling of the value if we know that it was already spilled for previous statepoint.
We were doing this by checking if incoming statepoint value was lowered into load from stack slot. This was working only in boundaries of one basic block.
But instead of looking at the lowered node we can look directly at the llvm-ir value and if it was gc.relocate (or some simple modification of it) look up stack slot for it's derived pointer and reuse stack slot from it. This allows us to look across basic block boundaries.
Differential Revision: http://reviews.llvm.org/D10251
llvm-svn: 239472
gc.statepoint intrinsics with a far immediate call target
were lowered incorrectly as pc-rel32 calls.
This change fixes the problem, and generates an indirect call
via a scratch register.
For example:
Intrinsic:
%safepoint_token = call i32 (i64, i32, void ()*, i32, i32, ...) @llvm.experimental.gc.statepoint.p0f_isVoidf(i64 0, i32 0, void ()* inttoptr (i64 140727162896504 to void ()*), i32 0, i32 0, i32 0, i32 0)
Old Incorrect Lowering:
callq 140727162896504
New Correct Lowering:
movabsq $140727162896504, %rax
callq *%rax
In lowerCallFromStatepoint(), the callee-target was modified and
represented as a "TargetConstant" node, rather than a "Constant" node.
Undoing this modification enabled LowerCall() to generate the
correct CALL instruction.
llvm-svn: 239114
This change implements support for lowering of the gc.relocates tied to the invoke statepoint.
This is acomplished by storing frame indices of the lowered values in "StatepointRelocatedValues" map inside FunctionLoweringInfo instead of storing them in per-basic block structure StatepointLowering.
After this change StatepointLowering is used only during "LowerStatepoint" call and it is not necessary to store it as a field in SelectionDAGBuilder anymore.
Differential Revision: http://reviews.llvm.org/D7798
llvm-svn: 237786
Summary:
This change adds two new parameters to the statepoint intrinsic, `i64 id`
and `i32 num_patch_bytes`. `id` gets propagated to the ID field
in the generated StackMap section. If the `num_patch_bytes` is
non-zero then the statepoint is lowered to `num_patch_bytes` bytes of
nops instead of a call (the spill and reload code remains unchanged).
A non-zero `num_patch_bytes` is useful in situations where a language
runtime requires complete control over how a call is lowered.
This change brings statepoints one step closer to patchpoints. With
some additional work (that is not part of this patch) it should be
possible to get rid of `TargetOpcode::STATEPOINT` altogether.
PlaceSafepoints generates `statepoint` wrappers with `id` set to
`0xABCDEF00` (the old default value for the ID reported in the stackmap)
and `num_patch_bytes` set to `0`. This can be made more sophisticated
later.
Reviewers: reames, pgavlin, swaroop.sridhar, AndyAyers
Subscribers: llvm-commits
Differential Revision: http://reviews.llvm.org/D9546
llvm-svn: 237214