AST/PCH files more lazy:
- Don't preload all of the file source-location entries when reading
the AST file. Instead, load them lazily, when needed.
- Only look up header-search information (whether a header was already
#import'd, how many times it's been included, etc.) when it's needed
by the preprocessor, rather than pre-populating it.
Previously, we would pre-load all of the file source-location entries,
which also populated the header-search information structure. This was
a relatively minor performance issue, since we would end up stat()'ing
all of the headers stored within a AST/PCH file when the AST/PCH file
was loaded. In the normal PCH use case, the stat()s were cached, so
the cost--of preloading ~860 source-location entries in the Cocoa.h
case---was relatively low.
However, the recent optimization that replaced stat+open with
open+fstat turned this into a major problem, since the preloading of
source-location entries would now end up opening those files. Worse,
those files wouldn't be closed until the file manager was destroyed,
so just opening a Cocoa.h PCH file would hold on to ~860 file
descriptors, and it was easy to blow through the process's limit on
the number of open file descriptors.
By eliminating the preloading of these files, we neither open nor stat
the headers stored in the PCH/AST file until they're actually needed
for something. Concretely, we went from
*** HeaderSearch Stats:
835 files tracked.
364 #import/#pragma once files.
823 included exactly once.
6 max times a file is included.
3 #include/#include_next/#import.
0 #includes skipped due to the multi-include optimization.
1 framework lookups.
0 subframework lookups.
*** Source Manager Stats:
835 files mapped, 3 mem buffers mapped.
37460 SLocEntry's allocated, 11215575B of Sloc address space used.
62 bytes of files mapped, 0 files with line #'s computed.
with a trivial program that uses a chained PCH including a Cocoa PCH
to
*** HeaderSearch Stats:
4 files tracked.
1 #import/#pragma once files.
3 included exactly once.
2 max times a file is included.
3 #include/#include_next/#import.
0 #includes skipped due to the multi-include optimization.
1 framework lookups.
0 subframework lookups.
*** Source Manager Stats:
3 files mapped, 3 mem buffers mapped.
37460 SLocEntry's allocated, 11215575B of Sloc address space used.
62 bytes of files mapped, 0 files with line #'s computed.
for the same program.
llvm-svn: 125286
linkage into Decl.cpp. Disable this logic for extern "C" functions, because
the operative rule there is weaker. Fixes rdar://problem/8898466
llvm-svn: 125268
This is a hack because we really should only search in the 'include/clang/StaticAnalyzer' directory
if we are in 'lib/StaticAnalyzer'. My CMake knowledge is limited, so I appeal to anyone with
more expertise.
llvm-svn: 125252
there were only three virtual methods of any significance.
The primary way to grab child iterators now is with
Stmt::child_range children();
Stmt::const_child_range children() const;
where a child_range is just a std::pair of iterators suitable for
being llvm::tie'd to some locals. I've left the old child_begin()
and child_end() accessors in place, but it's probably a substantial
penalty to grab the iterators individually now, since the
switch-based dispatch is kindof inherently slower than vtable
dispatch. Grabbing them together is probably a slight win over the
status quo, although of course we could've achieved that with vtables, too.
I also reclassified SwitchCase (correctly) as an abstract Stmt
class, which (as the first such class that wasn't an Expr subclass)
required some fiddling in a few places.
There are somewhat gross metaprogramming hooks in place to ensure
that new statements/expressions continue to implement
getSourceRange() and children(). I had to work around a recent clang
bug; dgregor actually fixed it already, but I didn't want to
introduce a selfhosting dependency on ToT.
llvm-svn: 125183
and we later find the definition, make sure that we add the definition
(not the declaration) to the list of deferred definitions to
emit. Fixes PR8864.
Thanks to Nick Lewycky for testing this patch out
llvm-svn: 125157
The optimization involves eagerly pruning ExplodedNodes from the ExplodedGraph that contain
practically no difference between the predecessor and successor nodes. For example, if
the state is different between a predecessor and a node, the node is left in. Only for
the 'environment' component of the state do we not care if the ExplodedNodes are different.
This paves the way for future optimizations where we can reclaim the environment objects.
llvm-svn: 125154
Eventually there will also be a lib/StaticAnalyzer/Frontend that will handle initialization and checker registration.
Yet another library to avoid cyclic dependencies between Core and Checkers.
llvm-svn: 125124