This check currently doesn't seem to do anything useful on any in-tree target:
On non-x86, it always evaluates to false, so we never hit the code path that
creates the shuffle with zero.
On x86, it just forwards to isShuffleMaskLegal(), which is a reasonable thing to
query in general, but doesn't make sense if only restricted to zero blends.
Differential Revision: https://reviews.llvm.org/D24625
llvm-svn: 282567
This makes it possible to distinguish between mesa shaders
and other kernels even in the presence of compute shaders.
Patch By: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Differential Revision: http://reviews.llvm.org/D18559
llvm-svn: 265589