As it's causing some bot failures (and per request from kbarton).
This reverts commit r358543/ab70da07286e618016e78247e4a24fcb84077fda.
llvm-svn: 358546
factory functions for the two modes the loop unroller is actually used
in in-tree: simplified full-unrolling and the entire thing including
partial unrolling.
I've also wired these up to nice names so you can express both of these
being in a pipeline easily. This is a precursor to actually enabling
these parts of the O2 pipeline.
Differential Revision: https://reviews.llvm.org/D28897
llvm-svn: 293136
loops.
We do this by reconstructing the newly added loops after the unroll
completes to avoid threading pass manager details through all the mess
of the unrolling infrastructure.
I've enabled some extra assertions in the LPM to try and catch issues
here and enabled a bunch of unroller tests to try and make sure this is
sane.
Currently, I'm manually running loop-simplify when needed. That should
go away once it is folded into the LPM infrastructure.
Differential Revision: https://reviews.llvm.org/D28848
llvm-svn: 293011
Summary:
The current loop complete unroll algorithm checks if unrolling complete will reduce the runtime by a certain percentage. If yes, it will apply a fixed boosting factor to the threshold (by discounting cost). The problem for this approach is that the threshold abruptly. This patch makes the boosting factor a function of runtime reduction percentage, capped by a fixed threshold. In this way, the threshold changes continuously.
The patch also simplified the code by reducing one parameter in UP.
The patch only affects code-gen of two speccpu2006 benchmark:
445.gobmk binary size decreases 0.08%, no performance change.
464.h264ref binary size increases 0.24%, no performance change.
Reviewers: mzolotukhin, chandlerc
Subscribers: llvm-commits
Differential Revision: https://reviews.llvm.org/D26989
llvm-svn: 290737
through PHI nodes across iterations.
This patch teaches the new advanced loop unrolling heuristics to propagate
constants into the loop from the preheader and around the backedge after
simulating each iteration. This lets us brute force solve simple recurrances
that aren't modeled effectively by SCEV. It also makes it more clear why we
need to process the loop in-order rather than bottom-up which might otherwise
make much more sense (for example, for DCE).
This came out of an attempt I'm making to develop a principled way to account
for dead code in the unroll estimation. When I implemented
a forward-propagating version of that it produced incorrect results due to
failing to propagate *cost* between loop iterations through the PHI nodes, and
it occured to me we really should at least propagate simplifications across
those edges, and it is quite easy thanks to the loop being in canonical and
LCSSA form.
Differential Revision: http://reviews.llvm.org/D11706
llvm-svn: 243900