Add the scratch wave offset to the scratch buffer descriptor (SRSrc) in
the entry function prologue. This allows us to removes the scratch wave
offset register from the calling convention ABI.
As part of this change, allow the use of an inline constant zero for the
SOffset of MUBUF instructions accessing the stack in entry functions
when a frame pointer is not requested/required. Entry functions with
calls still need to set up the calling convention ABI stack pointer
register, and reference it in order to address arguments of called
functions. The ABI stack pointer register remains unswizzled, but is now
wave-relative instead of queue-relative.
Non-entry functions also use an inline constant zero SOffset for
wave-relative scratch access, but continue to use the stack and frame
pointers as before. When the stack or frame pointer is converted to a
swizzled offset it is now scaled directly, as the scratch wave offset no
longer needs to be subtracted first.
Update llvm/docs/AMDGPUUsage.rst to reflect these changes to the calling
convention.
Tags: #llvm
Differential Revision: https://reviews.llvm.org/D75138
Currently the default C calling convention functions are treated
the same as compute kernels. Make this explicit so the default
calling convention can be changed to a non-kernel.
Converted with perl -pi -e 's/define void/define amdgpu_kernel void/'
on the relevant test directories (and undoing in one place that actually
wanted a non-kernel).
llvm-svn: 298444
Summary:
Also removed duplicate code from AMDGPUTargetAsmStreamer.
This change only change how amd_kernel_code_t is parsed and printed. No variable names are changed.
Reviewers: vpykhtin, tstellarAMD
Subscribers: arsenm, wdng, nhaehnle
Differential Revision: https://reviews.llvm.org/D24296
llvm-svn: 281028
Summary:
Mesa and other users must set this to enable coalescing:
- STRIDE = 0
- SWIZZLE_ENABLE = 1
This makes one particular compute shader 8x faster.
Reviewers: tstellarAMD, arsenm
Subscribers: arsenm, kzhuravl
Differential Revision: http://reviews.llvm.org/D21136
llvm-svn: 272556
Summary:
We need to set the fixup type to FK_Data_4 for the
SCRATCH_RSRC_DWORD[01] symbols, since these require absolute
relocations, and fixup_si_rodata is for relative relocations.
Reviewers: arsenm, kzhuravl
Subscribers: arsenm, kzhuravl, llvm-commits
Differential Revision: http://reviews.llvm.org/D21153
llvm-svn: 272417
This was hardcoded to the static private size, but this
would be missing the offset and additional size for someday
when we have dynamic sizing.
Also stops always initializing flat_scratch even when unused.
In the future we should stop emitting this unless flat instructions
are used to access private memory. For example this will initialize
it almost always on VI because flat is used for global access.
llvm-svn: 260658
Introduce a subtarget feature for this, and leave the default with
the current behavior which assumes up to 16-byte loads/stores can
be used. The field also seems to have the ability to be set to 2 bytes,
but I'm not sure what that would be used for.
llvm-svn: 260651
Due to the SGPR init bug, every program claims to use the same number
of SGPRs anyway, so there's no point in trying to shift those registers
down from their initial spot of reservation.
Add a test that uses VGPR spilling and blocks most SGPRs from being used for
the scratch resource register. Previously, this would run into an assertion.
Differential Revision: http://reviews.llvm.org/D15724
llvm-svn: 256870
Summary:
For some reason doing executing an MUBUF instruction with the addr64
bit set and a zero base pointer in the resource descriptor causes
the memory operation to be dropped when the shader is executed using
the HSA runtime.
This kind of MUBUF instruction is commonly used when the pointer is
stored in VGPRs. The base pointer field in the resource descriptor
is set to zero and and the pointer is stored in the vaddr field.
This patch resolves the issue by only using flat instructions for
global memory operations when targeting HSA. This is an overly
conservative fix as all other configurations of MUBUF instructions
appear to work.
NOTE: re-commit by fixing a failure in Codegen/AMDGPU/llvm.dbg.value.ll
Reviewers: tstellarAMD
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D15543
llvm-svn: 256282
Summary:
For some reason doing executing an MUBUF instruction with the addr64
bit set and a zero base pointer in the resource descriptor causes
the memory operation to be dropped when the shader is executed using
the HSA runtime.
This kind of MUBUF instruction is commonly used when the pointer is
stored in VGPRs. The base pointer field in the resource descriptor
is set to zero and and the pointer is stored in the vaddr field.
This patch resolves the issue by only using flat instructions for
global memory operations when targeting HSA. This is an overly
conservative fix as all other configurations of MUBUF instructions
appear to work.
Reviewers: tstellarAMD
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D15543
llvm-svn: 256273
Summary: I'm not sure how things worked before without this.
Reviewers: arsenm
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D15492
llvm-svn: 255692
If we know we have stack objects, we reserve the registers
that the private buffer resource and wave offset are passed
and use them directly.
If not, reserve the last 5 SGPRs just in case we need to spill.
After register allocation, try to pick the next available registers
instead of the last SGPRs, and then insert copies from the inputs
to the reserved registers in the progloue.
This also only selectively enables all of the input registers
which are really required instead of always enabling them.
llvm-svn: 254331
It does not work because of emergency stack slots.
This pass was supposed to eliminate dummy registers for the
spill instructions, but the register scavenger can introduce
more during PrologEpilogInserter, so some would end up
left behind if they were needed.
The potential for spilling the scratch resource descriptor
and offset register makes doing something like this
overly complicated. Reserve registers to use for the resource
descriptor and use them directly in eliminateFrameIndex.
Also removes creating another scratch resource descriptor
when directly selecting scratch MUBUF instructions.
The choice of which registers are reserved is temporary.
For now it attempts to pick the next available registers
after the user and system SGPRs.
llvm-svn: 254329