Removed some unused headers, replaced some headers with forward class declarations.
Found using simple scripts like this one:
clear && ack --cpp -l '#include "llvm/ADT/IndexedMap.h"' | xargs grep -L 'IndexedMap[<]' | xargs grep -n --color=auto 'IndexedMap'
Patch by Eugene Kosov <claprix@yandex.ru>
Differential Revision: http://reviews.llvm.org/D19219
From: Mehdi Amini <mehdi.amini@apple.com>
llvm-svn: 266595
NFCI. They key motivation here is that I'd like to use
SmallBitVector::all() in a later change. Also, using a bit vector here
seemed better in general.
The only interesting change here is that in the failure case of
allocateStackSlot, we no longer (the equivalent of) push_back(true) to
AllocatedStackSlots. As far as I can tell, this is fine, since we'd
never re-use those slots in the same StatepointLoweringState instance.
Technically there was no need to change the operator[] type accesses to
set() and test(), but I thought it'd be nice to make it obvious that
we're using something other than a std::vector like thing.
llvm-svn: 261337
This change implements support for lowering of the gc.relocates tied to the invoke statepoint.
This is acomplished by storing frame indices of the lowered values in "StatepointRelocatedValues" map inside FunctionLoweringInfo instead of storing them in per-basic block structure StatepointLowering.
After this change StatepointLowering is used only during "LowerStatepoint" call and it is not necessary to store it as a field in SelectionDAGBuilder anymore.
Differential Revision: http://reviews.llvm.org/D7798
llvm-svn: 237786
This is the third patch in a small series. It contains the CodeGen support for lowering the gc.statepoint intrinsic sequences (223078) to the STATEPOINT pseudo machine instruction (223085). The change also includes the set of helper routines and classes for working with gc.statepoints, gc.relocates, and gc.results since the lowering code uses them.
With this change, gc.statepoints should be functionally complete. The documentation will follow in the fourth change, and there will likely be some cleanup changes, but interested parties can start experimenting now.
I'm not particularly happy with the amount of code or complexity involved with the lowering step, but at least it's fairly well isolated. The statepoint lowering code is split into it's own files and anyone not working on the statepoint support itself should be able to ignore it.
During the lowering process, we currently spill aggressively to stack. This is not entirely ideal (and we have plans to do better), but it's functional, relatively straight forward, and matches closely the implementations of the patchpoint intrinsics. Most of the complexity comes from trying to keep relocated copies of values in the same stack slots across statepoints. Doing so avoids the insertion of pointless load and store instructions to reshuffle the stack. The current implementation isn't as effective as I'd like, but it is functional and 'good enough' for many common use cases.
In the long term, I'd like to figure out how to integrate the statepoint lowering with the register allocator. In principal, we shouldn't need to eagerly spill at all. The register allocator should do any spilling required and the statepoint should simply record that fact. Depending on how challenging that turns out to be, we may invest in a smarter global stack slot assignment mechanism as a stop gap measure.
Reviewed by: atrick, ributzka
llvm-svn: 223137