This patch builds on 0d7286a652 by simplifying the code for detecting
splat values and adding new tests demonstrating the lowering of
splatted absolute value shift amounts, which are common in code
generated by Halide. The lowering is very bad right now, but
subsequent patches will improve it considerably. The tests will be
useful for evaluating the improvements in those patches.
Reviewed By: aheejin
Differential Revision: https://reviews.llvm.org/D83493
Since WebAssembly's vector shift instructions take a scalar shift
amount rather than a vector shift amount, we have to check in ISel
that the vector shift amount is a splat. Previously, we were checking
explicitly for splat BUILD_VECTOR nodes, but this change uses the
standard utilities for detecting splat values that can handle more
complex splat patterns. Since the C++ ISel lowering is now more
general than the ISel patterns, this change also simplifies shift
lowering by using the C++ lowering for all SIMD shifts rather than
mixing C++ and normal pattern-based lowering.
This change improves ISel for shifts to the point that the
simd-shift-unroll.ll regression test no longer tests the code path it
was originally meant to test. The bug corresponding to that regression
test is no longer reproducible with its original reported reproducer,
so rather than try to fix the regression test, this change just
removes it.
Differential Revision: https://reviews.llvm.org/D83278