Using VPERMQ/VPERMPD allows memory folding of the (repeated) input where VINSERTI128/VINSERTF128 can not.
Differential Revision: http://reviews.llvm.org/D19228
llvm-svn: 266728
This patch attempts to represent a shuffle as a repeating shuffle (recognisable by is128BitLaneRepeatedShuffleMask) with the source input(s) in their original lanes, followed by a single permutation of the 128-bit lanes to their final destinations.
On AVX2 we can additionally attempt to match using 64-bit sub-lane permutation. AVX2 can also now match a similar 'broadcasted' repeating shuffle.
This patch has several benefits:
* Avoids prematurely matching with lowerVectorShuffleByMerging128BitLanes which can require both inputs to have their input lanes permuted before shuffling.
* Can replace PERMPS/PERMD instructions - although these are useful for cross-lane unary shuffling, they require their shuffle mask to be pre-loaded (and increase register pressure).
* Matching the repeating shuffle makes use of a lot of existing shuffle lowering.
There is an outstanding minor AVX1 regression (combine_unneeded_subvector1 in vector-shuffle-combining.ll) of a previously 128-bit shuffle + subvector splat being converted to a subvector splat + (2 instruction) 256-bit shuffle, I intend to fix this in a followup patch for review.
Differential Revision: http://reviews.llvm.org/D16537
llvm-svn: 260834
AVX2 can only broadcast from the zero'th element of a vector, but if the broadcastable element is the zero'th element of a 128-bit subvector its advantageous to extract the subvector, broadcast from that and avoid the loading of shuffle mask data that would be needed for VPERMPS/VPERMD. The only exception being when the source type is 4f64 or 4i64 which can directly use the immediate shuffle VPERMPD/VPERMQ directly.
Differential Revision: http://reviews.llvm.org/D16050
llvm-svn: 258081
Added support for the extraction of the upper 128-bit subvectors for lower/upper half undef shuffles if it would reduce the number of extractions/insertions or avoid loads of AVX2 permps/permd shuffle masks.
Minor follow up to D15477.
llvm-svn: 258000
First step towards making better use of AVX's implicit zeroing of the upper half of a 256-bit vector by instructions that only act on the lower 128-bit vector - discussed on D14151.
As well as the fact that 128-bit shuffle instructions are generally more capable, this can be performant for older CPUs with 128-bit ALUs (e.g. Jaguar, Sandy Bridge) that must treat 256-bit vectors as multiple micro-ops.
Moved the similar subvector extraction shuffle combines from PerformShuffleCombine256 to lowerVectorShuffle as well.
Note: I've avoided combining shuffles that reference elements from the upper halves of the input vectors - this may be reviewed in future work as well (AVX1 would probably always gain, but AVX2 does have some cross-lane shuffle instructions).
Differential Revision: http://reviews.llvm.org/D15477
llvm-svn: 256332
autogenerated.
Also update existing test cases which appear to be generated by it and
weren't modified (other than addition of the header) by rerunning it.
llvm-svn: 253917
Check to see if this is a CONCAT_VECTORS of a bunch of EXTRACT_SUBVECTOR operations. If so, and if the EXTRACT_SUBVECTOR vector inputs come from at most two distinct vectors the same size as the result, attempt to turn this into a legal shuffle.
Differential Revision: http://reviews.llvm.org/D12125
llvm-svn: 245490
For code like this:
define <8 x i32> @load_v8i32() {
ret <8 x i32> <i32 7, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0, i32 0>
}
We produce this AVX code:
_load_v8i32: ## @load_v8i32
movl $7, %eax
vmovd %eax, %xmm0
vxorps %ymm1, %ymm1, %ymm1
vblendps $1, %ymm0, %ymm1, %ymm0 ## ymm0 = ymm0[0],ymm1[1,2,3,4,5,6,7]
retq
There are at least 2 bugs in play here:
We're generating a blend when a move scalar does the same job using 2 less instruction bytes (see FIXMEs).
We're not matching an existing pattern that would eliminate the xor and blend entirely. The zero bytes are free with vmovd.
The 2nd fix involves an adjustment of "AddedComplexity" [1] and mostly masks the 1st problem.
[1] AddedComplexity has close to no documentation in the source.
The best we have is this comment: "roughly corresponds to the number of nodes that are covered".
It appears that x86 has bastardized this definition by inflating its values for some other
undocumented reason. For example, we have a pattern with "AddedComplexity = 400" (!).
I searched my way to this page:
https://groups.google.com/forum/#!topic/llvm-dev/5UX-Og9M0xQ
Differential Revision: http://reviews.llvm.org/D8794
llvm-svn: 233931
I suggested this change in D7898 (http://llvm.org/viewvc/llvm-project?view=revision&revision=231354)
It improves the v4i64 case although not optimally. This AVX codegen:
vmovq {{.*#+}} xmm0 = mem[0],zero
vxorpd %ymm1, %ymm1, %ymm1
vblendpd {{.*#+}} ymm0 = ymm0[0],ymm1[1,2,3]
Becomes:
vmovsd {{.*#+}} xmm0 = mem[0],zero
Unfortunately, this doesn't completely solve PR22685. There are still at least 2 problems under here:
We're not handling v32i8 / v16i16.
We're not getting the FP / int domains right for instruction selection.
But since this patch alone appears to do no harm, reduces code duplication, and helps v4i64,
I'm submitting this patch ahead of fixing the above.
Differential Revision: http://reviews.llvm.org/D8341
llvm-svn: 233704
Essentially the same as the GEP change in r230786.
A similar migration script can be used to update test cases, though a few more
test case improvements/changes were required this time around: (r229269-r229278)
import fileinput
import sys
import re
pat = re.compile(r"((?:=|:|^)\s*load (?:atomic )?(?:volatile )?(.*?))(| addrspace\(\d+\) *)\*($| *(?:%|@|null|undef|blockaddress|getelementptr|addrspacecast|bitcast|inttoptr|\[\[[a-zA-Z]|\{\{).*$)")
for line in sys.stdin:
sys.stdout.write(re.sub(pat, r"\1, \2\3*\4", line))
Reviewers: rafael, dexonsmith, grosser
Differential Revision: http://reviews.llvm.org/D7649
llvm-svn: 230794
is going well, remove the flag and the code for the old legality tests.
This is the first step toward removing the entire old vector shuffle
lowering. *Much* more code to delete coming up next.
llvm-svn: 229963
This patch refactors the existing lowerVectorShuffleAsByteShift function to add support for 256-bit vectors on AVX2 targets.
It also fixes a tablegen issue that prevented the lowering of vpslldq/vpsrldq vec256 instructions.
Differential Revision: http://reviews.llvm.org/D7596
llvm-svn: 229311
when that will allow it to lower with a single permute instead of
multiple permutes.
It tries to detect when it will only have to do a single permute in
either case to maximize folding of loads and such.
This cuts a *lot* of the avx2 shuffle permute counts in half. =]
llvm-svn: 229309
directly into blends of the splats.
These patterns show up even very late in the vector shuffle lowering
where we don't have any chance for DAG combining to kick in, and
blending is a tremendously simpler operation to model. By coercing the
shuffle into a blend we can much more easily match and lower shuffles of
splats.
Immediately with this change there are significantly more blends being
matched in the x86 vector shuffle lowering.
llvm-svn: 229308
subvectors from buildvectors. That doesn't really make any sense and it
breaks all of the down-stream matching of buildvectors to cleverly lower
shuffles.
With this, we now get the shift-based lowering of 256-bit vector
shuffles with AVX1 when we split them into 128-bit vectors. We also do
much better on the zero-extension patterns, although there remains quite
a bit of room for improvement here.
llvm-svn: 229299
lowerings -- one which decomposes into an initial blend followed by
a permute.
Particularly on newer chips, blends are handled independently of
shuffles and so this is much less bottlenecked on the single port that
floating point shuffles are executed with on Intel.
I'll be adding this lowering to a bunch of other code paths in
subsequent commits to handle still more places where we can effectively
leverage blends when they're available in the ISA.
llvm-svn: 229292
legality test (essentially, everything is legal).
I'm planning to make this the default shortly, but I'd like to fix
a collection of the bugs it exposes first, and this will let me easily
test them. It also showcases both the improvements and a few of the
regressions triggered by the change. The biggest improvements by far are
the significantly reduced shuffling and domain crossing in the combining
test case. The biggest regressions are missing some clever blending
patterns.
llvm-svn: 229284
version of the script.
Changes include:
- Using the VEX prefix
- Skipping more detail when we have useful shuffle comments to match
- Matching more shuffle comments that have been added to the printer
(yay!)
- Matching the destination registers of some AVX instructions
- Stripping trailing whitespace that crept in
- Fixing indentation issues
Nothing interesting going on here. I'm just trying really hard to ensure
these changes don't show up in the diffs with actual changes to the
backend.
llvm-svn: 228132
Patch to match cases where shuffle masks can be reduced to bit shifts. Similar to byte shift shuffle matching from D5699.
Differential Revision: http://reviews.llvm.org/D6649
llvm-svn: 228047
This patch adds shuffle mask decodes for integer zero extends (pmovzx** and movq xmm,xmm) and scalar float/double loads/moves (movss/movsd).
Also adds shuffle mask decodes for integer loads (movd/movq).
Differential Revision: http://reviews.llvm.org/D7228
llvm-svn: 227688
This patch adds shuffle matching for the SSE3 MOVDDUP, MOVSLDUP and MOVSHDUP instructions. The big use of these being that they avoid many single source shuffles from needing to use (pre-AVX) dual source instructions such as SHUFPD/SHUFPS: causing extra moves and preventing load folds.
Adding these instructions uncovered an issue in XFormVExtractWithShuffleIntoLoad which crashed on single operand shuffle instructions (now fixed). It also involved fixing getTargetShuffleMask to correctly identify theses instructions as unary shuffles.
Also adds a missing tablegen pattern for MOVDDUP.
Differential Revision: http://reviews.llvm.org/D7042
llvm-svn: 226716
Loading 2 2x32-bit float vectors into the bottom half of a 256-bit vector
produced suboptimal code in AVX2 mode with certain IR combinations.
In particular, the IR optimizer folded 2f32 + 2f32 -> 4f32, 4f32 + 4f32
(undef) -> 8f32 into a 2f32 + 2f32 -> 8f32, which seems more canonical,
but then mysteriously generated rather bad code; the movq/movhpd combination
didn't match.
The problem lay in the BUILD_VECTOR optimization path. The 2f32 inputs
would get promoted to 4f32 by the type legalizer, eventually resulting
in a BUILD_VECTOR on two 4f32 into an 8f32. The BUILD_VECTOR then, recognizing
these were both half the output size, concatted them and then produced
a shuffle. However, the resulting concat + shuffle was more complex than
it should be; in the case where the upper half of the output is undef, we
probably want to generate shuffle + concat instead.
This enhancement causes the vector_shuffle combine step to recognize this
suboptimal pattern and correct it. I included it there instead of in BUILD_VECTOR
in case the same suboptimal pattern occurs for other reasons.
This results in the optimizer correctly producing the optimal movq + movhpd
sequence for all three variations on this IR, even with AVX2.
I've included a test case.
Radar link: rdar://problem/19287012
Fix for PR 21943.
From: Fiona Glaser <fglaser@apple.com>
llvm-svn: 226360
a bunch more improvements.
Non-lane-crossing is fine, the key is that lane merging only makes sense
for single-input shuffles. Not sure why I got so turned around here. The
code all works, I was just using the wrong model for it.
This only updates v4 and v8 lowering. The v16 and v32 lowering requires
restructuring the entire check sequence.
llvm-svn: 222537
lanes.
By special casing these we can often either reduce the total number of
shuffles significantly or reduce the number of (high latency on Haswell)
AVX2 shuffles that potentially cross 128-bit lanes. Even when these
don't actually cross lanes, they have much higher latency to support
that. Doing two of them and a blend is worse than doing a single insert
across the 128-bit lanes to blend and then doing a single interleaved
shuffle.
While this seems like a narrow case, it kept cropping up on me and the
difference is *huge* as you can see in many of the test cases. I first
hit this trying to perfectly fix the interleaving shuffle patterns used
by Halide for AVX2.
llvm-svn: 222533
in-lane shuffles that aren't always handled well by the current vector
shuffle lowering.
No functionality change yet, that will follow in a subsequent commit.
llvm-svn: 221938
between splitting a vector into 128-bit lanes and recombining them vs.
decomposing things into single-input shuffles and a final blend.
This handles a large number of cases in AVX1 where the cross-lane
shuffles would be much more expensive to represent even though we end up
with a fast blend at the root. Instead, we can do a better job of
shuffling in a single lane and then inserting it into the other lanes.
This fixes the remaining bits of Halide's regression captured in PR21281
for AVX1. However, the bug persists in AVX2 because I've made this
change reasonably conservative. The cases where it makes sense in AVX2
to split into 128-bit lanes are much more rare because we can often do
full permutations across all elements of the 256-bit vector. However,
the particular test case in PR21281 is an example of one of the rare
cases where it is *always* better to work in a single 128-bit lane. I'm
going to try to teach the logic to detect and form the good code even in
AVX2 next, but it will need to use a separate heuristic.
Finally, there is one pesky regression here where we previously would
craftily use vpermilps in AVX1 to shuffle both high and low halves at
the same time. We no longer pull that off, and not for any really good
reason. Ultimately, I think this is just another missing nuance to the
selection heuristic that I'll try to add in afterward, but this change
already seems strictly worth doing considering the magnitude of the
improvements in common matrix math shuffle patterns.
As always, please let me know if this causes a surprising regression for
you.
llvm-svn: 221861
elements as well as integer elements in order to form simpler shuffle
patterns.
This is the primary reason why we were failing to match some of the
2-and-2 floating point shuffles such as PR21140. Even after fixing this
we need to support some extra patterns in the backend in order to match
the resulting X86ISD::UNPCKL nodes into the correct instructions. This
commit should fix PR21140 and includes more comprehensive testing of
insertion patterns in v4 shuffles.
Not all of the added tests are beautiful. For example, we don't have
clever instructions to insert-via-load in the integer domain. There are
also some places where we aren't sufficiently cunning with our use of
movq and movd, but that's future work.
llvm-svn: 218911
VPBROADCAST.
This has the somewhat expected pervasive impact. I don't know why
I forgot about this. Everything seems good with lots of significant
improvements in the tests.
llvm-svn: 218724
shuffle tests to match that used in the script I posted and now used
consistently in 128-bit tests.
Nothing interesting changing here, just using the label name as the
FileCheck label and a slightly more general comment marker consumption
strategy.
llvm-svn: 218709
layer of tie-breaking sorting, it really helps to check that you're in
a tie first. =] Otherwise the whole thing cycles infinitely. Test case
added, another one found through fuzz testing.
llvm-svn: 218523
AVX support.
New test cases included. Note that none of the existing test cases
covered these buggy code paths. =/ Also, it is clear from this that
SHUFPS and SHUFPD are the most bug prone shuffle instructions in x86. =[
These were all detected by fuzz-testing. (I <3 fuzz testing.)
llvm-svn: 218522