Commit Graph

4 Commits

Author SHA1 Message Date
Matt Arsenault 296b849163 AMDGPU: Set flat_scratch from flat_scratch_init reg
This was hardcoded to the static private size, but this
would be missing the offset and additional size for someday
when we have dynamic sizing.

Also stops always initializing flat_scratch even when unused.

In the future we should stop emitting this unless flat instructions
are used to access private memory. For example this will initialize
it almost always on VI because flat is used for global access.

llvm-svn: 260658
2016-02-12 06:31:30 +00:00
Changpeng Fang b41574a961 AMDGPU/SI: Use flat for global load/store when targeting HSA
Summary:
  For some reason doing executing an MUBUF instruction with the addr64
  bit set and a zero base pointer in the resource descriptor causes
  the memory operation to be dropped when the shader is executed using
  the HSA runtime.

  This kind of MUBUF instruction is commonly used when the pointer is
  stored in VGPRs.  The base pointer field in the resource descriptor
  is set to zero and and the pointer is stored in the vaddr field.

  This patch resolves the issue by only using flat instructions for
  global memory operations when targeting HSA. This is an overly
  conservative fix as all other configurations of MUBUF instructions
  appear to work.

  NOTE: re-commit by fixing a failure in Codegen/AMDGPU/llvm.dbg.value.ll

Reviewers: tstellarAMD

Subscribers: arsenm, llvm-commits

Differential Revision: http://reviews.llvm.org/D15543

llvm-svn: 256282
2015-12-22 20:55:23 +00:00
Rafael Espindola 4b0d24c00a Revert "AMDGPU/SI: Use flat for global load/store when targeting HSA"
This reverts commit r256273.

It broke CodeGen/AMDGPU/llvm.dbg.value.ll

llvm-svn: 256275
2015-12-22 19:46:44 +00:00
Changpeng Fang 9b8a9be058 AMDGPU/SI: Use flat for global load/store when targeting HSA
Summary:
  For some reason doing executing an MUBUF instruction with the addr64
  bit set and a zero base pointer in the resource descriptor causes
  the memory operation to be dropped when the shader is executed using
  the HSA runtime.

  This kind of MUBUF instruction is commonly used when the pointer is
  stored in VGPRs.  The base pointer field in the resource descriptor
  is set to zero and and the pointer is stored in the vaddr field.

  This patch resolves the issue by only using flat instructions for
  global memory operations when targeting HSA. This is an overly
  conservative fix as all other configurations of MUBUF instructions
  appear to work.

Reviewers: tstellarAMD

Subscribers: arsenm, llvm-commits

Differential Revision: http://reviews.llvm.org/D15543

llvm-svn: 256273
2015-12-22 19:32:28 +00:00