This allows handling of a lot more of the interesting
cases in Blender. Most of the large functions unlikely
to be inlined have this pattern.
This is a special case for what clang emits for OpenCL 3
element vectors. Annoyingly, these are emitted as
<3 x elt>* pointers, but accessed as <4 x elt>* operations.
This also needs to handle cases where a struct containing
a single vector is used.
llvm-svn: 309419
It is better to return arguments directly in registers
if we are making a call rather than introducing expensive
stack usage. In one of sample compile from one of
Blender's many kernel variants, this fires on about
~20 different functions. Future improvements may be to
recognize simple cases where the pointer is indexing a small
array. This also fails when the store to the out argument
is in a separate block from the return, which happens in
a few of the Blender functions. This should also probably
be using MemorySSA which might help with that.
I'm not sure this is correct as a FunctionPass, but
MemoryDependenceAnalysis seems to not work with
a ModulePass.
I'm also not sure where it should run.I think it should
run before DeadArgumentElimination, so maybe either
EP_CGSCCOptimizerLate or EP_ScalarOptimizerLate.
llvm-svn: 309416