We may generate GPU kernels that store into scalars in case we run some
sequential code on the GPU because the remaining data is expected to already be
on the GPU. For these kernels it is important to not keep the scalar values
in thread-local registers, but to store them back to the corresponding device
memory objects that backs them up.
We currently only store scalars back at the end of a kernel. This is only
correct if precisely one thread is executed. In case more than one thread may
be run, we currently invalidate the scop. To support such cases correctly,
we would need to always load and store back from a corresponding global
memory slot instead of a thread-local alloca slot.
llvm-svn: 281838
Our alias checks precisely check that the minimal and maximal accessed elements
do not overlap in a kernel. Hence, we must ensure that our host <-> device
transfers do not touch additional memory locations that are not covered in
the alias check. To ensure this, we make sure that the data we copy for a
given array is only the data from the smallest element accessed to the largest
element accessed.
We also adjust the size of the array according to the offset at which the array
is actually accessed.
An interesting result of this is: In case array are accessed with negative
subscripts ,e.g., A[-100], we automatically allocate and transfer _more_ data to
cover the full array. This is important as such code indeed exists in the wild.
llvm-svn: 281611
Instead of aborting, we now bail out gracefully in case the kernel IR we
generate is invalid. This can currently happen in case the SCoP stores
pointer values, which we model as arrays, as data values into other arrays. In
this case, the original pointer value is not available on the device and can
consequently not be stored. As detecting this ahead of time is not so easy, we
detect these situations after the invalid IR has been generated and bail out.
llvm-svn: 281193
If these arrays have never been accessed we failed to derive an upper bound
of the accesses and consequently a size for the outermost dimension. We
now explicitly check for empty access sets and then just use zero as size
for the outermost dimension.
llvm-svn: 281165
To do so we change the way array exents are computed. Instead of the precise
set of memory locations accessed, we now compute the extent as the range between
minimal and maximal address in the first dimension and the full extent defined
by the sizes of the inner array dimensions.
We also move the computation of the may_persist region after the construction
of the arrays, as it relies on array information. Without arrays being
constructed no useful information is computed at all.
llvm-svn: 278212
Ensure the right scalar allocations are used as the host location of data
transfers. For the device code, we clear the allocation cache before device
code generation to be able to generate new device-specific allocation and
we need to make sure to add back the old host allocations as soon as the
device code generation is finished.
llvm-svn: 278126
This increases the readability of the IR and also clarifies that the GPU
inititialization is executed _after_ the scalar initialization which needs
to before the code of the transformed scop is executed.
Besides increased readability, the IR should not change. Specifically, I
do not expect any changes in program semantics due to this patch.
llvm-svn: 278125
After having generated the code for a ScopStmt, we run a simple dead-code
elimination that drops all instructions that are known to be and remain unused.
Until this change, we only considered instructions for dead-code elimination, if
they have a corresponding instruction in the original BB that belongs to
ScopStmt. However, when generating code we do not only copy code from the BB
belonging to a ScopStmt, but also generate code for operands referenced from BB.
After this change, we now also considers code for dead code elimination, which
does not have a corresponding instruction in BB.
This fixes a bug in Polly-ACC where such dead-code referenced CPU code from
within a GPU kernel, which is possible as we do not guarantee that all variables
that are used in known-dead-code are moved to the GPU.
llvm-svn: 278103
When adding code that avoids to pass values used in isl expressions and
LLVM instructions twice, we forgot to make single variable passed to the
kernel available in the ValueMap that makes it usable for instructions that
are not replaced with isl ast expressions. This change adds the variable
that is passed to the kernel to the ValueMap to ensure it is available
for such use cases as well.
llvm-svn: 278039
Before this commit we generated the array type in reverse order and we also
added the outermost dimension size to the new array declaration, which is
incorrect as Polly additionally assumed an additional unsized outermost
dimension, such that we had an off-by-one error in the linearization of access
expressions.
llvm-svn: 277802
These annotations ensure that the NVIDIA PTX assembler limits the number of
registers used such that we can be certain the resulting kernel can be executed
for the number of threads in a thread block that we are planning to use.
llvm-svn: 277799
Pass the content of scalar array references to the alloca on the kernel side
and do not pass them additional as normal LLVM scalar value.
llvm-svn: 277699
Otherwise, we would try to re-optimize them with Polly-ACC and possibly even
generate kernels that try to offload themselves, which does not work as the
GPURuntime is not available on the accelerator and also does not make any
sense.
llvm-svn: 277589
Before this change we used the array index, which would result in us accessing
the parameter array out-of-bounds. This bug was visible for test cases where not
all arrays in a scop are passed to a given kernel.
llvm-svn: 276961
Also factor out getArraySize() to avoid code dupliciation and reorder some
function arguments to indicate the direction into which data is transferred.
llvm-svn: 276636
At the beginning of each SCoP, we allocate device arrays for all arrays
used on the GPU and we free such arrays after the SCoP has been executed.
llvm-svn: 276635
There is no need to expose the selected device at the moment. We also pass back
pointers as return values, as this simplifies the interface.
llvm-svn: 276623
Run the NVPTX backend over the GPUModule IR and write the resulting assembly
code in a string.
To work correctly, it is important to invalidate analysis results that still
reference the IR in the kernel module. Hence, this change clears all references
to dominators, loop info, and scalar evolution.
Finally, the NVPTX backend has troubles to generate code for various special
floating point types (not surprising), but also for uncommon integer types. This
commit does not resolve these issues, but pulls out problematic test cases into
separate files to XFAIL them individually and resolve them in future (not
immediate) changes one by one.
llvm-svn: 276396
This change introduces the actual compute code in the GPU kernels. To ensure
all values referenced from the statements in the GPU kernel are indeed available
we scan all ScopStmts in the GPU kernel for references to llvm::Values that
are not yet covered by already modeled outer loop iterators, parameters, or
array base pointers and also pass these additional llvm::Values to the
GPU kernel.
For arrays used in the GPU kernel we introduce a new ScopArrayInfo object, which
is referenced by the newly generated access functions within the GPU kernel and
which is used to help with code generation.
llvm-svn: 276270
This is currently not supported and will only be added later. Also update the
test cases to ensure no invariant code hoisting is applied.
llvm-svn: 275987
We use this opportunity to further classify the different user statements that
can arise and add TODOs for the ones not yet implemented.
llvm-svn: 275957
Create for each kernel a separate LLVM-IR module containing a single function
marked as kernel function and taking one pointer for each array referenced
by this kernel. Add debugging output to verify the kernels are generated
correctly.
llvm-svn: 275952
Initialize the list of references to a GPU array to ensure that the arrays that
need to be passed to kernel calls are computed correctly. Furthermore, the very
same information is also necessary to compute synchronization correctly. As the
functionality to compute these references is already available, what is left for
us to do is only to connect the necessary functionality to compute array
reference information.
llvm-svn: 275798
Create LLVM-IR for all host-side control flow of a given GPU AST. We implement
this by introducing a new GPUNodeBuilder class derived from IslNodeBuilder. The
IslNodeBuilder will take care of generating all general-purpose ast nodes, but
we provide our own createUser implementation to handle the different GPU
specific user statements. For now, we just skip any user statement and only
generate a host-code sceleton, but in subsequent commits we will add handling of
normal ScopStmt's performing computations, kernel calls, as well as host-device
data transfers. We will also introduce run-time check generation and LICM in
subsequent commits.
llvm-svn: 275783
Otherwise ppcg would try to call into pet functionality that this not available,
which obviously will cause trouble. As we can easily print these statements
ourselves, we just do so.
llvm-svn: 275579