Commit Graph

19 Commits

Author SHA1 Message Date
Matt Arsenault 06c192d454 OpaquePtr: Bulk update tests to use typed byval
Upgrade of the IR text tests should be the only thing blocking making
typed byval mandatory. Partially done through regex and partially
manual.
2020-11-20 14:00:46 -05:00
Stanislav Mekhanoshin 038d884a50 [AMDGPU] Use flat scratch instructions where available
The support is disabled by default. So far there is instruction
selection, spilling, and frame elimination. It also changes SP
from unswizzled to swizzled as used by flat scratch instructions,
so it cannot be mixed with MUBUF stack access.

At the very least missing:

- GlobalISel;
- Some optimizations in frame elimination in between vector
  and scalar ALU;
- It shall finally allow to always materialize frame index
  as an SGPR, but that is not implemented and frame elimination
  cannot handle it yet;
- Unaligned and/or multidword flat scratch shall work, but it
  is legalized now for MUBUF;
- Operand folding cannot optimize FI like with MUBUF yet;
- It will need scaling the value of the SP/FP in the DWARF
  expression to recover the unswizzled scratch address;

Differential Revision: https://reviews.llvm.org/D89170
2020-10-26 14:40:42 -07:00
Sebastian Neubauer a343b9b032 Revert "[AMDGPU] Insert waitcnt after returning from call"
This reverts commit ca907bfb57.

According to michel.daenzer,
> This completely broke the Mesa radeonsi driver on Navi 14. Xorg +
> xterm come up with major corruption & psychedelic colours.
2020-09-23 17:16:39 +02:00
Sebastian Neubauer ca907bfb57 [AMDGPU] Insert waitcnt after returning from call
When memory operations are outstanding on function calls, either the
caller or the callee can insert a waitcnt to ensure that all reads are
finished.
Calls need some time to be executed, so if the callee inserts the
waitcnt, filling the instruction buffer and waiting for memory will be
interleaved, hiding some latency. This comes at the cost of having a
waitcnt inside functions that may not be needed as no memory operations
are outstanding.

For function calls, this is already implemented. The same principal
applies to returns: If the caller inserts a waitcnt after the call, the
callee does not have to wait and the return and memory operation can be
run in parallel.

This commit implements waiting in the caller after returning from a
function call.

Differential Revision: https://reviews.llvm.org/D87674
2020-09-23 12:17:59 +02:00
Jay Foad 760af7a074 [AMDGPU] Avoid splitting FLAT offsets in unsafe ways
As explained in the comment:

// For a FLAT instruction the hardware decides whether to access
// global/scratch/shared memory based on the high bits of vaddr,
// ignoring the offset field, so we have to ensure that when we add
// remainder to vaddr it still points into the same underlying object.
// The easiest way to do that is to make sure that we split the offset
// into two pieces that are both >= 0 or both <= 0.

In particular FLAT (as opposed to SCRATCH and GLOBAL) instructions have
an unsigned immediate offset field, so we can't use it to help split a
negative offset.

Differential Revision: https://reviews.llvm.org/D83394
2020-07-17 11:44:10 +01:00
Scott Linder 60b1967c39 [AMDGPU] Add Scratch Wave Offset to Scratch Buffer Descriptor in entry functions
Add the scratch wave offset to the scratch buffer descriptor (SRSrc) in
the entry function prologue. This allows us to removes the scratch wave
offset register from the calling convention ABI.

As part of this change, allow the use of an inline constant zero for the
SOffset of MUBUF instructions accessing the stack in entry functions
when a frame pointer is not requested/required. Entry functions with
calls still need to set up the calling convention ABI stack pointer
register, and reference it in order to address arguments of called
functions. The ABI stack pointer register remains unswizzled, but is now
wave-relative instead of queue-relative.

Non-entry functions also use an inline constant zero SOffset for
wave-relative scratch access, but continue to use the stack and frame
pointers as before. When the stack or frame pointer is converted to a
swizzled offset it is now scaled directly, as the scratch wave offset no
longer needs to be subtracted first.

Update llvm/docs/AMDGPUUsage.rst to reflect these changes to the calling
convention.

Tags: #llvm

Differential Revision: https://reviews.llvm.org/D75138
2020-03-19 15:35:16 -04:00
Matt Arsenault 7cd57dcd5b AMDGPU: Split flat offsets that don't fit in DAG
We handle it this way for some other address spaces.

Since r349196, SILoadStoreOptimizer has been trying to do this. This
is after SIFoldOperands runs, which can change the addressing
patterns. It's simpler to just split this earlier.

llvm-svn: 375366
2019-10-20 17:34:44 +00:00
Matt Arsenault d88db6d7fc AMDGPU: Always use s33 for global scratch wave offset
Every called function could possibly need this to calculate the
absolute address of stack objectst, and this avoids inserting a copy
around every call site in the kernel. It's also somewhat cleaner to
keep this in a callee saved SGPR.

llvm-svn: 363990
2019-06-20 21:58:24 +00:00
Matt Arsenault 34c8b835b1 AMDGPU: Don't fix emergency stack slot at offset 0
This forced the caller to be aware of this, which is an ugly ABI
feature.

Partially reverts r295877. The original reasons for doing this are
mostly fixed. Alloca is now in a non-0 address space, so it should be
OK to have 0 as a valid pointer. Since we treat the absolute address
as the pointer value, this part only really needed to apply to
kernels.

Since r357093, we avoid the need to increment/decrement the offset
register in more cases, and since r354816 the scavenger can fail
without spilling, so it's less critical that we try to avoid an offset
that fits in the MUBUF offset.

Restrict to callable functions for now to split this into 2 steps to
limit thte number of test updates and in case anything breaks.

llvm-svn: 362665
2019-06-05 22:37:50 +00:00
Matt Arsenault b812b7a45e AMDGPU: Invert frame index offset interpretation
Since the beginning, the offset of a frame index has been consistently
interpreted backwards. It was treating it as an offset from the
scratch wave offset register as a frame register. The correct
interpretation is the offset from the SP on entry to the function,
before the prolog. Frame index elimination then should select either
SP or another register as an FP.

Treat the scratch wave offset on kernel entry as the pre-incremented
SP. Rely more heavily on the standard hasFP and frame pointer
elimination logic, and clean up the private reservation code. This
saves a copy in most callee functions.

The kernel prolog emission code is still kind of a mess relying on
checking the uses of physical registers, which I would prefer to
eliminate.

Currently selection directly emits MUBUF instructions, which require
using a reference to some register. Use the register chosen for SP,
and then ignore this later. This should probably be cleaned up to use
pseudos that don't refer to any specific base register until frame
index elimination.

Add a workaround for shaders using large numbers of SGPRs. I'm not
sure these cases were ever working correctly, since as far as I can
tell the logic for figuring out which SGPR is the scratch wave offset
doesn't match up with the shader input initialization in the shader
programming guide.

llvm-svn: 362661
2019-06-05 22:20:47 +00:00
Konstantin Zhuravlyov 2b766ed774 AMDGPU: Make sram-ecc off by default for Vega20
Differential Revision: https://reviews.llvm.org/D59718

llvm-svn: 357247
2019-03-29 12:04:18 +00:00
Joel E. Denny 9fa9c9368d [FileCheck] Add -allow-deprecated-dag-overlap to failing llvm tests
See https://reviews.llvm.org/D47106 for details.

Reviewed By: probinson

Differential Revision: https://reviews.llvm.org/D47171

This commit drops that patch's changes to:

  llvm/test/CodeGen/NVPTX/f16x2-instructions.ll
  llvm/test/CodeGen/NVPTX/param-load-store.ll

For some reason, the dos line endings there prevent me from commiting
via the monorepo.  A follow-up commit (not via the monorepo) will
finish the patch.

llvm-svn: 336843
2018-07-11 20:25:49 +00:00
Konstantin Zhuravlyov c2c2eb7d01 AMDGPU: Add D16 instructions preserve unused bits feature
- Predicate D16 patterns on this new feature
- Added this new feature to gfx900/2/4

Differential Revision: https://reviews.llvm.org/D46366

llvm-svn: 331551
2018-05-04 20:06:57 +00:00
Yaxun Liu 2a22c5deff [AMDGPU] Switch to the new addr space mapping by default
This requires corresponding clang change.

Differential Revision: https://reviews.llvm.org/D40955

llvm-svn: 324101
2018-02-02 16:07:16 +00:00
Matt Arsenault 9a7e29ae91 AMDGPU: Use stricter regexes for add instructions
Match the entire _co as one optional piece rather than
a set of characters to match multiple times.

llvm-svn: 319275
2017-11-29 02:25:14 +00:00
Dmitry Preobrazhensky a0342dc9eb [AMDGPU][MC][GFX8][GFX9] Corrected names of integer v_{add/addc/sub/subrev/subb/subbrev}
See bug 34765: https://bugs.llvm.org//show_bug.cgi?id=34765

Reviewers: tamazov, SamWot, arsenm, vpykhtin

Differential Revision: https://reviews.llvm.org/D40088

llvm-svn: 318675
2017-11-20 18:24:21 +00:00
Matt Arsenault 45b98189bd AMDGPU: Don't use MUBUF vaddr if address may overflow
Effectively revert r263964. Before we would not
allow this if vaddr was not known to be positive.

llvm-svn: 318240
2017-11-15 00:45:43 +00:00
Matt Arsenault 4b7938c658 AMDGPU: Fix not converting d16 load/stores to offset
Fixes missed optimization with new MUBUF instructions.

llvm-svn: 318106
2017-11-13 23:24:26 +00:00
Matt Arsenault fcc213fab7 AMDGPU: Match store d16_hi instructions
llvm-svn: 313712
2017-09-20 03:20:09 +00:00