handleAssignments was assuming every argument type is an MVT, and
assignArg would always fail. This fixes one of the hacks in the
current AMDGPU calling convention code that pre-processes the
arguments.
The tests in a5b9ad7e9a actually failed
the verifier, which for some reason is not the default. Also add tests
for 0-sized function arguments, which do not add entries to the
expected register lists.
I still think the call lowering type legalization logic split between
the generic code and target is too confusing, but largely induced by
the reliance on the DAG infrastructure.
Fixes integers that don't evenly divide to i32 pieces. We should
probably extract some of the code in the legalizer to start handling
argument breakdowns. I'm dissatisfied with the argument lowering's
handling of vectors for example, and we should not be producing the
weird G_EXTRACTs we do now.
Create a wider source vector, and unmerge with dead defs like the
legalizer. The legalization handling for G_EXTRACT is incomplete, and
it's preferrable to keep everything in 32-bit pieces.
We should probably start moving these functions into utils, since we
have a growing number of places that do almost the same thing.
Since this is still largely relying on the DAG argument type lowering
code, this has inherited the problem where i16 vectors have a
different ABI on targets with and without legal i16. Switch to using a
target with legal i16, so the i16 vector argument tests are more
useful.
The legalizer produces a lot of these, and they make reading legalized
MIR annoying. For some reason, this does seem to sometimes introduce
copies of implicit def, which is dumb.
This was dropping the invariant metadata on dead argument loads, so
they weren't deleted.
Atomics still need to be fixed the same way. Also, apparently store
was never preserving dereferencable which should also be fixed.
When these arguments are broken down by the EVT based callbacks, the
pointer information is lost. Hack around this by coercing the register
types to be the expected pointer element type when building the
remerge operations.
Summary:
G_GEP is rather poorly named. It's a simple pointer+scalar addition and
doesn't support any of the complexities of getelementptr. I therefore
propose that we rename it. There's a G_PTR_MASK so let's follow that
convention and go with G_PTR_ADD
Reviewers: volkan, aditya_nandakumar, bogner, rovka, arsenm
Subscribers: sdardis, jvesely, wdng, nhaehnle, hiraditya, jrtc27, atanasyan, arphaman, Petar.Avramovic, llvm-commits
Tags: #llvm
Differential Revision: https://reviews.llvm.org/D69734
handleAssignments gives up pretty easily on structs, and i8 values for
some reason. The other case that doesn't work is when an implicit sret
needs to be inserted if the return size exceeds the number of return
registers.
llvm-svn: 367082
This should now handle everything except structs passed as multiple
registers.
I think most of the packing logic should be handled by
handleAssignments, but I'm unclear on what the contract is for
multiple registers. This is copying how x86 handles this.
This does change the behavior of the test_sgpr_alignment0 amdgpu_vs
test. I don't think shader arguments should try to follow the
alignment, and registers need to be repacked. I also don't think it
matters, since I think the pointers are packed to the beginning of the
argument list anyway.
llvm-svn: 366582