This will currently accept the old number of bytes syntax, and convert
it to a scalar. This should be removed in the near future (I think I
converted all of the tests already, but likely missed a few).
Not sure what the exact syntax and policy should be. We can continue
printing the number of bytes for non-generic instructions to avoid
test churn and only allow non-scalar types for generic instructions.
This will currently print the LLT in parentheses, but accept parsing
the existing integers and implicitly converting to scalar. The
parentheses are a bit ugly, but the parser logic seems unable to deal
without either parentheses or some keyword to indicate the start of a
type.
The hardware has created a real mess in the naming for add/sub, which
have been renamed basically every generation. Switch the carry out
pseudos to have the gfx9/gfx10 names. We were using the original SI/CI
v_add_i32/v_sub_i32 names. Later targets reintroduced these names as
carryless instructions with a saturating clamp bit, which we do not
define. Do this rename so we can unambiguously add these missing
instructions.
The carry-in versions should also be renamed, but at least those had a
consistent _u32 name to begin with. The 16-bit instructions were also
renamed, but aren't ambiguous.
This does regress assembler error message quality in some cases. In
mismatched wave32/wave64 situations, this will switch from
"unsupported instruction" to "invalid operand", with the error
pointing at the wrong position. I couldn't quite follow how the
assembler selects these, but the previous behavior seemed accidental
to me. It looked like there was a partial attempt to handle this which
was never completed (i.e. there is an AMDGPUOperand::isBoolReg but it
isn't used for anything).
Add the scratch wave offset to the scratch buffer descriptor (SRSrc) in
the entry function prologue. This allows us to removes the scratch wave
offset register from the calling convention ABI.
As part of this change, allow the use of an inline constant zero for the
SOffset of MUBUF instructions accessing the stack in entry functions
when a frame pointer is not requested/required. Entry functions with
calls still need to set up the calling convention ABI stack pointer
register, and reference it in order to address arguments of called
functions. The ABI stack pointer register remains unswizzled, but is now
wave-relative instead of queue-relative.
Non-entry functions also use an inline constant zero SOffset for
wave-relative scratch access, but continue to use the stack and frame
pointers as before. When the stack or frame pointer is converted to a
swizzled offset it is now scaled directly, as the scratch wave offset no
longer needs to be subtracted first.
Update llvm/docs/AMDGPUUsage.rst to reflect these changes to the calling
convention.
Tags: #llvm
Differential Revision: https://reviews.llvm.org/D75138