Currently the default C calling convention functions are treated
the same as compute kernels. Make this explicit so the default
calling convention can be changed to a non-kernel.
Converted with perl -pi -e 's/define void/define amdgpu_kernel void/'
on the relevant test directories (and undoing in one place that actually
wanted a non-kernel).
llvm-svn: 298444
This switches to the workaround that HSA defaults to
for the mesa path.
This should be applied to the 4.0 branch.
Patch by Vedran Miletić <vedran@miletic.net>
llvm-svn: 292982
This addresses a TODO to handle operations besides and. This
also starts eliminating no-op operations with a constant that
can emerge later.
llvm-svn: 281488
There was a combine before to handle the simple copy case.
Split this into handling loads and stores separately.
We might want to change how this handles some of the vector
extloads, since this can result in large code size increases.
llvm-svn: 274394
In bidirectional scheduling this gives more stable results than just
comparing the "reason" fields of the top/bottom node because the reason
field may be higher depending on what other nodes are in the queue.
Differential Revision: http://reviews.llvm.org/D19401
llvm-svn: 273755
COPY was lacking a scheduling class, define it to avoid regressions in
the upcoming change to the bidirectional MachineScheduler. Approved by
tstellar on IRC.
Differential Revision: http://reviews.llvm.org/D21540
llvm-svn: 273751
Summary:
This results in higher register usage, but should make it easier for
the compiler to hide latency.
This pass is a prerequisite for some more scheduler improvements, and I
think the increase register usage with this patch is acceptable, because
when combined with the scheduler improvements, the total register usage
will decrease.
shader-db stats:
2382 shaders in 478 tests
Totals:
SGPRS: 48672 -> 49088 (0.85 %)
VGPRS: 34148 -> 34847 (2.05 %)
Code Size: 1285816 -> 1289128 (0.26 %) bytes
LDS: 28 -> 28 (0.00 %) blocks
Scratch: 492544 -> 573440 (16.42 %) bytes per wave
Max Waves: 6856 -> 6846 (-0.15 %)
Wait states: 0 -> 0 (0.00 %)
Depends on D18451
Reviewers: nhaehnle, arsenm
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D18452
llvm-svn: 264876
Summary:
When copying aggregate registers within the same register class, there may
be an overlap between source and destination that forces us to do the copy
backwards.
Do the simplest possible thing that guarantees the correct order of moves
when there are overlaps, and does whatever when there is no overlap. (The
last part forces some trivial adjustments to test cases.)
Together with r255906, this fixes a VM fault in Unreal Elemental Demo.
While at it, change the generation of kill and def flags to something that
looks more reasonable. This method is used very late during compilation, so
it probably doesn't matter in practice, and to be honest, I don't know if
this change is actually correct because the semantics in connection with
aggregate registers vs. sub-registers are not clear to me.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93264
Reviewers: arsenm, tstellarAMD
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D15622
llvm-svn: 256072
Instead of always inserting a copy in case
the super register is itself a subregister,
only extract to the super reg class if this is
actually the case.
This shouldn't really change codegen, but
makes looking at the output of SIFixSGPRCopies
easier to read.
llvm-svn: 248467