This switches to the workaround that HSA defaults to
for the mesa path.
This should be applied to the 4.0 branch.
Patch by Vedran Miletić <vedran@miletic.net>
llvm-svn: 292982
Summary:
This is the setting of the Vulkan closed source driver.
It decreases the max wave count from 10 to 8.
26010 shaders in 14650 tests
Totals:
VGPRS: 829593 -> 808440 (-2.55 %)
Spilled SGPRs: 81878 -> 42226 (-48.43 %)
Spilled VGPRs: 367 -> 358 (-2.45 %)
Scratch VGPRs: 1764 -> 1748 (-0.91 %) dwords per thread
Code Size: 36677864 -> 35923932 (-2.06 %) bytes
There is a massive decrease in SGPR spilling in general and -7.4% spilled
VGPRs for DiRT Showdown (= SGPRs spilled to scratch?)
Reviewers: arsenm, tstellarAMD, nhaehnle
Subscribers: arsenm, llvm-commits, kzhuravl
Differential Revision: https://reviews.llvm.org/D23034
llvm-svn: 277867
This makes it possible to distinguish between mesa shaders
and other kernels even in the presence of compute shaders.
Patch By: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Differential Revision: http://reviews.llvm.org/D18559
llvm-svn: 265589
For historic reasons, the behavior of .align differs between targets.
Fortunately, there are alternatives, .p2align and .balign, which make the
interpretation of the parameter explicit, and which behave consistently across
targets.
This patch teaches MC to use .p2align instead of .align, so that people reading
code for multiple architectures don't have to remember which way each platform
does its .align directive.
Differential Revision: http://reviews.llvm.org/D16549
llvm-svn: 258750